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Tomorrow Never Dies Playstation


Tomorrow Never Dies Playstation

In development for Playstation. This game, being developed by Black Ops, is due to be released November 18th,1999. The game will be different from Goldeneye007 in that there will be much more variation in the type of action. Not just guns and explosions in this one. The game is viewed from the third person perspective, with Bond driving, skiing, flying and scuba diving. It`s less a remake of the film than it is a sequel. The plot deviates from the film by allegedly having Carver`s insane brother continuing with Elliot`s plan for world domination of the news market.

MGM Interactive decided that kind of game it wanted Tomorrow Never Dies to be was a game that recreated some of the best moments from all the Bond films. While Goldeneye007 has been universally praised for it`s goal of being more than just a shoot `em up, in essence it still is a “Doom” style game, albeit with more sophistication. Black Ops won`t just be using what it has created in the past for it`s other titles. No, instead, John Botti , CEO and President of Blacks Ops has promised that Tomorrow Never Dies will only incorporate about 30% of the currently existing technology that goes into it`s other games. thus making for one of the most technologically advanced, sophisticated and challenging Playstation games yet.

As previously mentioned, 007 will snow ski, SCUBA dive, fly, and fight enemies on foot like Goldeneye007. But he`ll aslo be able to eavesdrop on the conversations of other characters. The goal of Black Ops and Playstation are several: create a fresh, new 007 game that stands alone and apart from the movie and create a successful video game that will equal the sales of Goldeneye007, which was the hottest “toy” of the Christmas `97 buying season.

NextGen Gets World Exclusive!

The March issue of Next Generation Magazine www.next-generation.com will feature exclusive images of The World Is Not Enough game for Playstation 2. We are showing you a few images here, but the rest you`ll just have to see for yourself when the magazine comes out.

Additionally, new details of the game have leaked out. For example, the goal of the game will still be to save the world`s oil supply, but the game will have it`s own subplots not found within the movie. Not all of the narrative of the film is being used. The BMW-Z8 will be featured as well. Creative Director Randy Breen tells the magazine: “We`re taking the action scenes mainly-they`re the natural setting for interactivity to begin with, and the thing we can most closely represent in the game world.”

Movie worlds recreated for the game will include the bunker explosion that temporarily traps Bond and Christmas, the pipeline/bomb defusion scene and the caviar warehouse sequence (pictured on this page). The images are rich and vibrant in color and finessed with loads of detail that authentically replicate the movie world James Bond inhabited in `Enough`.
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**Last month Electronic Arts announced that it had licensed the Quake III Arena(TM) engine from id Software. Electronic Arts will use the engine to develop several games, including The World is Not Enough. Quake III Arena`s enhanced graphics engine displays realistic 3-D environments using features such as curved surface rendering, high detail textures, volumetric fog and specular lighting. According to EA`s January 26th press release it “will allow EA`s development teams to create compelling special effects, unsurpassed interaction between the player and his environment and a totally new standard of gameplay.”

EA previously announced it secured an exclusive long-term licensing agreement with MGM Interactive and Danjaq, LLC to bring James Bond to the interactive entertainment market. Expect more Bond games from the Electronic Arts/MGM Interactive agreement in the near future.

James Bond and Wai Lin Are Back!

In development for Playstation. This game, being developed by Black Ops, is due to be released November 16th,1999. The game will be different from Goldeneye007 in that there will be much more variation in the type of action. Not just guns and explosions in this one. The game is viewed from the third person perspective, with Bond driving, skiing, flying and scuba diving. It`s less a remake of the film than it is a sequel. The plot deviates from the film by allegedly having Carver`s insane brother continuing with Elliot`s plan for world domination of the news market.

MGM Interactive decided that kind of game it wanted Tomorrow Never Dies to be was a game that recreated some of the best moments from all the Bond films. While Goldeneye007 has been universally praised for it`s goal of being more than just a shoot `em up, in essence it still is a “Doom” style game, albeit with more sophistication. Black Ops won`t just be using what it has created in the past for it`s other titles. No, instead, John Botti , CEO and President of Blacks Ops has promised that Tomorrow Never Dies will only incorporate about 30% of the currently existing technology that goes into it`s other games. thus making for one of the most technologically advanced, sophisticated and challenging Playstation games yet.

As previously mentioned, 007 will snow ski, SCUBA dive, fly, and fight enemies on foot like Goldeneye007. But he`ll aslo be able to eavesdrop on the conversations of other characters. The goal of Black Ops and Playstation are several: create a fresh, new 007 game that stands alone and apart from the movie and create a successful video game that will equal the sales of Goldeneye007, which was the hottest “toy” of the Christmas `97 buying season.

In addition to playing Bond, gamers can also portray Bond Girl Wai Lin. Published by Electronic Arts, Tomorrow Never Dies is developed for PlayStation and will be available November 16. This title is rated T (for teens ages 13+). ($50)