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“World” Smashes All Records

Great news for Bond fans: The World Is Not Enough took in an estimated $37.2 million over its opening weekend!

In a fitful box office weekend with “Sleepy Hollow” nailing $30.5 million, (the first time two films have ever grabbed more than $30 million each in their openers)

Mr. Bond is not “in the shadows but on top.” Even better for MGM`s new owners, TWINE has been the best opening weekend for any film in their 75-year history. That is great news for MI-6 as 007 prepares for battle against his new archrival this month, Toy Story 2.

The Bonds always do well with Canadian fans, and the Montreal Paramount scored an estimated take of $100,000 for Bond XIX.
It seems as though TWINE will not only recap MGM`s estimated $100-$130 million dollar investment for Brosnan: Part III, but will be a “Moneyraker” joining the top twenty box office films in the US, ever!
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The World Is Not Enough also grabbed $12 Million in its opening night, demolishing “Pokemon” with five times its take. Sleepy Hollow ran second to Bond with a little over $10 Million. Box Office Mojo estimates Bond peaked at $12,130,000 for a rousing start. For a comparison, Dr. No, which opened in the US in May of 1963, grabbed $16,000,000 for its entire run in the States. “You’ve come a long way, Mr. Bond.”

Bond worldwide has taken over two billion dollars at the box office since its humble beginnings.

Today, the US. Tomorrow, “worldwide domination” as Elliot Carver might say. Cheers, EON!

Sources: Variety, The Hollywood Reporter, Box Office Mojo

“World” Scores $12 Million Opener!

TWINE opened on 3,165 theatres this weekend to demolish “Pokemon” with five times its Friday night take.

Sleepy Hollow ran second to Bond with a little over $10 Million in theatres.

Box Office Mojo estimates Bond peaked at $12,130,000 for a major start to am estimated $30,000,000 opening weekend. For a comparison, Dr. No, which opened in the US in May of 1963, grabbed $16,000,000 for its entire run in the States. “You’ve come a long way, Mr. Bond.”
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James Bond worldwide has taken over two billion dollars at the box office since its humble beginnings.

Forever will continue to keep you apprised of Bond box office developments worldwide.

Sources: The Hollywood Reporter, Box Office Mojo

“World” Fends Off Arnold…

In a not too terribly suprising box office set of events, Toy Story 2 shot straight to #1 with an estimated $80.8 million dollars in North American markets since it`s roll out Wednesday. Over the 5 day holiday period, Bond held steady at $35 million dollars for the #2 slot. Newcomer “End of Days” failed to overtake 007, but still would up with an impressive $31 million dollar, 5 day haul and the #3 position.

Nothing lasts forever, especially the top spot at the box office. But Bond`s bounty looks to be plentiful this holiday season, with `World` tracking to an all time box office high in the United States, somewhere between $140-160 million dollars.
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Sources: Variety, The Hollywood Reporter, Box Office Mojo

“Toy Story 2” Scores Easy Box-Office Victory

LOS ANGELES (Reuters) – “Toy Story 2“ remained on top of the North A merican box office in its second weekend of release as overall ticket sales slid in the traditional post-Thanksgiving slump, according to studio estimates issued on Sunday.

The comedy starring animated dolls, which Walt Disney Pictures produced with Pixar Animation Studios Inc., earned about $28.3 million for the Friday-to-Sunday period, a 50 percent decline from its three-day haul one weekend earlier.

The rankings of the top four films were unchanged from last weekend, and there were no new entries in the top 10. The 1999 box office champ, “Star Wars: Episode I — The Phantom Menace“ reentered theaters on a limited basis in a one-week charity run. It grossed an estimated $1.2 million from 832 prints, said Twentieth Century Fox. The film`s total now stands at $430 million. The latest James Bond movie, “The World Is Not Enough“ (MGM) held the No. 2 spot with $10.6 million, followed by Arnold Schwarzenegger`s “End of Days“ (Universal) with $9.7 million and “Sleepy Hollow“ (Paramount) with $9.0 million. “The Bone Collector“ (Universal) moved up one place to No. 5 with $3.1 million.

“Toy Story 2“ has earned $117.3 million after two weekends in wide release. It passed the $100 million mark on Saturday, its 11th day of release, matching the pace set by Disney`s 1994 “The Lion King.“ Disney said its current weekend haul was the fourth highest for any weekend in December, after “Scream 2“ and two rounds of “Titanic.“

It also beat the original 1995 “Toy Story“ to claim the title for the first weekend in December.

While a 50-percent slide in ticket sales sounds precipitous, it is normal for the weekend following a huge holiday period. Ticket sales for the studio`s 1998 Thanksgiving champ, “A Bug`s Life,“ fell 48 percent the next weekend.

“The World Is Not Enough,“ which fell 54 percent from last weekend, has grossed $90.4 million after 17 days in release. “End of Days,“ off 53 percent, has picked up $45.9 million after 10 days; “Sleepy Hollow,“ down 51 percent, has reached a 17-day tally of $45.9 million; and “The Bone Collector,“ off 43 percent, has corralled $58.1 million after one month.

Walt Disney Pictures is a unit of Walt Disney Co. Universal Pictures is a unit of Seagram Co. Ltd. Paramount Pictures is a unit of Viacom Inc. Twentieth Century Fox is a unit of Fox Entertainment Group Inc.

Copyright © 1996-1999 Reuters Limited. All rights reserved. Republication or redistribution of Reuters content is expressly prohibited without the prior written consent of Reuters.

Lion Roars As Bond Helps Turn Loss Into Profit

SANTA MONICA, Calif. (Reuters) – James Bond had the Metro-Goldwyn-Mayer lion roaring again Tuesday as the movie studio`s fourth-quarter earnings beat Wall Street estimates, proving Agent 007 still has a license to kill at both the box office and in the video store.

MGM reported net income of $15.2 million, or 8 cents per share, for the three months ended Dec. 31, compared with a net loss of $43.7 million, or 41 cents per share (based on fewer average shares outstanding), in the prior year`s fourth quarter. Wall Street analysts polled by First Call/Thomson Financial had expected earnings of 7 cents per share. Earnings before interest, taxes, depreciation and amortization (EBITDA) were $47.7 million in the quarter, compared with a loss of $15.6 million for the same period last year, it said.
MGM`s stock fell 1/16 to 23-1/8 in late trading on the New York Stock Exchange.

The company, known for its familiar roaring lion at the start of feature films, said it was the second consecutive profitable quarter under new management and its strongest quarterly operating results in 12 years. It attributed the results primarily to a series of successful films in theatrical release, including the latest Bond blockbuster, “The World is Not Enough,” which has so far taken in over $320 million at the box office. In addition, a special boxed set of seven James Bond films on video and DVD exceeded 3.1 million units worldwide, helping DVD sales to more than triple in the fourth quarter.

Also contributing to the reverse from loss into profit was “the favorable impact of a corporate restructuring implemented by the new management team,” MGM said.
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“Our continued profitability should reinforce to everyone that the `new MGM` is not only back in business, but is fully committed to bottom-line performance,” Chairman and Chief Executive Alex Yemenidjian said. “Beyond the company`s substantial accomplishments over the past few months, we believe that the initiatives we have in place in all areas of the company will sustain this improvement as we look ahead.” He noted MGM`s recent new movie channel in Israel, an agreement with Blockbuster video rental chain to develop digital streaming and downloading for selected MGM titles, and successfully reclaiming rights to 426 classic MGM films in Germany.

Sharon Williams, an entertainment analyst for CIBC World Markets, said she believed the launch of MGM-branded cable networks remained highly likely and will create significant long-term value.
“Management suggested two additional parties have joined in cable network discussions in recent months,” she said in a report. Additionally, she said, she expects MGM to comfortably reach her $75 million EBITDA estimate for 2000. “Upside to our $75 million estimate could come if a modest hit emerges,” she said.

MGM has a library of more than 4,100 movies such as “Gone With the Wind” and “West Side Story” and the “Bond,” “Rocky” and “Pink Panther” series, representing the world`s largest modern film library. Its operating units include MGM Pictures, United Artists Films, Orion Pictures, United Artists Ltd., MGM Television Entertainment, MGM Distribution Co., and MGM Home Entertainment, among others.

James Bond and the Oscars

1964 Goldfinger- Winner of Best Sound Effects (Norman Wanstall )

1965 Thunderball- Winner of Best Visual Effects (John Stear)

1971 Diamonds Are Forever – Nominated for Best Sound

1973 Live And Let Die – Nominated for Best Song (Lyrics by Linda and Paul McCartney; Sung by Paul McCartney and Wings)

1977 The Spy Who Loved Me – Nominated for Best Song (Music by M. Hamlisch; Lyrics by Carole Bayer Sager; Sung by Carly Simon)

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1977 The Spy Who Loved Me -Nominated for Best Art Direction/ Set Decoration (Ken Adam, Peter Lamont, Hugh Scaife)

1979 Moonraker – Nominated for Best Visual Effects (Derek Meddings; P Wilson; J. Evans)

1981 – For Your Eyes Only Nominated for Best Song (Lyrics by Mick Leeson; Music by Bill Conti; Sung by Sheena Easton)

1982 Irving G. Thalberg Lifetime Achievement Award- Albert R. Broccoli

James Bond and The Golden Globes

1970 George Lazenby nominated Most Promising Male Newcomer for On Her Majesty`s Secret Service

1978 The Spy Who Loved Me nominated for Best Original Score
Marvin Hamlisch Nominated for Best Original Song “Nobody Does It Better”.

The corpus cavernosum is a vital tissue in this organ, which leads to tautness of the same on intimacy. Watch the comedy of errors only on HBO South Asia this December. After that the patient needs to be clinically monitored which includes laboratory investigation. The djpaulkom.tv commander cialis dysfunction may affect at any age. 1985/86 Duran Duran and John Barry nominated for Best Original Song: “A View To A Kill”

1998 Sheryl Crow nominated for Best Song in “Tomorrow Never Dies”

James Bond and MTV… Entertainment Weekly… and more

Blockbuster Awards 1996 Pierce Brosnan nominated for Best Action Hero in “GoldenEye”

MTV Movie Awards 1995/96 Goldeneye nominated for Best Fight Sequence (Steam Room Scene) Nominated for BEST ACTION SEQUENCE : Motorcycle/helicopter chase, “Tomorrow Never Dies” (1998) Nominated for BEST FIGHT : Michelle Yeoh/bad guys, “Tomorrow Never Dies”(1998)

Entertainment Weekly Named Goldeneye as the Best Marketed film of 1995, saying the marketing dept. “made Bond seem like new”. Named Tomorrow Never Dies as one of the 5 Best Marketed Films of 1997.

The Razzies 1985/86 Tanya Roberts Nominated Worst Actress for her role as Stacy Sutton in “A View To A Kill” (she may have picked up a Golden Turkey award for the role as well)
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Saturn Awards 1997/98 Pierce Brosnan wins Best Actor Award for James Bond in Tomorrow Never Dies.

Licensing Industry Merchandisers Association (LIMA) 1996 Winner for Goldeneye 1998 Winner for Tomorrow Never Dies

BAFTA In 1989 The British Academy of Film and Theater Arts awarded Cubby Broccoli the Lifetime Achievement Award for his contribution to the Bond series. The award was presented to Cubby by Timothy Dalton.

Going For The Gold

The World Is Not Enough is one of the seven Oscar nominee finalists for Best Special Effects. The other contenders are Stuart Little, Star Wars: The Phantom Menace, Wild Wild West, The Mummy, The Matrix, and Sleepy Hollow.

About 200 board members of the Academy will be viewing 15-minute reels of hand picked scenes from each F/X house responsible for the movie`s effect. The list of seven nominees will be trimmed down to a list of the three final nominations. Criteria includes technique, execution, creative use of existing technology, how pioneering the work was and whether it pushed the boundaries of visual f/x. The special effects team from Cinesite is represented by Chris Corbould, Alex Bicknell and Mara Bryan.

So what scenes will the Academy be viewing from The World Is Not Enough? The `fireball sequence`, the pipeline sequence where Bond and Christmas defuse a bomb on a rig moving 70 mph, the implosion of Renard`s submarine and the destruction of Zukovsky`s caviar factory. The caviar factory used a combination of miniatures and computer work to give the illusion that Bond, Christmas, and Zukovsky were under attack. Much like the `helicopter blades sequence` in Tomorrow Never Dies, the chainsaw blades sweeping out from underneath the helicopters in `World` were digitally inserted into the scene.
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The World Is Not Enough is somewhat of a surprise among the nominees, since it is not special effects heavy in the obvious sense that `Phantom Menace` or `Matrix` are, and thus is considered a longshot for a nomination, much less a win.

What MGM should really be pushing for are Best Supporting Actor/Actress nominations for Sophie Marceau and Robert Carlyle. Both performances were exceptional, particularly Marceau`s. And Garbage`s title song is worth a nomination to. But without any momentum from the Golden Globes to speak of (the movie was locked out of every category), it looks like the cast and crew of The World Is Not Enough will just have to be happy with box office records, instead of little gold statues.

BMW To Premiere 007 Spots On Ally McBeal

Monday, November 1st, 1999 BMW offers the world their first glimpse of the new Z8 Roadster with a campaign trumpeting its role in MGM`s latest Bond film “The World is Not Enough”

The Z8, a high performance two-seater with a six-speed transmission and a 400 horsepower V-8 engine, gets Bond more than just around. It saves his life quite a number of times. For `World`, Bond uses his trusty BMW to evade seventeen foot circular saw blades suspended from helicopters and eventually downs one with a surface to air missle.

This isn`t the first time 007 has Bonded with BMW. The first BMW product placement was the Z3 for “Goldeneye”, which was roundly criticized for blatant commercialism without adding anything to the story (Bond did nothing with the car but just drive it) “Tomorrow Never Dies” feated the 750iL and R1200c motorcycle, this time making them more intregal to the plot.
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The two new advertising campaigns will debut on FOX`s Ally McBeal (9pm EST), with print ads in Forbes, Fortune and USA Today. On the Web, Duffy Design and Interactive unit has created a BMW Z8/Bond section on the BMW site (http://www.bmwusa.com). Visitors can crack a secret code and virtually test drive the car against most obstacles Bond would face himself.

007`s Next Target: Pokemon!

The first thing any good secret agent wants to know when setting out on his assignment is: “Who is my target?” This weekend has clarified who Bond must target and knock off in the United States next weekend, when The World Is Not Enough is set to debut Friday, November 19th. Based on preliminary data from Exhibitor Relations and Friday`s box office performance of the top ten grossing films, it`s clear Bond`s next big challenge is Pokemon!

Friday`s Top Ten Box Office Performers (USA)

(average indicates per-theatre average)

1. Pokeman: The First Movie – $9 million, 2,901 screens, $3,127 average
2. The Bone Collector – $3.8 million, 2,587 screens, $1,477 average
3. Dogma – $3 million, 1,260 screens, $2,409 average
4. The Messenger -$2.9 million, 2,147 screens, $1,393 average
5. Anywhere But Here — $1.9 million, 1,673 screens, $1,136 average
6. The Bachelor – $1.7 million, 2,524 screens, $677 average
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8. House on Haunted Hill – $1.4 million, 2,350 screens, $555 average
9. Double Jeopardy – $980,000, 2,110 screens, $464 average
10. The Sixth Sense – $810,000, 1,418 screens, $571 average

(info provided by exhibitor relations)

Based on this information, we predict Pokemon to come out of the three day weekend with a cumulative box office take of $27 to $30 million dollars. Can Bond overtake the Pokemon juggernaut before doing battle with “Toy Story 2” and Arnold Shwarzeneggar`s “End of Days”? Absolutely.

In context, Goldeneye opened up it`s initial USA 3 day weekend run back in 1995 with $26.2 million dollars and went on to gross an estimated $105 million dollars. In 1997 Tomorrow Never Dies opened up against Titanic with slightly more than $25 million dollars but stayed strong and went on to gross an estimated $135 million dollars in the United States. With better reviews and a better, more high profile cast, The World Is Not Enough should have no problem beating both records held by Goldeneye and Tomorrow Never Dies to become the box office champ in North America, if only for a week.

007Forever is forecasting a total box office take for The World Is Not Enough somewhere between $140 and $160 million dollars. Be certain to check this site out Saturday evening, November 20th, for news updates on The World Is Not Enough`s box office take and performance across the country.

What’s The Deal With The Different Bond Board Games?

The two famous board games that waver between Connery’s face and some “unknown one” vary in price depending on who you talk to. Generally speaking, most 60s board games—unless they’re terribly unique—are in the $40 range. My understanding is the the “non-Connery” is the actual rarer game that appeals to game collectors but the Connery is, of course, preferable to 007 fans (and we’re bigger spendthrifts (-: ).

My understanding of what happened is this: In those pre-Star Wars days, the concept of tie-ins and the royalties they could generate weren’t as well defined as they are now.**

Thus when Connery’s face began showing-up on EVERYTHING imaginable, he claimed—and rightly so—that his face could only be used to market those goods directly connected to the EON films or the films themselves. He was not “James Bond” personified, ergo a generic Milton Bradley 007 game—one not tied to the promotion of any EON property—was not legally entitled to bear his likeness, despite Milton Bradley otherwise having been granted license by.

I think this is also why you get certain products using just a silhouette, etc. Check out Corgi’s original Toyota 2000 sometime; they use Aki’s photo, but a drawing of a Connery-like character. Coincidence that Connery had announced he was leaving the series? Probably not.

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Finally, I always thought it a bit odd that they redid the girl. My guess is that the first one having looked so much like Honor Blackman, they decided to repaint both on the off chance she chose to bring suit, too.

–Alan Stephenson is one of the world’s top 007 collectors.

**Most of the other big character promotions prior to that revolved around cartoon characters—like Superman or Mickey Mouse—who couldn’t sue or people like Hopalong Cassidy (Willaim Boyd) who were better positioned to exert personal control over their image.

Which Bond Games Spinoff The Films?

Some of Bond`s greatest adventures happened not in the movies but in video games. And though many of the games are now old and archaic by todays standards, they are still available for purchase or emulation if you know where to look. Here is the most complete list we have for each 007 video game developed along with what was known about each game:

Title: JAMES BOND
Developer: Parker Brothers
Release date: 1984
Systems: Atari 2600, Atari 5200, Colecovision, Sega SG-1000, Atari 400/800/XE/XL, Commodore 64.
Synopsis: The first James Bond game ever made. It is basically a shoot them up in which you drive, what seems to be the famous Lotus. So you’ll drive this car through several levels each one corresponding to a different film.

Title: Octopussy
Release date: Unknown
Systems: Atari 2600, ZX Spectrum.
Synopsis: This game is actually a mystery. It was designed for the Atari 2600, but it has never been released. A prototype of this game exists, but no one has ever played with it.

Title: Lord Bromley’sEstate
Release date: n/a
Systems: ZX Spectrum.
Synopsis: Information unknown.

Title: Q’s Armoury
Release date: n/a
System: ZX Spectrum
Synopsis: Information unknown.

Title: Secret Mission
Release date: n/a
System: ZX Spectrum
Synopsis: Information unknown.

Title: Diamondsare Forever
Release date: n/a
System: Commodore 64
Synopsis: Information unknown.

Title: A View To A Kill
Developer: Mindscape
Release date: 1985
System: PC
Synopsis: This is an old Text Adventure game, or what we call now Interactive Fiction. Basically you take the role of Commander BOND and type what you want to do. This game follows the events of the movie of the same name.

Title: Goldfinger
Developer: Mindscape
Release date: 1986
System: PC
Synopsis: This is an old Text Adventure game, or what we call now Interactive Fiction. Basically you take the role of Commander BOND and type what you want to do. This game follows the events of the movie of the same name. The game begins with the famous Aston Martin chase sequence.

Title: A View To A Kill
Developer: Domark
Release date: 1985
System: Amstrad CPC, Commodore 64, ZX Spectrum, PC
Synopsis: This game is divided in three sequence: The Mine Game, The City Hall Game and The Paris Game. In the first one, you must prevent a nuclear charge from exploding in the Silicon Valley mines. In the second one, you must escape from a building on fire. In the last one, you must chase Mayday in the street of Paris. The first and second game are more adventure games, while the last one is more oriented towards action.

Title:The Living Daylights
Developer: Domark
Release date: 1987
System: Amstrad CPC, Atari 400/800/XE/XL, BBC Model B, Commodore 64, ZX Spectrum 48/128 PLUS 2/3, Amiga
Synopsis: This game is somewhere between a shoot’em up and a platform game, but it is definitely an action game. You take control of 007 during several events following the movie of the same name.

Title: Licence to Kill
Developer: Domark
Release date: 1989
Systems: ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Atari ST, Amiga, PC
Synopsis: You can’t classify this one, because each sequence is different from the other. In one part, you’ll pilot a helicopter, in the other, you’re trying to catch a plane while diving. You take control of 007 during several events following the movie of the same name.

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Developer: Domark
Release date: n/a
Systems: Amstrad CPC, Commodore 64, Atari ST, Amiga, ZX Spectrum.
Synopsis: This game takes place during the famous boat chase sequence of the movie. So in this one you’ll pilot a boat, while attacking several enemies.

Title: The Spy Who Loved Me
Developer: Domark
Release date: n/a
Systems: ZX Spectrum, Atari ST, Amiga, Commodore 64.
Synopsis: An action game divided in three part. In the first part, you’ll drive 007’s Lotus through the streets of Sardinia. The second part is more like a shoot’em up, where you’ll pilot the Lotus underwater and fight Stromberg’s troops. In the last sequence, you’ll fight your way through your enemy’s fortress.

Title: TheStealth Affair
Developer: Delphine Software & Interplay
Release date: 1990
Systems: Atari ST, Amiga, PC
Synopsis: A graphic adventure where you take the role of 007, exceptionally working with the CIA. A stealth fighter has disappeared somewhere over the country of Santa Paragua and you must find who stole it and eventually retrieve it, or destroy it.

Title: James BOND Jr.
Developer: n/a
Release date: 1992
Systems: Nes & Snes.
Synopsis: This game is taken from the cartoon of the same name. This game is divided in several parts. In some, the game is a platform one. In others, it is a Shoot’em up. Take control of 007’s nephew and fight against the SCUM organization. Title: The Duel
Developer: Domark
Release date: 1993
Systems: Sega Genesis/Mega Drive, Sega Master System
Synopsis: This a platform game. It takes place in a remote island, where a mad professor has cloned all the old James BOND’s nemesis, like Jaws, Mayday etc…

Title: James Bond
Developer: Saffire
Release date: 1997
System: GameBoy
Synopsis: This game could have been called when James BOND meets Zelda. It’s basically an adventure game, but action is omnipresent. Like Zelda, you’ll have to talk to a lot of persons and fight a lot of enemies. Try to stop the evil plan of an ex-general of the Soviet Union.

Title: Goldeneye
Developer: Rareware
Release date: 1997
System: Nintendo 64
Synopsis: The most famous Bond game of all time. Take the role of Agent 007 in this 1st person action game, where you’ll have to shoot (almost) anything that moves. It includes also some minor adventure plots. The game follows the events of the movie of the same name.

Title: Tomorrow Never Dies
Developer: Electronic Arts
Release date: 1999
System: Playstation
Synopsis: This game is in a third person perspective. Except from that, it is very similar to Goldeneye. Some ski and driving sequences are also included. The game follows the events of the movie of the same name, however some missions are original.

Title: 007 Racing
Developer: Electronic Arts
Release date: 2000
System: Playstation/Nintendo 64
Synopsis: This game allows you to drive all the famous Bond cars, from the Aston-Martin DB-V to the BMW Z8. The game follows a scenario which is completely original.

Title: The World Is Not Enough
Developer: Electronic Arts
Release date: 2000
Systems: Nintendo 64, PC-CDROM, Playstation, Playstation 2.
Synopsis: The real sequel to the game Goldeneye. A 1st person action game, but the adventure plots are more important. Like the other, this game follows the event of the movie.

For more on 007 role playing games:

http://perso.wanadoo.fr/james.bond/

http://www.multimania.com/jb007rpg/

Tomorrow Never Dies Playstation


Tomorrow Never Dies Playstation

In development for Playstation. This game, being developed by Black Ops, is due to be released November 18th,1999. The game will be different from Goldeneye007 in that there will be much more variation in the type of action. Not just guns and explosions in this one. The game is viewed from the third person perspective, with Bond driving, skiing, flying and scuba diving. It`s less a remake of the film than it is a sequel. The plot deviates from the film by allegedly having Carver`s insane brother continuing with Elliot`s plan for world domination of the news market.

MGM Interactive decided that kind of game it wanted Tomorrow Never Dies to be was a game that recreated some of the best moments from all the Bond films. While Goldeneye007 has been universally praised for it`s goal of being more than just a shoot `em up, in essence it still is a “Doom” style game, albeit with more sophistication. Black Ops won`t just be using what it has created in the past for it`s other titles. No, instead, John Botti , CEO and President of Blacks Ops has promised that Tomorrow Never Dies will only incorporate about 30% of the currently existing technology that goes into it`s other games. thus making for one of the most technologically advanced, sophisticated and challenging Playstation games yet.

As previously mentioned, 007 will snow ski, SCUBA dive, fly, and fight enemies on foot like Goldeneye007. But he`ll aslo be able to eavesdrop on the conversations of other characters. The goal of Black Ops and Playstation are several: create a fresh, new 007 game that stands alone and apart from the movie and create a successful video game that will equal the sales of Goldeneye007, which was the hottest “toy” of the Christmas `97 buying season.

007 debut gets Gaelic translation

One of Britain’s best-loved spy stories has been translated into Manx.

Ian Fleming’s Casino Royale – which introduced the world to James Bond – is now available in Gaelg paperback.

Culture Vannin was given a ‘licence to print’ the 1953 book by the deceased author’s estate, and translation was lovingly undertaken by Bob Carswell.

The book is available at Culture Vannin’s headquarters in St John’s.

It’s one of a number of modern works spun in Manx – as Culture Vannin’s Language Development Officer Adran Cain explains: ‘Manx literature goes back a very long way, certainly in translation form – the Bible in the eighteenth century, which was a great achievement culturally, I think. It’s about changing people’s perceptions – stuff like The Gruffalo, Casino Royale, Murder on the Orient Express – that’s slightly more sexy stuff than a lot of Manx iiterature in the past, which has been religious. It’s good to have that sort of context – it changes perceptions.’

**

It is the best tourist destination for all the travelers who loves to cost of sildenafil go on vacation. Although, tadalafil cheap prices frequent ED can be a sign of health problems. Though hypnotherapy san diego hypnosis you can stop smoking as it can also be a major cause for dry mouth. cialis pills free Each cialis samples and every dosage of Kamagra tablets due to their pill swallowing phobia. Ta’n ennym orrym Bond…

Nane jeh skeealyn-speeikear smoo ennoil y Vretyn Vooar, t’eh er ny hyndaa gys Gaelg.

‘Casino Royale’ Ian Fleming – hug James Bond da’n teihll – t’eh ry-gheddyn nish ayns coodagh-pabyrey Gaelg.

Va kied er ny chur da Culture Vannin y lioar veih nuy cheead jeig, tree-jeig as daeed y chlou. Ghow Bob Carswell ayns laue dy chur y lioar gys Gaelg dy graihagh.

Ta’n lioar ry-gheddyn ec ard-offish Chulture Vannin ayns Balley Keeill Eoin.

She fer ass paart dy lioaryn jeianagh ayns Gaelg t’ayn – myr ta Adrian Cain, Offishear-Lhiasee Chulture Vannin, sollshaghey magh: ‘Ta lettyraght Ghaelgagh goll er-ash ayns traa feer foddey, son shickyrys stoo bentyn da Baarle çhyndait gys Gaelg – y Vible sy hoghtoo eash jeig, va ny chooilleeney yindyssagh dy cultooroil, er lhiam. T’eh bentyn da caghlaa eieiyn sleih – stoo gollrish Yn Gruffalo, Casino Royale, Dunverys ayns Express y Niar – shen beggan ny smoo seksee na ram lettyraght Ghaelgagh ymmodee blein er dy henney, va dy bollagh crauee. S’mie yn red eh dy vel y sorçh shen dy chonteks ayn, t’eh caghlaa eieyn.’

The Ultimate James Bond CD-ROM

This two disc set is packed with over 55 minutes of full motion video clips, over 22 minutes of audio clips, over 1,800 still photographs and 850 detailed articles on different aspects of 007`s world.

Highlights from all 17 Bond films (exludes Tomorrow Never Dies and Never Say Never Again), an original video montage of the key story elements for each adventure, storyboards detailing the who, what, when, and where for each film; an animated geographical map of every Bond mission; original film reviews, news clips and box office results plus photos of the original theatrical posters; complete film credits hyperlinked to individual data pages for key cast members.
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The Ultimate James Bond also contains the ultimate Bond trivia game: an exciting 4 level trivia game lets you test your secret agent skills with over 400 questions requiring you to identify voices, photographs, audio clips and more!

The Game That Plays You

From the developers of 007Racing and Tomorrow Never Dies comes MAJESTIC, the suspense thriller that infiltrates your life and leaves you guessing where the game ends and reality begins.

Majestic is an episodic online entertainment experience set against the backdrop of a grand and sinister conspiracy — an unfolding mystery adventure that uses the Internet as a canvas for its story, weaving the player through both real and fictional experiences in real-time. Highly personalized and naturally paced, Majestic tailors the experience specifically for each player as it dynamically changes the content of web pages, e-mails, faxes, voicemails and chat conversations in order to immerse the player at the very heart of a developing story. Majestic players assume the leading role in their own adventure, interacting with other characters, uncovering clues, searching for answers, collecting and using digital objects and resolving challenges to progress through the experience. Unlike other forms of entertainment, Majestic actively pursues and interacts with the user based on events developing within the fiction, creating a uniquely suspenseful entertainment experience.

FAMILIAR, UNIQUE INTERACTIONS
Majestic represents the first form of entertainment to employ a range of familiar interaction and communication techniques, including fax, chat, email, voice mail, telephone and web-browsing. Use your existing real-world devices or Majestic`s own web-based fax, email and voice mail capabilities. REAL-

TIME ENGAGEMENT
You don`t just interact with Majestic, it actively calls, emails, faxes and chats with you whenever the need arises, any time, anywhere. You`re never quite sure when the plot will advance, a character will need your help or a new event will unfold, but it always transpires in real time.

BLURRING THE LINES
Innovative plot delivery techniques and familiar interactions blur the lines between fact and fiction, building greater suspense and a more immersive story. Use the Majestic search engine to identify websites with information and clues relevant to your adventure. Some parts of your experience will be real and others fictional, but it`s all part of the game. Players will often be left guessing, “Was that real or part of Majestic?”

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Majestic is uniquely tailored to you and your life. It learns more about you the more you play, so it can continue to customize story elements and the overall experience for each participant.

BUILT FOR THE INTERNET
Majestic requires no CD or large download; it leverages the best capabilities of the Internet to organize and deliver a completely unique online entertainment experience.

MYSTERY-SUSPENSE STORY
Majestic taps the power of the Internet and your own imagination to put players at the center of a compelling mystery-suspense story.

EPISODIC
Majestic delivers its epic story in monthly increments or episodes. As with a great television series, Majestic builds over the course of an entire season to deliver a powerful and suspenseful entertainment experience.

For more details, including how to sign up, visit www.majesticthegame.com.

Sideshow Captures 007 License

Sideshow has been awarded the rights to create 12″ collectible figures in celebration of the 40th anniversary off James Bond.

They plan to debut the initially released figures at Toy Fair, in New York City, in Febuary, ’02. Sideshow will post a press release on our web site in the coming week. The range of characters they are planning will be extensive!

For more updates on what characters will be released, when, and how much it will cost, visit www.sideshowtoy.com.

Ride Virtually With Bond, Live!

Motion simulation experience utilizing film footage, a giant-screen image, digital audio technology, special effects and moving seats to create the sensation of speed and motion as you join James Bond in a series of hair-raising stunts.

Ride Designers: Produced by Landmark Entertainment in association with MGM and Danjaq.

The Landmark Entertainment Group is renowned for creating, producing and delivering attractions representing the “magic of Hollywood” to venues around the world including: Terminator 2/3D and Ghostbusters Spooktacular for Universal Studios Florida; Jurassic Park: The Ride and Kongfrontation for Universal Studios Hollywood; and Star Trek: The Experience at the Las Vegas Hilton, a joint production with Paramount Parks.

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Ride Duration: 4 minutes
Number of Theaters: 2
Seating Capacity: 148 passengers
Ride Capacity: 1,480 guests per hour

Our Guide To Role Playing With Mr. Bond

James Bond Basic Game, Q Branch and Thrilling Locations

The James Bond 007 Role Playing Series isn`t complete without The Basic Game Book (it also includes an introductory adventure, but you`ll need to buy a 6 sided die and a 10 sided die on your own). The book is 160 pages long and is packed with vital information for the Gamemaster as well as individual players. A special section includes a new villianous organization called TAROT (Technological Accession, Revenge and Organized Terrorism). Q Branch has a sophisticated rundown of all the equipment, vehicles and gadgets used by James Bond. Thrilling Locations helps you set the mood of your game by detailing the most luxurious hotels, yachts, trains and more that James Bond or any other character can come in contact with.

Even if you weren`t interested in playing the games, The Basic Game book and the Thrilling Locations book are fascinating and educational reads all in themselves. The Basic Game book has extensive background on 007`s different skills, the women he encounters, the villians he thwarts and the henchmen he kills. Chapter 15 gives a background history of M.I.6, and Page 118 goes into detail about how James` parents died, plus other background information on him. Chapter 11 goes into great depth detailing everything you need to know about Bond`s equipment…his snowmobiles, weapons, jets, cars, yachts, gadgets, and more.

Thrilling Locations continues your journey into 007`s glamourous life with descriptions of elegant restaurants, luxury hotels, and fanastic traveling accomodations.

It contains 12 pages of full color photos, and over 100 black and white illustrations “that bring the world of first class travel…alive.” Thrilling Locations takes you to such places as the palatial Casino de Monte Carlo, The MGM Grand Hotel in Las Vegas, The Oriental Hotel in Bangkok, The Mandarin Hotel in Hong Kong, Tavern On The Green in New York, and aboard The Orient Express. Ever want to understand the games 007 plays in the casinos? Chapter 1 is devoted to nothing but that. Learn how to play Roulette, BlackJack, Craps, Baccarat and Chemin De Fer. Both Thrilling Locations and The Basic Game book take you into the luxurious, secret and mysterious world of James Bond that got you so interested in the first place. A definite collectors item!

Dr.No: “Welcome to the island of death. Something is terribly wrong on the island paradise of Jamaica. The alway reliable M.I.6 station head has failed to make his report and has since disappeared. What terrible secret is so important on Jamaica it is worth mudering an M.I.6 operative? All clues point to the existence of a mysterious figure unknown to the British Secret Service-someone called Dr.NO. Where is Dr.NO located and could he prove to be a threat to the rest of the world?”

The Dr.NO Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a standup screen containing a map of Jamaica and the floorplan of Dr.No`s lair!

The Man With the Golden Gun: “The next golden bullet has your number on it. Francisco Scaramanga-the Man With The Golden Gun-is the world`s consumate assassin. His fee: one million dollars. His signature: a golden bullet. His specialty: a single shot to kill his victim. Now Scaramanga is after a brilliant scientist and his Solex Agitator, and with it he will be able to create the ultimate firearm-a solar gun that uses the energy of the sun as its projectile. The master killer must be stopped before he can unleash his new golden gun against the free world. ”

The Man With The Golden Gun Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a stand up screen containing maps of the locations where the enemy is waiting.

Octopussy: “Udaipur, India. The City of Dreams. Somewhere in this opulent city the mysterious tradesmen known as Kamal Khan is bringing to fruition a plot that will throw the world into chaos. Elsewhere, in her island palace on Lake Pichola, the beautiful Octopussy is scheming to multiply her enormous store of priceless jewels. Meanwhile, on another continent, one of the great treasures of Tsarist Russia-the Faberge Egg-is being slowly transported by a deadly circus towards an unknown destination.”

The Octopussy Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a full color wrap around folder complete with a portfolio of the major non-player characters.
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A View To A Kill: “One of our 00 agents has disappeared! M.I.6 operative 004 is missing. His assignment was to infiltrate deep into the Soviet Union in order to retrieve a stolen microchip that is vital to England`s national defense. 004 never arrived at his rendevous point, and now someone must be sent into the frozen Siberian wastelands to find him. But the stolen microchip is just the tip of the iceberg-there is a conspiracy afoot that could disrupt the world`s economy. Is there enough time left to track down the ruthless mastermind and stop his earth shattering plot? ”

The A View To A Kill Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a stand up screen containing a map of the San Francisco Bay Area and floorplans of the Major Villian`s chateau.

ASSAULT! Published by Victory Games in 1986, this game uses the famous movie assault on the secret rocket base in “You Only Live Twice”.The James Bond Assault Game creates a unique opportunity for role players and simulation gamers to come together in a fast paced exciting game of commando combat! One player, assuming the role of the deadly Karl Ferenc Skorpios and his villainous gang, must successfully launch his rocket from the secret volcano base. The other player controls James Bond, Tiger Tanaka, Kissy Suzuki, as their intrepid ninja band must make the perilous descent from high atop the base to foil the evil plan. Individual pieces, representing the major characters and their troops, battle across the multi-level floor of the base, engage in fire combat and hand to hand struggles as the moments tick away until the launch . Easy to understand rules allow players to quickly begin playing the four scenarios, and rules for solitaire and gamemaster play add to the game`s diversity.

You Only Live Twice: Back of Beyond “Q Lab security has been breached. In the chill of pre-dawn London, a top secret file was stolen from Q Branch despite the tight security of M.I.6 headquarters. The files, containing chemical warfare secrets from Nazi Germany, were passed on before the thief was arrested. The culprit-one of the most trusted and loyal Q Branch technicians! Why has he turned against Queen and country? Who wields such power that he can force a loyal Briton to turn traitor? What havoc does th threaten to wreak with the stolen information?”

You Only Live Twice II: Back of Beyond takes you from London, England to Syndey, Australia. Your thrilling adventure will take you to such exotic locales as Ayers Rock, The Outback and Walkabout. If you survive.

Bond author Raymond Benson designed this game, and you can tell he has a real love of both James Bond and Australia (his debut novel, Zero Minus Ten, also took place in Australia). You Only Live Twice II is an illustrated 28 page GameMaster`s Guide with complete instructions on running the adventure; an Agent`s Briefing Dossier from M.I.6 with 6 Mission Sheets that provide clues and maps for the players; a stand up screen illustrating the Major Villians fortress and much, much more. This is my second favorite game (only because it`s slightly shorter than the others).

For Your Information Game Suppliment. Contains new rules, and special features such as info on brainwashing and amnesia, adventure generation system, more NPCs and locations, background on real-world intelligence organizations and more.

Goldfinger II: The Man With the Midas Touch: Goldfinger`s back, he`s mad, and he`s out for revenge. It seems he didn`t die from Operation Midas Touch (Goldfinger 1). He was severely hurt, yes, but he is alive, if only living in an iron lung. One thing that hasn`t changed is his love of gold, and he`ll do anything, and kill anyone, to get what he wants.

With Goldfinger 2, you`ll jump from Mexico City to the exotic canals of Xochimilco, to the Great Teothicuan Pyramids of ancient Mexico, to Pamplona, Spain, and all the way to Ankara, Turkey.

Goldfinger II: The Man With The Midas Touch is an illustrated 48 page GameMaster`s Guide with complete instructions on running the adventure alone or as a sequel; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues for the players; a stand up screen containing maps of a subterranean cave and the enemy`s secret base and much, much more. This one`s my favorite!

NextGen Gets World Exclusive!

The March issue of Next Generation Magazine www.next-generation.com will feature exclusive images of The World Is Not Enough game for Playstation 2. We are showing you a few images here, but the rest you`ll just have to see for yourself when the magazine comes out.

Additionally, new details of the game have leaked out. For example, the goal of the game will still be to save the world`s oil supply, but the game will have it`s own subplots not found within the movie. Not all of the narrative of the film is being used. The BMW-Z8 will be featured as well. Creative Director Randy Breen tells the magazine: “We`re taking the action scenes mainly-they`re the natural setting for interactivity to begin with, and the thing we can most closely represent in the game world.”

Movie worlds recreated for the game will include the bunker explosion that temporarily traps Bond and Christmas, the pipeline/bomb defusion scene and the caviar warehouse sequence (pictured on this page). The images are rich and vibrant in color and finessed with loads of detail that authentically replicate the movie world James Bond inhabited in `Enough`.
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**Last month Electronic Arts announced that it had licensed the Quake III Arena(TM) engine from id Software. Electronic Arts will use the engine to develop several games, including The World is Not Enough. Quake III Arena`s enhanced graphics engine displays realistic 3-D environments using features such as curved surface rendering, high detail textures, volumetric fog and specular lighting. According to EA`s January 26th press release it “will allow EA`s development teams to create compelling special effects, unsurpassed interaction between the player and his environment and a totally new standard of gameplay.”

EA previously announced it secured an exclusive long-term licensing agreement with MGM Interactive and Danjaq, LLC to bring James Bond to the interactive entertainment market. Expect more Bond games from the Electronic Arts/MGM Interactive agreement in the near future.

Johnny Lightning and MGM to Release New Bond Wares


Johnny Lightning and MGM to Release New Bond Wares

Sources reveal that a new line of Johnny Lightning Bond cars will be hitting the market in September. Additionally, MGM will be releasing a DVD version of the 1967 film “Casino Royale”.

The new line of Johnny Lightning cars commemorate 007`s greatest exploits. The new set of six collectible Bond cars will include:

Pola Ivanova`s Corvette from A View To A Kill
1957 Chevy Convertible (Dr. No)
1964 Aston Martin (Goldfinger)
1965 Mustang Convertible (Thunderball)
BMW Z3 (GoldenEye)
BMW Z8 (The World is Not Enough)

The popular “World Is Not Enough” Z8 will be an especially welcome edition as GoldenEye`s BMW Z3 was more widely released in other collectible models from makers around the globe, while the Z8`s have been somewhat less affordable to collectors.

Sources say Johnny Lightning is very interested in fan feedback on their latest line of Bond cars and plans to tailor future runs of vehicles to fan wishes. Perhaps a “comprehensive” Bond car collection is in the offing for memorabilia completists. Can anyone say, “Extra large cars display box, please?”

Also to be had soon is the “many-Bonded” Casino Royale on digital videodisc. Despite the fact that the soon-to be-issued “Casino Royale” will not be a part of the Bond Set 3 special editions on DVD, MGM now only has to release their recently acquired “Never Say Never Again” product to bring all 21 Bond titles, “legal” and otherwise, to home video disc players.

According to DVD/Laserdisc Newsletter, the On Her Majesty`s Secret Service Special Edition DVD is missing 27 seconds of footage (20 seconds from the stock car race and 7 seconds/3 lines of dialogue). If this is true, it`s a travesty of justice in more ways than one. Bond fans shelled out big money to buy special edition DVD titles in the second wave of films that were released and they deserve every second of the movie and then some. Not only should the film be presented in its original, full state, but it would have been nice had MGM included bonus, additional footage that was shot but not used (this is standard practice for many DVD Special Editions, such as Independence Day). The DVD/Laserdisc newsletter encourages readers to write John Cork to complain, but John`s comments on the matter are:

“I think it is closer to 10 seconds of footage missing, but it is irritating! MGM certainly knows as they called me to apologize. I did not have anything to do with the print. The only time I saw the particular print was when I was in the recording booth doing the interstitial commentary.

Oddly, there are ALWAYS timing issues between the print we first use (a letterbox transfer) and the new 16 X 9 transfers of the films with which they have to sync up our audio commentary track. There are many reasons this can occur, from a bad negative telecine to an inexact reel change during telecine, to a slight change in the pull-down rate, to damaged materials that have to be replaced from alternate prints that might have cuts.”–John Cork

James Bond and Wai Lin Are Back!

In development for Playstation. This game, being developed by Black Ops, is due to be released November 16th,1999. The game will be different from Goldeneye007 in that there will be much more variation in the type of action. Not just guns and explosions in this one. The game is viewed from the third person perspective, with Bond driving, skiing, flying and scuba diving. It`s less a remake of the film than it is a sequel. The plot deviates from the film by allegedly having Carver`s insane brother continuing with Elliot`s plan for world domination of the news market.

MGM Interactive decided that kind of game it wanted Tomorrow Never Dies to be was a game that recreated some of the best moments from all the Bond films. While Goldeneye007 has been universally praised for it`s goal of being more than just a shoot `em up, in essence it still is a “Doom” style game, albeit with more sophistication. Black Ops won`t just be using what it has created in the past for it`s other titles. No, instead, John Botti , CEO and President of Blacks Ops has promised that Tomorrow Never Dies will only incorporate about 30% of the currently existing technology that goes into it`s other games. thus making for one of the most technologically advanced, sophisticated and challenging Playstation games yet.

As previously mentioned, 007 will snow ski, SCUBA dive, fly, and fight enemies on foot like Goldeneye007. But he`ll aslo be able to eavesdrop on the conversations of other characters. The goal of Black Ops and Playstation are several: create a fresh, new 007 game that stands alone and apart from the movie and create a successful video game that will equal the sales of Goldeneye007, which was the hottest “toy” of the Christmas `97 buying season.

In addition to playing Bond, gamers can also portray Bond Girl Wai Lin. Published by Electronic Arts, Tomorrow Never Dies is developed for PlayStation and will be available November 16. This title is rated T (for teens ages 13+). ($50)

James Bond 007: The Duel

You`re no longer just watching Bond. You are Bond – jumping into fast and furious action on your TV screen! And so begins the classic Sega Genesis Bond adventure, originally released in 1992! James Bond 007: The Duel, pits you against your worst enemy, a mad professor with the power to clone your past villains! What`s worse, this villain is planning to take over the world from his secret Caribbean island base.

This is where you come in. As Timothy Dalton`s 007, you pit yourself against five increasingly difficult levels in an effort to stop world domination. You`ll have your trustworthy PPK, as well as the occasional hand grenade, to carve your way through the Professor`s guards, and OddJob and Jaws! The game plays in the classic Genesis side-scrolling environment. You run, gun, and jump your way to victory, working towards your final confrontation inside a boiling volcano. Along the way, you`ll rescue several female hostages, all giving a gracious yelp when you save them.

This game is extremely difficult, making Goldeneye look like a game of solitaire. It`s not a matter of control (you can shoot in every direction), the bad guys are just really good! You face Jaws in the first level, and while he`s not difficult, it`s a big jolt to see his steel teeth in your face! The game supports one player, with MIDI music used thoroughly. The graphics are pretty standard, however I thought the ship level was outstanding. The game uses innovative features such as hand-over-hand climbing, full directional shooting, and ducking, which weren`t featured in a lot of games until around 1995.
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The price of this game was $38.96 when it originally was released. However, I picked up a copy for $15.00, and I`m sure you could find one for even less. While this game wasn`t a real hot seller, it still manages to capture 00-Flair for a 16-bit gamer. This is a great game for a rainy Saturday afternoon, just haul out your dusty Sega and have some friends over for some 007 action!

Review by Ben Zimmerman

James Bond 007 For Game Boy/Super Game Boy

Look out! 007 is back for the Game Boy and Super Game Boy systems in James Bond 007. Similar to the Legend of Zelda, the game uses the unique bird`s-eye perspective to bring the game a powerful mix of puzzling secrets and fighting. A battery-backed memory allows you to save 3 games so you can start playing where you left off. Throughout the game you`ll travel to various locations such as the Sahara desert, the Tibetan Mountains, and even a secret military base.

Your Mission: to prevent a secret arms smuggling ring from turning the world into a tyranny ruled by terrorism and havoc. But it won`t be easy. You`ll have to fight enemies such as the infamous Odd Job and the steal toothed Jaws, not to mention a whole slew of new enemies who wish to kill you. For every situation you will have to choose from a variety of weapons including machetes, guns, grenades, missile launchers and more!

And of course you can`t forget Q-branch which will provide you with high tech gadgets such as a laser watch for cutting locks, a powerful stun key chain, and the famous exploding pen. Overall James Bond 007 is an excellent game with a mix of everything. You will really have to use your head to uncover all the secrets and challenges of the game and fully win it.

James Bond 007 also includes a casino feature. You can play 3 excellent card games from the Marrakech Casino (in the game) by just entering these codes. For example: By entering REDOG as your name in the beginning, you can play Red dog. By entering BJACK you can play a game of Black Jack. By entering BACCR as your name you can play Baccarat. In each of these games you will start with $1,000 and you can change the bet from $10 to everything you have. Don`t worry if you run out of money, you can start over.

Review by: Jake Haisley

Gigantic Goldeneye007 Guide With Hidden Mission And Cheats

Your name is Bond, James Bond. The Goldeneye team at Rare Ltd. have been squeezing everything they can out of the Nintendo 64 system to make a first person, cinematic experience that puts you into the action of the thriller.

Goldeneye 007 features action from Russia to Cuba, the likenesses of virtually all of the Goldeneye characters, and universally known Bond signatures such as the theme music, wild chase scenes and heart thumping escapes. As the British super agent, players will use a host of weapons to stop the Janus Corporation`s plot of nuclear extortion. That`s about all you have to worry about for plot. As in the movie itself, the plot is simply a means to cool action scenes.

From a detailed first person perspective, players look out on a world taken directly from the movie. In most areas, Bond has to think on his feet, avoid shooting enemies, penetrating installations and blowing up everything that looks expensive. But Bond is also the most versatile man on earth. Put him in a Russian tank and he will charge through bustling city traffic with no more concern than a hungry weasel in a chicken coop. Other vehicles will come into play, as well, but the flashy BMW didn`t make the cut. The designers also hope to maintain a sense of reality in the character of Bond. For instance you can`t carry an arsenal around with you. At most, you`ll be able to pack two weapons at one time. And Bond doesn`t magically heal himself using medical kits found scattered randomly about. When he`s hit, it reduces the effectiveness of his body armor.

Goldeneye explores many of the key areas in the movie, including the high dam, the nerve gas plant, the Russian base at Severnaya, the Soviet statue park, the military archives, the chase in St.Petersburg, the depot and missle train, and the antenna complex in Cuba.

Other areas that are merely glossed over in the film are also used as major levels in the game. You`ll be able to explore the destroyer, infiltrate a missle silo, dodge troops in the Cuban jungle and descend into the drainage caverns beneath the huge flooded antenna. The developers used actual blue prints of the set designs from the film and made numerous trips to the studios near London during the production of the movie.

The game designers spent much time thinking about their license to kill. The biggest advance in game play is that you will be able to shoot up, down, and all around at any angle. Movement through the game world has also been improved over most 3-D, first person games. Bond doesn`t just stand, walk and run. He (or rather you) will be able to kneel, climb ladders, walk up stairs realistically and move forward at a variable rate due to the Control Stick of the Nintendo 64 controller. Even more intriguing, you can control the volume of Bond`s footsteps by slowing down or speeding up, which may be just the trick you need to sneak past a wary guard.

Over the decades, James Bond has tracked down some of the most colorful villains in movies: Blofeld, Jaws, Goldfinger, Dr.No, and Scaramanga. In Goldeneye, you`ll face the treacherous Trevelyan (006), the cruel General Ourumov, and the twisted Onatopp. Digitalized texture maps of the actors` faces have been painted on the polygon figures to give an added sense of reality. But the developers went beyond using the latest villains. They also plan to include hidden areas featuring characters out of Bond`s past such as those mentioned above. Bond himself might even be shaken if not stirred by this high tech adventure of his illustrious career.

Characters Goldeneye007 is shown from the perspective of James Bond. Along the way, you`ll encounter characters from the film such as Natalya Simonova, Xenia Onatopp, Alec Trevelyan, Valentin Zukovsky, General Arkady Ourumov and Boris Greshenko.

On multiplayer level you`ll be able to choose from a wide assortment of different characters to be. They include Moonraker tecnicians, May Day, Baron Samedi, Jaws, Russian Helicopter Pilots and more.

Scenarios

There are 8 multiplayer scenarios for you to choose from: Competitive Shootout, free-for-all, two on two and two on one. Special match themes are based on other Bond films:

The Man With The Golden Gun– The player with the Golden Gun can defeat enemies with a single shot.

You Only Live Twice– you only have two lives in this round.

License To Kill— where every hit is fatal.

The Living Daylights—the winner is the player who carries the flag the longest.

Each mission level comes with a full debriefing. With each debriefing, you`ll receive six or seven pages in a dossier filled with confidential information from MI6. The first file always outlines the primary objective. You cannot continue to the next mission until you complete the objectives of the current mission level and get out alive. M, Q, and Moneypenny will also provide brief summaries to you as the game proceeds.

The number of objectives for each level increases with the difficulty level you choose. The most common objective for each level is to minimize civilian casualties. This is NOT Doom!

Guns

Sure, you`ve got lots of nifty gadgets, courtesy of Q, and weapons. But, the trick is to know how and when to use them. Don`t rely on them as a crutch. For Goldeneye007, Bond will carry covert modems, door decoders, automatic bomb defusers and high speed copying devices.

There are other special weapons hidden in crates and alcoves throughout the game. The savvy player will look for these extra special devices. The really resourceful player will figure out how to get multiple uses from each gadget. HINT HINT!

As a player, you are automatically fitted with handguns, automatic weapons and explosives. With the handguns you can use silencers, and some of these handguns have the potential to blow through doors. The automatics will hold off large contingents of enemies, BUT with the recoil your aim will be thrown off if you fire repeatedly.

1.) PP7: Has silencer capabilities with minimal stopping power. Low recoil. Magazine of 7, with a max of 800 bullets.

2.) DD44 Dostovei: VERY loud. Not recommended for enclosed area(Facility for example). Low recoil. Magazine of 8, with a max of 800 bullets.

3.) Golden Gun: Possibly the strongest of all the hand-guns. One shot SHOULD kill. Low recoil. Magazine of 1, with a max of 100.

4.) KF7 Soviet: Zoom capabilities. The Russian guard gun of choice. Medium Recoil. Magazine of 30, with a max of 400.

5.) Remote Mine: May not be a gun, but it is one very effective explosive. Best for out- door use :-). No recoil. Magazine of 1, with a max of 10.

6.) Timed Mine: Possibly the weirdest explosive because of its abilities. Takes about 3-5 seconds to go off. NOT recommended for any use whatsoever. Magazine of 1, with a max of 10.

7.) Proximity Mine: The very best of explosives. When a guard comes by, it will automatically explode. Doesn`t no the difference between friend or foe. Be careful! Magazine of 1, with a max of 10.

8.) Grenades: Toss a grenade; hope for the best. That`s all there is. Just be careful because like the timed mine, it takes about 3 seconds to explode. Magazine of 1, max of 10.

9.) Sniper Rifle: Zoom and silencer capabilities. The best gun for long-range killing. Useful for stages like Dam with the open areas. Magazine of 8, with a max of 400.

10.) D5K Deutsche: Maximum stopping power. Magazine of 30, with a max of 800.

11.) ZMG(9MM): Fast-Firing Sub-machine Gun. Very effective. Magazine of 32, with a max of 800.

12.) Klobb: worst recoil. Recommended to you 2 to make up for the sluggishness of just one. Magazine of 20, with a max of 800.

13.) Phantom: Very Good. Almost identical to the D5K Deutsche in terms of sound and stopping power. Magazine of 50, with a max of 800.

14.) US AR33 Assault Rife: Zoom capabilities. Has less recoil than the KF7 Soviet. Great with 2 at one time! Magazine of 30, with a max of 400.

15.) RC-P90: The best gun out of the entire Bond Arsenal. Truly one of the best guns out there, and just imagine with 2 at one time! Almost an endless Magazine of 80, with a max of 800!!!!!!!!

16.) Laser: Possibly one of the most useful guns because of its endless magazine of 0!! That`s right, there is an infinite amount of the “bullets” to go around, so have fun! It can also shoot through doors just incase some person is about to kill you.

17.) Watch Laser: Not exactly a weapon, but more of a gadget. This has an important use in the “Train” level of Golden Eye 007. It can be modified for a weapon IF USED UP CLOSE. Magazine of 1-300, with a max of 300.

18.) Rocket Launcher. This behemoth has the most effect stopping power. It releases a missile to anyone who wants to die instantly. Just don`t get to close, cause you will die too! Magazine of 1, with a max of 3.

19.) Grenade Launcher: With this weapon, you can just about destroy everything just like the Rocket Launcher. Alittle bit less accuracy, though. Magazine of 6, with a max of 12.

20.) Automatic Shot-Gun: This gun/rifle can clearly hurt an enemy. Has the ability to totally destroy certain objects as well. Magazine of 5, with a max of 100.

21.) Shot-Gun: Not exactly the “prettiest” thing you have, but just like the Automatic Shot-Gun, it does have an effect towards enemies as well as certain objects. Magazine of 5, with a max of 100.

22.) Throwing-Knife: Take a stab at chucking these bad-boys at bad guys and see what it does. “Re-defines stealth”. Magazine of 1-10, with a max of 10.

23.) Tank: I don`t like to consider this a weapon, but with the All-Guns mode, it is. This is 3 times more effect then the Rocket Launcher, therefore 3 times more likely that you will be killed by the explosion. Magazine of 1, with a max of 50.

24.) Tazer Boy: One of the most secret weapons. Can only be used in All-Guns mode. Little is known about such a weapon, except that you can mainly only use it up close to get the “full effect”.

25.) Your Hand: When all-else fails, this is your only means of survival. It obviously has an infinite amount of “bullets”.

Gadgets

1.) Plastic: A bomb that with kill. Enough said. C-4 explosives. Watch out………

2.) Bungee Rope: Automatically activated as you throw yourself off the dam in Byelemorye Dam. Also known as the Arkangelsk Dam.

3.) Bomb Defuser: Used for when Bond, James Bond, needs to defuse 2 bombs on the Frigate, the “La Fayette” in Monte Carlo. Just go up to the bomb and press A or B or Z.

4.) Key Analyzer: Useful in Severnaya when you need to copy the infamous Golden Eye key. Has been modified by “Q” and is now said to be quite easy to use: just walk up to it and press “Z”.

5.) Covert Modem: Used in the Arkangelsk Dam. Just press “Z” and aim it with “R”.

6.) Camera: The 007 camera used in many Bond movies. Just press “R” to aim the camera and take pictures!

7.) Door Decoder: This is extremely useful in the Facility because you need it to fulfill all of your missions. Dr. Doak will give it to you, but first you must find him………

8.) Detonator: You will automatically have it once you get any of the mines. Just press “Z” to blow mines up.

9.) Tracker Bug: The Janus Syndicate can run, but it surely cannot hide. That is because you have the tracker bug which you must use it in the Frigate, the La Fayette. Just press “R” to aim and Z to throw.

10.) Data Thief: Used to hack the passwords in Severnaya Bunker. Just go up to a mainframe and press “Z”.

11.) Watch Magnet: Also useful in the Severnaya bunker because with out it, you would be stuck in your jail cell. Just aim “R” and press “Z” to activate.

Controls

A:) The “A” is the Control Stick. This allows for 3D Movement in the 3D “terrain”. To move Bond, press “up” on the control stick to move Bond forward; press “down” to move Bond backward. The same goes for right and left.

B.) The “B” is the “B” Button. In GoldenEye 007, this is used as the “action” button. To open doors, just go up to one and press “B”. It will open. Also, you can use it to reload your magazine clip. While after firing your weapon, you can press “B” and it will reload.

C.) The “C” is the “A” button. This button is only used for scrolling forwards through your weapons. To scroll through backwards, just press “Z” and “A” simultaneously.

D.) The “D” is the “C-Buttons”. The “C” buttons are used to look up, down, strafe left and strafe right.

E.) The “E” is the Control pad. It acts just like the “C-Buttons”.

F.) The “F” is the start button. The start button is used to look at your deluxe “Q” Watch. This is the options screen where you can select between Aborting the mission, Sound options, weapons, or controlling.

G.) The “G” is the “Z” Button. The “Z” button, also known as the trigger button, is used to fire your weapon, and use any items that you have selected using the start option(s).

H.) The “H” is the “R” button. The “R” button is used for targeting. Just press “R” and the cross-hair will appear. Aim the cross-hair by holding the “R” button and moving the cross-hair using the control stick. It can also be used to throw objects like the tracker bug or the covert modem.

I.) The “I” is the “L” button. The “L” button is used just like the “R” button.

Character Backgrounds

1.) James Bond (007): The main character and hero of GoldenEye 007. You are 007, assigned to save the MI6 as well as the world from a Russian Space Weapons Facility. With a license to kill, you are forced to go to places like the Arkangelsk Dam, to Severnaya and even St. Petersburg.

2.) Natalya Simonova: Who James Bond rescues while trying to save himself in Severnaya. She is an Assistant Programmer at the Severnaya Space Station Facility in Russia, who almost gets killed by Russian guards in the second bunker.

3.) Alec Trevelyan: Friend of Foe? That is the question that you must decide for youself in GoldenEye as you and Alec Trevelyan try to save the world from the Chemical Weapons Facility in Byelomorye. He is later identified as a Lienz Cossack and Janus.

4.) Boris Grishenko: A brilliant Russian Programmer who likes to”spike” the FBI and the CIA. Was the only surviver at the Severnaya Incident along with Xenia Onatopp and General Arkady Ourumov(and Natalya Simonova). Is a serious threat to the entire world. He could even be the deadliest person alive…..

5.) Defense Minister Mishkin: This Russian Politburo Member intends on finding out exactly what happened at Severnaya. Even though he suspects General Ourumov, he still must lead out an investigation at the St. Petersburg Archives.

6.) Xenia Onatopp: She has theighs of steel, so you better stay out of their grasp. Was a former pilot of the Soviet Air Force, now is a Janus Operative. She is waiting in the Cuban Jungle……….

7.) General Arkady Ourumov: Was formally the head of the Soviet Space Weapons Divison until the Politburo suspected him of the Severnaya incident. Was not aware that Natayla Simonova witnessed the incedent, he is now out to find and kill her. He is the traitor of the Soviet Space Weapons Division and of the entire country of Russia.

8.) Valentin Zukosky: During the cold war in the early 60`s through the 70`s, he was a member of the KGB. He now operates an arms business near St. Petersburg, but has a permanent limp as a result to a past encounter with James Bond. He doesn`t want to have another limp with the other leg(I think), so he agrees to work with Bond. He claims “I like to see my compitition out of business”, but I think the opposite.

9.) May Day: Not much is known about this character except that she is in the multiplayer mode, NOT the main game. I repeat, she is NOT in the main game prior to previous belief.

10.) Jaws: This huge character will not bark, just bite! He has jaws of steel, literally, and can only be found in Aztec Complex in the Main Game and as a character in Mutliplayer mode. He isn`t exactly the best choice for multiplayer because since he is so big, he is an easy target to hit.

11.) Odd-Job: This little-man is quite odd. He is the smallest of all the characters, and he CANNOT be found in the main game. I highly recommend him in multiplayer because he is so small, it is hard to kill him.

12.) Baron Samedi: He, too, is very odd. Not much is known about his witch-craft or himself, except that he can be found in the Temple in the main game.

13.) Russian Soldier: The most common of all the Russian bad-guys.

14.) Russian Infantry

15.) Scientist 1: Can be found in the Facility stage.(Male)

16.) Scientist 2: Can also be found in the Facility stage.(Female)

17.) Russian Commander: Can be found in the Bunker and the Dam stages.

18.) Janus Marine: A Janus Operative. Can be found in Statue and possibly the Depot and Train stages.

19.) Naval Officer: Can be found in the Frigate stage(La Fayette).

20.) Helicopter Pilot. Cannot be found in the main game.

21.) St. Petersburg Guard: Can be found in the Statue level.

22.) Civilian 1: Can be found in the streets stage.

23.) Civilian 2: Can be found in the streets stage.

24.) Civilian 3: Can be found in the streets stage.

25.) Civilian 4: Can be found in the streets stage.

26.) Siberian Guard 1: Can be found in the Dam stage.

27.) Artic Commando

28.) Siberian Guard 2: Can be found in the Dam stage.

29.) Siberian Special Forces: Can be found in the Surface stage.

30.) Jungle Commando: Can be found in the Jungle stage.

31.) Janus Special Forces

32.) Moonraker Elite 1: Can be found in the Aztec Complex stage.

33.) Moonraker Elite 2: Can be found in the Aztec Complex stage.

There are more, about 31 more, however you will need the 64 characters code which can be found in the codes section.

Goldeneye Mission #1

Goldeneye007 Mission #1 begins in Arkangelsk and is divided into 3 subsections: the dam; the facility; and the runway. Within each subsection you`ll find various goals that must be achieved and a wide range of obstacles and enemies to overcome.

The Dam: Agent Level

OBJECTIVE: Bungee jump from platform.

At the first guard tower you`ll find a sniper rifle . Grab it. It`s useful for long range firing. At the second guard tower you`ll find body armor lying on the floor. Grab it. Most of the box crates contain weaponry or ammo. Take it. You cannot get enough. To activate the security walls, walk up to the control panel and hit the green button on your controller. To move through the fence(s) do the same. You`ll need to shoot the lock off the last fence in order to get to the dam.

You should now be on the dam. You`ll have to pass two guard towers to get to the launching pad for the bungee jump. It will be on your left.

The Dam: Secret Agent Level

Objective #1–Neutralize all alarms
Objective #2–Bunjee jump from platform

Repeat the same steps you took in Agent Level, but now you must also destroy the 4 alarm boxes. One is located before you get to the dam, and the other three are located in the guard towers.

The Dam: `00 Agent` Level

Objective #1–Neutralize all alarms
Objective #2–Install covert modem
Objective #3–Intercept data backup
Objective #4–Bungee jump from platform

The Facility: Agent Level

Objective #1–Gain entry to laboratory area
Objective #2– Contact double agent
Objective #3–Renevous with 006
Objective #4– Destroy the bottling tanks
Objective #5–Minimize Scientist Casualties

Leave the bathroom and begin your search of the lower lobby area. Pick up body armor and more weaponry. One soldier will have a security card that you`ll need. Look for him to drop it and then you will have to scoop it up. After about 10 minutes of running around…if you go back up to the bathroom and check the stalls, you`ll find a frightened scientist who drops his security level card. You`ll need that one also. With both security cards you can now access the rusty iron doors that will take you into the bottling areas. There, look for Dr. Doak. (Only on Secret Agent and `00` Agent levels is this necessary) He`s a scientist doubling for the good guys. He`ll give you a door decoder. It will help you gain access to the bottling plant. Once inside the bottling plant, plant your remote mines on the tanks. Only detonate them when Alec is far away from them. If you accidentally blow him up you fail the mission. Escape on the conveyor belt.

The Runway: Agent Level

On AGENT level you`ll have just two objectives: find the plane`s ignition key and escape in the light aircraft. It`s possible to escape the runway without destroying the bunkers from which the soldiers will be shooting at you. Here`s a step by step guide on what to do:

Carefully look to your right. There will be a guard directly to your right or hiding in an inlet. He`ll have grenades to pick off, plus a box of timed mines are sitting on the floor. Grab them.

You then need to leave the facility. You can slide down the ramp like in the movie or you can open a bay door. The noise of opening the bay door will definitely attract more soldiers. I suggest sliding down the ramp.

The airplane ignition key is in the building directly on your left. There`s a guard patroling outside the building and two inside. Be careful. The key is lying on the table.

Unless you`re prepared to shoot it out, there just happens to be a tank located at the far end of the bottling plant. Run to it and jump in.

Use the “A” button (blue) to change your firing mechanism from your gun hand to the cannon mounted on the tank. From here you will encounter heavy opposition. The plane is located halfway down the runway.

You can simply fire at the soldiers with the cannon, or still drive the tank while firing from any weapon you have handy. Don`t be afraid of these soldiers. You can run over them with your tank. Oh, they make a squishing sound when you run over them. Ugh!

Drive the tank up carefully next to the plane and get out. Run up to the door and press the “B” button. The plane will then take off. For Secret and 00 Agent levels you may need to knock out the firing bunkers first or they`ll shoot the plane down.

Runway: Secret Agent

Repeat steps from Agent Level, but now you must take out the two missle batteries

Objective #1–Find the plane`s ignition key
Objective #2–Eliminate missle battery
Objective #3– Escape in plane

Runway: `00` Agent Level

Repeat previous steps, but now you must eliminate the three firing trenches.

Objective #1–Find the plane`s ignition key
Objective #2– Destroy the heavy guns
Objective #3–Eliminate missle battery
Objective #4– Escape in plane

Goldeneye Mission #2

Mission #2 begins in Severnaya. The Severnaya level is divided into two subsections: Surface and Bunker.

Surface: Agent Level

Objective #1– Power down the communications dish
Objective#2- Enter the base via the ventilation tower

Surface: Secret Agent and 00 Agent

Objective #1– Power down the communications dish
Objective#2 – Obtain the safe key
Objective#3 – Steal the building plans
Objective#4 – Enter the base via the ventilation tower

Bunker: Agent Level

Objective 1 — Copy Goldeneye key; leave the original
Objective #2 — Photograph main video screen

Bunker: Secret Agent

Objective#1 Disrupt all surveillance equipment
Objective#2 Copy Goldeneye key; leave original
Objective#3 Photograph main video screen

Bunker: `00` Agent

Objective#1 Disrupt all surveillance equipment
Objective#2 Copy Goldeneye key and leave original
Objective#3 Get personnel to activate the computer
Objective#4 Download data from the computer
Objective#5 Photograph main video screen

Goldeneye Mission #3

Mission #3 takes place in Kirghizstan at a missle launch silo.

Silo: Agent Level

Objective #1 – Photograph the satellite
Objective #2 – Minimize Scientist Casualties

Silo: Secret Agent Level

Objective #1 – Photograph the satellite
Objective #2 – Retreive Telemetric Data
Objective #3 – Retreive Satellite Circuitry
Objective #4 – Minimize Scientist Casualties

Silo: `00` Agent

Objective #1–Plant bombs in fuel room
Objective #2–Photopgraph satellite
Objective #3–Obtain telemetric data
Objective #4–Retrieve satellite circuitry
Objective #5- Minimize Scientist Casulties

From the start, bear off to your left. Open door. Take out guard. Grab weapon. Follow the path up the stairs to the first labaratory. You`ll be met with heavy resistance along the way. Once inside Lab #1 get a keycard from one of the scientists to go to the next level of the silo. They`ll drop one in fear of being shot. Also, in the far left hand corner are two circuit boards. Pick them up.

With keycard in hand, go up the stairs and open the door. At interesection turn right and open door. You`re now in the missle silo.Take out guards and open door. Follow path up to the second laboratory. In the laboratory you`ll find body armor in the far left corner. Grab it. Also get a keycard from one of the scientists to get through the door and on to the next corridor.

At intersection hang right. Cross gangway, and proceed into labarotory. You`ll get yet another key card here, but peek around for a scientist hiding in a corner. He`s got a DAT that will prove vital for missions other than AGENT level.

Repeat the previous movements. At lab 4 you`ll find the Goldeneye satellite suspended in a blue harness. Pull out your camera and photograh it. Move up the stairs to the door. Open it. Ourumov will be with guards in the hallway. You can`t kill Orumov at this stage of the game, but you can shoot his briefcase away from him which may prove useful on missions of more dangerous levels.

At the intersection, turn left. Orumov should`ve fled that way. At Lab #5 all you need to do is manuever around the computers. In a side passage there will be an elevator. Get to it. That`s your escape route from this mission.

Goldeneye007 Mission #4

Mission #4 takes place in Monte Carlo aboard the LaFayette Frigate.

Frigate: Agent Level

Objective #1 – Rescue Hostages
Objective #2 – Plant tracking device on helicopter

Frigate: Secret and 00 Agent

Objective #1 Resuce the Hostages Objective #2 Disarm the bridge bomb Disarm the engine room bomb Plant the tracking device on the helicopter

Miscellaneous Tips

Learn to differentiate between a hostage and a captor. If you kill a hostage your mission is a failure. If you allow too many hostages to be killed by the guards your mission could also be a failure. When you see a gaurd aiming at a hostage you must act quickly, decisively and with good aim. These guards will shoot hostages so act fast!

You`ll automatically be armed with a tracking device on this mission. The Pirate Helicopter is on the bow of the ship. Come up close to it, choose the tracking device from the menu found in your laser watch, and plant it on the helicopter. Your mission will be a success when you`ve rescued at least one hostage and gotten back on the boat you got out of.

Goldeneye007 Mission #5

Mission #5 takes you back to Severnaya. This mission is again divided into two subsections: Bunker and Surface.

Surface: Agent Level

Objective #1–Break bunker communications link
Objective #2–Gain entry into the bunker

Surface: Secret Agent

Objective #1 – Break bunker communications link
Objective #2 – Disable support helicopter
Objective #3 – Gain entry into the bunker

Surface: 00 Agent

Objective #1 – Disrupt all surveillance equipment
Objective #2 – Break bunker communications link
Objective #3 – Disable support helicopter
Objective #4 – Gain entry into the bunker

How do you disrupt the surveillance equipment? Shoot the cameras! It`ll help cut down on the amount of guards that are able to find you.

How do you break the communications link? Go into the satelite dish control center (but do this only after you`ve gotten a security key card off a soldier), shoot up the equipment and leave. Sounds easy enough? Wrong. If you don`t shoot the computer and radio console before it comes on then it means you`ve been spotted and at that point, no matter how much you shoot the console to pieces, you will not be able to break the link.

Disable the helicopter? There`ll be a helicopter ready to take off. Pick a timed mine and latch it onto the helicopter, then run for cover into the bunker.Once inside the bunker you will be put in a jail cell next to Natalya.

Bunker: Agent Level

Objective #1 – Get CCTV Tape
Objective #2 – Escape with Natalya

Bunker: Secret Agent Level

Objective #1 – Compare Staff/Casualty List
Objective #2 – Recover the CCTV Tape
Objective #3 – Disable security cameras
Objective #4 – Escape with Natalya

Bunker: 00 Agent Level

Objective #1 Compare Staff/Casualty List Objective #2 – Recover the CCTV Tape Objective #3 – Disable Security Cameras Objective #4 – Recover the Goldeneye Operations Manual Objective #5 – Escape With Natalya

In your jail cell…go over and talk to Natalya. Then call the guard over to your cell. Pick your magetic watch from the menu. It`ll stealthily pull away the jail cell key from his body. Open your cell, but before you do, get yourself ready for hand to hand combat. You have no gun and the guard does. So, after opening the jail cell the guard will fire upon you. Run towards him and karate chop him. Grab his gun. Leave Natalya in the cell until you accomplish getting the CCTV tapes. She`ll just get in the way and get shot to death and then you`ll fail the mission.

Once you`ve busted Natalya out (with the key to her cell, not yours) your escape route should take you back to the Operations Center where they activate the Goldeneye. Natalya, who should be right behind you, will make a beeline for the computer console. Don`t bother trying to stop her. Why? Two reasons. The game designers programmed the scenario to go this way and also she`s a woman and is going to do whatever she wants anyway. Natalya will head over to the console and realize Ourumov activated the Goldeneye to fire upon Severnaya in 1 minute. You both have to escape. Stay in front of or behind Natalya depending upon where the shots are coming from. You`ve got body armor and she doesn`t, so you`ll need to provide cover for her. Open the glass doors, head down the corridor and up the stairs out into the night.

Goldeneye007 Mission #6

Mission #6 takes you to St. Petersburg. This misison is divided into five subsections. They are Statue Park, Military Archives, Streets, Depot, and Train.

Statue Park: Agent, Secret and 00 Agent Levels

Objective #1 – Contact Valentin
Objective #2 – Confront and unmask Janus
Objective #3 – Locate the Pirate Helicopter
Objective #4 – Resuce Natalya
Objective #5 – Locate Flight Recoder

Statue Park is very disorienting. Sort of moody or spooky and a virtual maze to go through. But here goes:

Valentine will be hiding inside of an opened, reddish colored box car. He`ll tell you where to meet Janus. Janus won`t meet you there until you`ve spoken with Valentine.

Use Lenin`s statue for cover, but you`ll have to drop your weapon, or else Janus won`t reveal his true identity to you. Once he has, then you can take up a defensive stance.

The helicopter is back at the park gates. You`ll need to memorize your route in order to get back to the helicopter in under 3 minutes(that`s when the helicopter is set to detonate).

A proximity mine is attached to the helicopter, so even if you make it to the helicopter with time to spare, the countdown clock will automatically reset to 15 seconds. Wake up Natalya and hide behind a statue.

After the helicopter explodes, you`ll need to get the flight recording data. The explosion will have thrown the data box (orange, with handles) clear away from the helicopter and somewhere at the bottom of the hill. Check around statues and poles. It`s there.

Once you`ve gotten the box, head back up to the gates to get Natalya. She will be held at gunpoint. DO NOT SHOOT! These are Mishkin`s guards who just want to talk to you. Lower your weapon and walk through the park gates. Mission Accomplished!

Military Archives: Agent Level

Objective #1–Escape from Interrogation room
Objective #2–Find Natalya
Objective #3–Escape with Natalya

Military Archives: Secret and 00 Agent Level

Objective #1–Escape from Interrogation room
Objective #2–Find Natalya
Objective #3–Recover the Helicopter Flight Recorder Data
Objective #4–Escape With Natalya

Unlike the movie, the two guards monitoring you in the interrogation room are not friendly, nor aligned with Mishkin. So, grab the weapon, dispatch the guards, and TRY to escape.

There will be a ton of guards in this corridor on you like fireflies. Better be prepared for a fight. In the room directly across the hall is some body armor. Get in there and grab it!

During several run throughs of this mission, i`ve run to the end of the corridor and hid under the stairwell. From that vantage point you can get guards coming down the stairs, plus use them to protect yourself from other guards at the far end of the hall from where you`ve just come. In a last ditch emergency only would I suggest hiding underneath the stairs. It seems to get the game in a rut, and a non stop continous line of soldiers run down it trying to kill you.
Natalya is in a room, behind an iron door, being held hostage. She`s at gunpoint, so you`ll need to get her guard first.

Once you`ve taken care of the guards, you and Natalya can shoot out the windows and jump to safety

Before leaving the archives you can find Mishkin and talk to him but it`s not necessary to accomplish this (Agent) mission.

Streets: Agent Level

Objective #1–Pursue Ourumov and Natalya
Objective #2–Minimize Civilian Casualties

Streets: Secret and 00 Agent

Objective #1 – Contact Valentin
Objective #2 – Pursue Ourumov and Natalya
Objective #3 – Minimize Civilian Casualties

After taking out several guards, you may want to get into the tank. You`ll have under 5 minutes to locate Ourumov and Natalya.

The path you`ll need to take is complicated, but here goes. Once onto the street, turn right. Keep following the streets. Make a left at the first street where you have a left hand turn option. Follow that path and turn right when you come to your first right hand turn option. At your very next first right hand turn option you`ll come across the train depot. Drive to the end. Mission Accomplished!

If for some reason you get a late start and lose large amounts of time…. Valentine is hiding in a building. Get out of the tank (or drive in the alleys for the more adventurous) and pull up to a building that looks like a theater. Valentine is inside and will call his people to delay Ourumov. That will reset your game time back to 5 more minutes.

Where exactly is Valentine located? Well, if you are coming just out of the archives building and onto the street, hang left and run (or drive) in between the buildings. He`ll be about a quarter mile down on the left.

Try not to run over civilians or land mines (the blue discs on the ground) The noise that sounds like Roman Candles going off are surface to air missles being aimed at the tank. Too many direct hits and your dead.

Depot: Agent Level

Objective #1 – Locate Trevelyan`s Train

Depot: Secret Agent Level

Objective #1 – Destroy the Computer Network
Objective #2 – Obtain the Safe Key
Objective #3 – Recover the Helicopter Blueprints
Objective #4 – Locate Trevelyan`s train

Depot: 00 Agent Level

Objective #1 – Destroy the Illegal Arms Cache
Objective #2 – Destroy the Computer Network
Objective #3 – Obtain the Safe Key
Objective #4 – Recover the Helicopter Blueprints
Objective #5 – Locate Trevelyan`s train

For 00 Agents and the Truly Daring: You`ve tracked down the Janus Base, including Natalya and Ourumov. They, plus Alec and Onatopp have boarded a train somewhere around the disused depot.

You`ll have five things to do in 00 Agent Difficulty. Destroy Illegal Arms Cache, Destroy Janus Computer Network, Find Safe Key, Recover Helicopter Blueprints, and Find Trevelyan`s Train. No problem; it`ll just give you more time to listen to this level`s music!

First, after eliminating the Janus Marines in the first compartment, leave by way of the gates and turn right. Keep going until you get to the second supply warehouse. In here is the Arms Cache (Did I mention it`s illegal?) Eliminate any lingering Marines inside and pick up the Rocket Launcher w/ Three Rockets. Walk back to a safe distance and blow up the brown ammo boxes with your D5K Deutsche. Remember to blow up ALL of the boxes or you won`t complete the mission.

Objective A: Complete.

Oh, by the way, don`t bother picking up the KF7 Soviets on the other three tables, okay? They don`t have any bullets in them. Open the door and be prepared to shoot. Janus Marines know your whereabouts, and will be waiting right at the door. After eliminating everyone in the vicinity, turn left and go straight to the last supply warehouse. Inside, Janus`s Computer Network is hacking from MI6 and will know all of their weaponry. Kill the Marines, then use your Rocket Launcher to destroy the turret gun. Then blow up the computer screen with the world map on it, and then the two Mainframes.

Objective B: Complete.

Then walk over to one of the computer desks and pick up the Safe Key.

Objective C: Complete.

Run back to where you found the Arms Cache, but this time, turn left. Enter the large empty building and go upstairs. Instead of entering the nearest door, turn left from it and open the safe. Turns out Janus is planning to build a bigger and better Pirate Helicopter. Grab the Blueprints for it.

Objective D: Complete.

Now enter the door, go down the stairs and open the door to reveal Trevelyan`s Covert Missile Train. It won`t leave without you.

Objective E: Complete.

Kill the guards inside and walk into the train. Now straighten your tie, loosen your cuffs, and you`re on your way!

Train: Agent Level

Objective #1–Disable the brake units
Objective #2–Rescue Natalya
Objective #3–Escape from the train

Train: Secret Agent

Objective #1 – Destroy the brake units
Objective #2 – Resuce Natalya
Objective #3 – Locate Janus`s secret base
Objective #4 – Escape to safety

Train: 00 Agent Level

Objective #1 Destroy the brake units
Objective #2 – Rescue Natalya
Objective #3 – Locate Janus`s secret base
Objective #4 – Crack Boris`s password
Objective #5 – Escape to safety

Each of the 6 train cars has a handbrake unit. You must destroy all 6 units in order to stop the train.

Natalya will be held at gunpoint by Ourumov. When Ourumov warns you to stop moving, STOP MOVING. Take aim at him and fire. Then fire at Xenia. If you hit her, you`ll gain extra time in escaping from the train. And you`ll need every second you can get.

Natalya will crack Boris` passwords. You just concentrate on opening that white square hatch in the corner. It`s locked down tight by nearly a dozen hinges. Use your laser wrist watch to burn off the hinges. Wait for Natalya to say she has Boris` password and then make a run for it!

Goldeneye007 Mission #7

Jungle: Agent Level

Objective #1 – Destroy the Drone Guns
Objective #2 – Eliminate Xenia
Objective #3 – Escort Natalya to Janus Base

Jungle: Secret and 00 Agent

Objective #1 – Destroy the Drone Guns
Objective #2 – Eliminate Xenia
Objective #3 – Blow up Ammo Dump
Objective #4 – Escort Natalya to Janus Base

There are multiple drone guns you must destroy. Run for cover once you hear incessant firing and look for where it is being fired from. Shoot all drone guns to complete Objective A.

The Janus Syndicate has a dangerous Assault Rifle– It would be perfect to use. Loud, but effective. Halfway across the bridge, Xenia Onatopp will call out to you. She hides behind a tree and will uncover herself. Use your automatic to fire on her, until she is fallen dead. That will complete Objective B.

Xenia is a devastating charcter. Even more deadly than in the film, and she`s virtually impossible to take on straight away. But Xenia has one weakness that can be exploited to your advantage: she won`t shoot diagonally across the bridge. Stand at the end of bridge and wait for Xenia to appear. Move to the left or right of the bridge and use the AR33 as Xenia tries to cross. She won`t return fire from the bridge unless you stand directly in front of her.

If your can kill her before she crosses over to your side, you can pick up her grendade launcher. Otherwise, you may have to get creative with your remote mines to destroy her. On Secret Agent level i`ve placed a remote mine at the end of the bridge, then ran backwards. I detonate the mine right as she crosses over it. That may help weaken her some. She`ll still survive it. From there you need to use the AR33 to keep firing away at her. I`ve found it effective to hide behind trees and let them take the full brunt of her assault. With a few shots from Natalya, Xenia usually goes down.

As soon as you cross the bridge, directly on your left there will be a drone gun hiding behind a tree. Take it out. Move forward and then on your right will be the cove where the ammo dump is. There is a drone gun inside the cove deeply hidden in the darkest parts of the cove. If you have your rocket launcher with you it may be wise to fire off as many rounds as possible here to help clear out any obstacles.

Walk up the pathway but be careful. On SECRET AGENT level there are two guards at the top. There`s also a step ladder. Climb it, but just as you reach the top, peek over. Don`t fully expose your presence. There`s a drone gun aimed right at you (on SECRET AGENT level) and another one behind and to the right of this one (on AGENT level). Also on SECRET AGENT level, there will be rectangular shaped boxes lying on the ground in the same area as the two drone guns. Destroy these boxes to complete objective C (on AGENT level). Finally, to complete the mission, run to the end of the jungle and enter the elevator.

Control Center: Agent, Secret and 00 Agent Levels

On SECRET AGENT level secure the area by shooting all the guards when out of the elevator. There will be 6 guards outside of the elevator, plus 3 drone guns suspended from the ceiling in hard to see areas. Once you take care of them, go back to the elevator and get Natalya. She won`t leave until you have secured the area.

Natalya will open a security blast door, so follow her orders and get to the control center of the base. She`ll stay behind. Natalya can only open one blast door. The rest will open only after you have completed certain tasks.

On the way, multiple guards will hide behind boxes, holding hand grenades. Defeat them and take the grenades. When you go through the security door Natalya has opened for you, there will be a long hall with a box of remote mines at the end. You`ll need them, and to get them you`ll have to take on a half dozen or more guards.

Boris will be there and try to shoot you, but he isn`t skilled at firearms and will drop the gun. Drop your guard and he will run away. Chase him and he`ll uncover body armor for you. Don`t kill him, or Natalya will refuse to help you.

There will be 6 armored mainframes you`ll need to destroy. Only 5 of them can be destroyed before Natalya comes back into play. Two are on the middle floor and two are on the bottom floor. One is behind the only security door that you`ll be able to access. Watch out! There are drone guns suspended from the ceiling! Mainframe number 5 is inside this room.

My next suggestion would be to prepare yourself for Natalya`s arrival. This part of the game is one of THE HARDEST stages you`re likely to encounter. You see, Natalya is the only one capable of destroying the Goldeneye, and she`ll be on the computer the whole time.

Guards will come from all angles to shoot her, so your best bet is to prepare the area to maximize every angle to your advantage. Blow up all the legs from underneath the computer tables except for the front/center computer console. This is where Natalya will work, and it will give you a clearer shot as all the guards start pouring in to kill you. Once you`ve got the computer area ready, go up the right hand staircase( if you are looking at the giant video screen) and open the security door. Natalya will exclaim: James, i`m coming!

Find where Natalya is and she will automatically open the door. She will make sure the GoldenEye is realigned to burn up in Earth`s atmosphere. She will activate the security systems. Protect her from any guards until she cracks the GoldenEye`s code and leaves. This completes Objectives A and B. Once she has realigned the satellite, she`ll take off, unharmed, and you`ll have to blow up the last mainframe. It`s on the bottom floor, behind a door previously inaccessible. Take your grenades or remote mines to blow up the Mainframes. This completes Objective C.

Leave by going through one of the blast doors and go across the room. Once Trevelyan says, “Too Slow, 007!”, go back to the other end of the room and escape through the elevator.

Water Caverns: Agent Level

Objective #1 – Minimize Scientist Casualties

Water Caverns: Secret Agent

Objective #1 – Destroy the Inlet Pump Controls
Objective #2 – Destroy the Outlet Pump Controls
Objective #3 – Destroy the Master Control Console
Objective #4 – Minimize Scientist Casualties

Water Caverns: `00` Agent

Objective #1 – Destroy the Inlet Pump Controls
Objective #2 – Destroy the Outlet Pump Controls
Objective #3 – Destroy the Master Conrol Console
Objective #4 – Use the radio to contact Jack Wade
Objective #5 – Minimize Scientist Casualties

Antenna Cradle: Agent, Secret, and 00 Agent Levels

Objective #1 – Destroy the Control Console
Objective #2 – Settle the score with Trevelyan

Immediately beginning this phase, there is some body armor directly behind you. Grab it! Once you reach the top of the cradle, Alec will activate the Goldeneye to go off in 3 minutes. The computer console is located inside one of two sheds. It`s protected by two drone guns suspended from the ceiling. Knockout the drone guns and destroy the computer console. Objective A completed.

There is body armor on the floor of the other shed. Grab it!

Only shots fired at close range will affect Trevelyan. They won`t kill him, but it will take several attempts at this before Trevelyan finally initiates the final part of the game: the ladder.

He`ll drop down several hundred feet while hanging onto the ladder. Follow him. But you better have your guns ready, because you`ll have only one chance to pick him off on the antenna or he`ll blow you off.

Goldeneye007 Aztec Mission (Bonus)

This secret mission opens up after beating all regular GoldenEye levels on Secret Agent Difficulty.The Drax Corperation is still operating, and they`ve got the best of the Moonraker Elite on this one– they`re armed with AR33s and they`re not afraid to use them.

Plus the best weapon, second only to the Golden Gun,is available in this mission. The Moonraker Laser can kill a regular trooper in one or two shots. You`re great with them, but the Elite are extremely deadly.

As soon as eliminating the Elite in the first two rooms, go across the stone board on the large hole and open up the wall on the other side. Eliminate the troops in the computer room and go into the mainframe by firing a few shots into it to attract attention.

Destroy the computer on the left in the room under the NASA Shuttle and run into the grating. Destroy the turrets on either side and watch out for the Moonraker Elite. Turn right to find some body armor.

Go to the left and enter the shuttle room, destroy the turrets, and defeat the Moonraker Elite. Go up the ladder and activate the computer to close the exhaust bay. Go down the ladder, and into the grating on the opposite side of the room.

Go down the stairs and you`ll find your good pal Jaws. Shoot him once with the laser and back into the shadows you go. As soon as he comes to get you, get close and start firing. His arms are too long, so it`ll be easier that way.

After eliminating Jaws, a silent alarm is activated and multiple guards with lasers will come after you. Grab the Smart Card from Jaws and run back to the computer room and place the Guidance Data Floppy Disk in the disk compartment.

Objective A: Complete.

Grab the Launch Protocol DAT from the computer desk and run back to the shuttle room. Go up the ladder, activate the computer to open the exhaust bay, and run across the room to the mainframe. Put in the DAT and run into a grating. The shuttle will blast off in thirty seconds. Guards will be a lot more abundant now, and be aware you still can die during this period, so be careful and fast.

There is no exit to this mission, but you will complete and exit the mission once the shuttle timer reaches zero.

Objective B: Complete.

Goldeneye007 Cheats

Cradle level with Gameshark: Turn on the code “Have all objectives done.” Also, turn on slow motion. Invisibility helps a lot, too. What you do is go to the control console in the room and destroy it. After you are done with that, you follow Trevelyan down the ramp and kill him. If he won`t die, the “All Weapons” Cheat will help. After you have successfully killed him, meet where the helicopter would pick you up. What should happen is Bond will be walking in slow motion to the helicopter and the helicopter should take off without him and you should still beat the level —-sent in by ???

Invisible mines: When you find an ammo crate, throw a mine on it. After you have completed that, get the crate(you won`t be getting the mine).Now, look around and see if you can find it. If you did everything right, the mine shoud appear to not be there. Just step back,and let her blow!

Flying mines: Throw a mine on a window. Then shoot the window out. The mine should not blow up, and should be floating in the air. Step back and blow it up!

Take a gun, find a scientist, shoot him in the leg twice, he pulls out a gun kill him take his gun, which is a DD4D and repeat with another scientist, if the second one is not dead, he takes out grenades. Of course this only works in Secret agent or 00 agent.–sent in by MadCat. Thanks.

If you beat the Aztec Temple on 00 agent and have completed all others on 00 agent, You go to the Egyptian Temple ,Home of the Golden Gun and of Baron Scaramanga!! He has 3 lives and ends up in 3 differents spots! —sent in by Roxanne Mundt.

If you have a gun that youcan hold 2 of, switch weapons superfast then fire. If it fires while you are switching, the weapons will lock, giving you a different weapon in each hand!—sent in Roxanne Mundt.

if you`re in Multiplayer, shoot ammo boxes (not explosives in boxes) in may split into two!—sent in by Roxanne Mundt.

2x weapon code: To do it, you`ll have to have two sets of double weapons such as two Automatic Shotguns and two Sniper Rifles.This is a difficult trick to perform, so if you cant git it to work the first time, try it again and make some subtle changes to your timing. First, activate the second set of weapons you`d like to have and then press the A button. But beforethe gun rotates away press the Z trigger twice then release the A button but as soon and again AS SOON as you take your finger off the A buttn tap it again and then press the Z trigger until both weapons lock. If your timing is perfect you should have twop different sets of weapons.—sent in by Kid Comet!

Facility: Invincibility: Skip the intro movies and run straight for the hole in the ventilation system. As you are falling, open the door, and run out of the bathroom. Run straight down the stairs, strafing around the boxes on the left and right into the room below. Kill the guard with the keycard as soon as you can, making sure not to put a bullet in the wall. Otherwise, guards from the bathroom will run downstairs to kill you. After getting the keycard, run straight into the room with the security door switch, ignoring the guards inside completely. When you get to the small room with the lockers and two guards, ignore them and get out your mines. Open the door leading to the hall with three guards and throw a mine. While the mine is in mid-air and close to them, press A, B, and R at the same time to detonate the mine. Run into the room with the intersection, and take a left down that hall. Kill the guard in the corner, pull out your KF7 Soviet, and shoot the glass near the door. This will alert a guard on the other side. He will open the door. Cycle backwards (A and Z) with your weapons to the silenced PP7 and shoot the guard while he opens the door. Run upstairs into the lab, killing all but the scientists with your PP7. If you don`t find Dr. Doak, you have to start the level over again. If he is there (he can be in one of two glass rooms, or in the hall), the minute you get the decoder run straight for the decoder door. When you meet Trevelyan, start setting mines on the floor inbetween four gas tanks until you run out of mines. You need to lure Trevelyan away from the gas tanks before you detonate them, otherwise. . . well, you know. Start backing up to the conveyor belt exit, and when objective C is complete, blow the mines and bolt out.

Facility: Another Point of View

1. You will Start off in the vent. Take your first left and then a right to fall into the bathroom. open the stall door as you fall and ignore the gaurds completely.

2. (Be sure that as you leave the bathroom you have your mines equiped). Run out of the bathroom and down the stairway.

3. When you get to the bottom of the stairway look/aim downward and throw a mine. (Don`t throw the mine to close to the computer room door or the remote door opener will blow up). If the mine skips make sure that it is not to close too the computer room door. Take your time to ensure that the mine lands safely, but try not to get shot.

4. At the bottom of the stairs after dropping the mine, turn around to your left and go into the door under the stairway. At the same time you should be switching to PP7 silenced or if you find it easier you may use “unarmed”. (Note: You will find it useful in this level to change weapons by using your “change weopon” & “fire button” to cycle through your weopons backwards). After Entering the door kill the guard (preferably before he shoots) and take his keycard and gun.

5. For best results, wait a few seconds and then (with your detonator) blow up the mine killing all gaurds in the computer room and maybe one in the hall. Switch to your silenced PP7.

6. Run back out into the hall and then into the computer room (the door may or may not be open). Assuming that the computer is still working tag it and run back out into the hall. (Note: you may also find it nessecary to pick up droped ammo) Turn left and shoot any guards in the way as you run down the hall (try to kill but don`t worry if you just injure). Turn left as soon as you can and enter then immediatly exit the room with the remote door. Pass the locker room ignoring the guards and at the same time switch to your KF7 Soviet.

7. This next room is likely to be a drain for your health. Try to stand in the doorway and kill the gaurds as quickly as possible (this is a skill that good players/00Agents aquire). You may run in after killing one or two and take out the remaining opposition. Run to the next door and, to preserve health, instead of opening the door when it is right in front of you, turn to the right or left and tag it there.

8. Inside you should do the same thing to avoid being shot (get to one side of the room). Run out and turn left shooting the guards in your area (if the place is allready flooded with guards try your best to avoid the ones behind you). The noise of the KF7 Soviet should alert the guard on the other side of the security door and convince him to open it for you.

9. Once the door is opened, kill the guard and run into the lab area ignoring the gaurd in front of you. Turn to your right and run up the stairs (positioning this may be difficult). Kill the gaurds at the top as you make your way through the hall. (Long distance shooting may be nessecary to take out far away gaurds). After turning right from the long stretch of hallway, you should be able to see the glass windows of the laboratory.

10. Continue down the hall until you get to the area with two gaurds behind a pilar. Turn right when you get there and look for Doctor Doak. Should he not be there, quickly check the glassed in laboratories for him (you may not survive this task unless it is done quickly and your health is OK). If he is not in any of them your luck has run out and you must restart and try again. If you find Doctor Doak immediatly run up and talk to him. As soon as you say “Time to leave Doctor Doak”, run back to the hall (if you are not already there), and continue along (a left turn from where you originally came from). There will be a few guards in your way and it will be very important to kill them. Your health may be low (mine was). When you get to the bottling room door press “start” and equip your door decoder. Use it by pressing “Z” (Solitare).

11. Now the real pressure begins. As soon as the door is open, go down the stairs and over to the tanks. Begin talking to Alec Trevelyen. There are 10 tanks you must destroy, but only four mines. Place mines on the floor so that they land between four tanks. Then quickly run away from the tanks and try to avoid gunfire if it is there. You should run towards the conveyor belt exit which will be ahead at your right. Wait until Alec says “For England James” and make sure that he is far enough away from the tanks so that the explosions won`t kill him. Don`t worry, you should still have enough time. As soon as he is out of the way, Blow up the tanks with your detonator completing the objective and then run out of the facility on the conveyor belt.

Archives: Invisibility: When the level begins, slap the guard with the key and run out of the room before the other guy gets a chance to shoot at you. Remember that you should NEVER fire any weapon on this level. Run out of the interrogation room straight into the large room with two guards. Ignore them and run through the room and upstairs. When you open the door, chances are you will see a guard with twin Klobbs at the end of the hall. If you don`t run down the left hall fast enough, the bullets will knock you back and put your chances of getting invisibility in jeopardy. Ignore the guy with the soviet and run out of the door at the end of the hall. Take a left through the double doors, and find Natalya. Simply open the door, and when she screams “James!” turn around and run out of the double doors you came in by. Take a left down the straightaway to the stairs. Don`t worry if you get hit by bullets–they propell you forward faster more than they do damage. Also, don`t worry if you can`t see Natalya. When you get down the stairs, go right and into a room with bookshelves. The second you enter the room, run left. You should see another door in front of you. Take it, and then go left into the room with Dimitri Mishkin. Wait close to the door, and let him walk to you. While he`s talking, walk to the safe. You should walk to the closest left corner, so when he gives you the key you can open the safe and take the box even before the door opens completely. After taking the box, go right from the safe. The door there will put you into a short hall; pull out your DD4D and open the door at the end of the hall. It will put you into a room with windows and books–blow the windows and run outside. Both of these cheats take several tries, so don`t get discouraged if you don`t make it the first few times.

Disappearing Mines In Multiplayer select remote mines ane when you get them keep piling on top of each other. After about 30 mines they will start to disappear.

The Golden Gun and Baron Samedi in Egypt For the true 00 agents who were able to acquire Egyptian, but can`t seem to reach the Golden Gun, here`s how to get it. Make your way to the Golden Gun room to the right of where you start. When you step on the first tile beyond that narrow hallway, don`t take another step. The entire room is pressure sensitive, save for a few tiles that let you reach the gun safely. From where that tile is, take this path: left 2, forward 2, right 3, forward 2, left 1, forward 1, left 1, forward 2, right 1. This pattern should place you directly in front of the Golden Gun and its box of gold bullets. Take this and start using it immediately–you can kill everyone in one shot! Exit the room via the left exit (it has the same silver square as the door you came in) and pick up the body armor, and then continue out of that hall. You should drop down into a huge room. Run straight out until you see (and hear) Baron Samedi. Shoot him once (that`s all it should take, with the Golden Gun) and then go back to the room you started in. Baron has reappeared, and is back for more. Kill him this time, and the lights go out (not that you can avoid this). Now, run back to where Samedi was in the beginning. Check for any discoloration along the walls (you might want to try this before the lights go out), and try to open it like you would a door. The panel slides aside, allowing access to a long hall. There are several holes on the right side of the hall–they are there so drone guns have an open shot at you. Ignore them (not doing so will cost you time and energy) and take a left at the end of a hall. You should see a room with a large black pillar in the middle. Behind it is a stronger Samedi. Kill him and you`ve won. Also, don`t be afraid of getting the all guns cheat–it`s the easiest one to get in the entire game (and be sure to watch the entire ending “movie” for a disturbing clip. . .)—sent in by BrandonBond

20 SECOND TRICK: On the train in 00 agent, you have only 6 seconds after breaking Boris` password to get out with Nataylia alive. To change it to 20 sec, line up Ouromov`s head with Xenia. After shooting Ouromov in the head immediately shoot and kill Xenia. If you did it right you will now have 20 extra seconds, but she`ll (Xenia) appear in Cuba. But if you`re like me and want a challenge and make the make the game look like the movie you`ll try it without this Trick.

AZTEC STAGE: In the Aztec stage go to the second room where there is one man in a hall, one on each side of him and three in the back behind crates. Kill the guy in the hall and the two next to him. Then run out of the hall and directely to the left or right. Go up the little stairs to the platform and stop. The three guys left will aim but wont shoot at you. You can pivot around but don`t move or they will shoot. Then just kill them with your pistol to save ammo and be on your way. Sent in by — Travis Bowers

Rigging the World
In multiplayer you can rig all the devices including guns and ammo. This can only be used with mines but is best used with proximity mines. Pick up a gun or ammo or mines. Remember where it was. Throw a mine on the ammo box or gun. If using proximity mines when the ammo or gun reappears your enemy will see it but hopefully not the mine and get blown to smithereens. This also works on Body Armor. And it blows up the body armor so the enemy or you can`t pick it up for a couple of minutes. –DGGCruz@aol.com

Shoot Tank Shells From Your Forehead
This is a pretty cool glitch that works only in the tank levels (Streets or Runway). You also need to switch the infinite ammo code on. Go to the tank and climb on top. Switch your weapon to the one immediately before the tank shells. Then, while switching to the tank shells, jump off the tank. If you did it right, Bond`s weapon will still be switched to tank shells you`re ready to fire some “big ones” from your forehead.–DGGCruz@aol.com

Shortcut To Invisibility in Archives
When you start out go over to the guy with the key and slap him. Get the key and leave before the other person gets a chance to shoot you. When you open the door take a right. you will see a person standing their, run right past him and go up the steps. You will see a person with two klobbs, ignore him and turn all the way around and go straight. Take a right and go straight and the person standing their. Go through the door and go left through the double doors. Enter and go to the room where Natalya is. Just simply open the door and then open the door to the left of you . Go in to the room and go down the stairs. Ignore the person at the bottom of the stairs. Go straight to the double doors, open them. Go around the bookshelves and go right. Go straight and you will see a door. Go through it and then go left through the other door. Then you should be in the room with Mishkin. Wait till he gives you the key then get the helicopter recorder. Go out the opposite door you came (right behind the safe) then follow that hallway till you get to the door. Open it and pull out your DD44 Dostov and shoot the glass and get out. (hint: dont stop to shoot anyone and never shoot your gun until you get to the window!) —-By: Morgan of Seattle!

Mission 6: The Interrogation Room.
Don`t take the gun. Instead walk over to the first soldier and stand right next to him. He won`t do anything to you at first. Then whack him with your hand, one hit and he will be dead. Then immediately run over to the other soldier. You may need to crouch down to hit him as sometimes he crouches down. Whack him about three times to kill him. Now you have their guns. You can grab the one on the table if you want it. The advantage to doing this rather than grabbing the gun on the table immeadiately is that it will not alert anyone out in the hallway. You can then just walk right out and through the second door to get the armor. If you shoot the guards with the gun on the table you will get into a huge gun fight with the soldiers trying to come into the room. ——Mr. Camaro

More Archives suggestions
I have passed Goldeneye, needless to say my favorite game, and I just wanted to help some people out on an especially difficult level, the Military Archives on 00 Agent. I have found that the easiset and fastest way to beat the mission is to not shoot your gun at anyone at all. This stops the guards and infinite numbers of soldiers from coming as the shooting of the bad guys is for some reason not heard. This may seem a stupid idea, playing the level without any weapon, but it works, all you need is a bit of patience. When you meet a soldier two chops with your hand will usually kill him. This trick can also be used to get the invisibility cheat, you only need to chop the guard right in front of you to get the key, then you must rush out the door, let Natalya see you, talk to Mishkin, who is agonizingly slow, get the flight recorder, pull out any gun you have and shoot the window—-Tomas R.

This is a code I learned from a friend, so I can`t take all the credit. On multiplayer mode, select the bunker level (only for three players) and remote mines as your weapon. Get some mines and head for the large room with the T.V. screens hanging off the ceiling. Place a mine on each T.V. hanging down and detonate them all at once. Toss another mine out in the open. If done correctly, all the mines for the rest of the game will float in the air! This is a great trick to pull on the other players.

66 Characters in Multi-Player
This will double the amount of characters to choose from in Multiplayer mode.

Hold the L and R buttons and press C-Left
Hold the L button and press C-Up
Hold the L and R buttons and press “left” on the D pad
Hold the L button and press “right” on the D pad
Hold the R button and press “down” on the D pad
Hold the L and R buttons and press C-Left
Hold the L button and press C-Up
Hold the Land R buttons and press “right” on the D-pad
Hold the L and R button and press C-Down
Hold the L button and press “down” on the D pad.

Fall Brings New Bond Playthings

Now that the days are getting shorter, the nights longer and the temperatures cooler, Bond fans need new playthings to keep them occupied. October finds Johnny Lightning releasing Wave 2 of their signature James Bond series of racing cars while MGM gives us the final wave of Special Edition James Bond DVDs.

The new series of Johnny Lightning cars include the Corvette from A VIEW TO A KILL, the 1957 Chevy Convertible from DR.NO, the Aston-Martin from GOLDFINGER, the Ford-Mustang from THUNDERBALL and both BMWs from GOLDENEYE and THE WORLD IS NOT ENOUGH. www.fullgrid.com is just one on-line outlet that is selling the JL cars.

Meanwhile…the Special Edition DVD of THE LIVING DAYLIGHTS answers one lingering question: Who was the third solid contender for the role of James Bond in 1986? Michael Wilson mentioned in several interviews at the time that they had narrowed down the list to three: Brosnan and Dalton would seem obvious, so who was the other pick? Wilson refused to elaborate any further, but names thrown around included Finlay Light and Antony Hamilton. Now the documentary that goes into the making of THE LIVING DAYLIGHTS reveals Sam Neill`s test footage. It would seem that Sam Neill was the third contender for the role that Wilson had refused to name. Additionally, Mr. Neill probably gave permission for this test footage to be used, since generally the studios do not own it, but the actual star does.

There you should find detailed information about supplying medications. Erectile dysfunction usually comes 3-5 year before heart attack, so if the your ED is diagnosed then get the complete treatment to prevent heart attack. Along with lasting longer in bed, Musli Strong capsules and Shilajit capsules. Call a friend or hire a cab to drive you home and have nonalcoholic beverages. DIAMONDS ARE FOREVER has five deleted, or “lost” scenes. Included is the infamous “Sammy Davis, Jr. scene” (see THE EYE THAT NEVER SLEEPS for more details on all “lost scenes”), Bond having dinner with Plenty, Plenty returning to Bond`s room after being dumped in the pool (she reads Tiffany`s drivers license to see where she lives, thus answering the age old question of why Plenty ended up in Tiffany`s pool), the correct version of the Mustang on two wheels and an alternate ending of Wint and Kidd killing the dentist with the scorpion. Incidentally, Bruce Glover still owns the scorpion used in that scene. By the way, as it was mentioned among fans at the Bond Collectors Weekend…does anyone wonder if Wint and Kidd ever knew who they were working for? They never crossed paths with Blofeld or anyone associated with him.

Nintendo64 has pushed up the release date on THE WORLD IS NOT ENOUGH to October 17th, possibly to coincide with the release of the 3rd wave of DVDs. The Gameboy, Playstation and Playstation2 versions of THE WORLD IS NOT ENOUGH are all slated to debut in retail and on-line stores throughout November.

–Craig Chenery and Ad2Music assisted with this article.

Drive-By Shooting

In May 11th-13th, 2000, the Electronic Entertainment Expo, better known as E3, was ground zero for the unveiling of the next James Bond game from Electronic Arts tentatively titled “007 Racing”. As the hoped-for temporary title suggests, this is an all-racing, all-driving, action game.

Bond fans will certainly be excited to see that the Aston-Martin is one of six featured cars in the new game, including the BMW Z-3 and the Lotus Turbo Esprit. The other three cars identities aren`t yet known.

The game is labeled as “combat racing” though that doesn`t mean you can expect a Carmagheddon-style game, nor will it be a strictly speed game either. Bond has fifteen missions to complete, including a teaser mission unrelated to the rest of the game. Missoins may include you picking up stinger missles, destroying a helicopter, or doing stealth surveillance.

Multi-player is planned, but it`s good to remember that as long as a game is in development, anything can happen (Tomorrow Never Dies was scheduled for multi-player and then was scrapped). “007 Racing” is schedule for release late in the third quarter/early fourth quarter of 2000. If The World Is Not Enough and 007Racing both make their due dates, Bond fans should have plenty of thrills to keep them busy this Fall.

Bond Collectible Going Out Of Print

Due to a licensing difficulty, the “Cheapass Games” intriguing offer, “Before I Kill You, Mr. Bond” is going out of print at the end of August, after which the item may no longer be sold or offered at the Cheapass website.

The game places you as James Bond, trying to stall a villain from murdering you by gettting him to talk and boast about his plan!

Games are available to purchase at:

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In other collectibles news, one of the two Octopussy Bede Jets was auctioned off by Maud Adams and Bianca Jagger last week on an American Movie Classics Live Auction but failed to meet its $200,000 reserve, despite Jagger’s encouragement that the lucky winner could easily fit the 300 m.p.h. jet in their garage.

007`s Collectible Card Game

Nefarious schemes, wily henchmen, thrilling locations, incredible gadgets, dashing men, beautiful women. These are elements of a James Bond film. Now you can relieve this excitement again and again with the JAMES BOND COLLECTIBLE CARD GAME. Do you have what it takes to send James Bond to dangerous locales and into the jaws of death? Now`s your chance to find out.

Each starter deck contains approximately 60 cards. You can get more cards to add to your collection by purchasing additional Starter Decks like the one shown above, or by purchasing Booster Packs. Due to extremely positive effects on male health, ithaswon a unique place in medicine world. This is free sample of levitra sales here the time when you need to honor the timing that is given to you for reading this clause and good luck with any issues related to this information. Drug resistance won’t be caused even patients use them for a long time. Dosage cialis discount canada Kamagra 100 mg for erectile dysfunction can t be cure because it s not a kind of maladies, but this is a symptom that arises because of the need to deaden the pain of arthritis. 28. Booster Packs are packaged like traditional baseball packs. They contain fewer cards than the Starter Deck, but they contain rarer cards. The rarer the card, the more powerful they are in the game. There are over 200 different cards in the JAMES BOND COLLECTIBLE CARD GAME and your opponent should have access to a Starter Deck.