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Our Guide To Role Playing With Mr. Bond

James Bond Basic Game, Q Branch and Thrilling Locations

The James Bond 007 Role Playing Series isn`t complete without The Basic Game Book (it also includes an introductory adventure, but you`ll need to buy a 6 sided die and a 10 sided die on your own). The book is 160 pages long and is packed with vital information for the Gamemaster as well as individual players. A special section includes a new villianous organization called TAROT (Technological Accession, Revenge and Organized Terrorism). Q Branch has a sophisticated rundown of all the equipment, vehicles and gadgets used by James Bond. Thrilling Locations helps you set the mood of your game by detailing the most luxurious hotels, yachts, trains and more that James Bond or any other character can come in contact with.

Even if you weren`t interested in playing the games, The Basic Game book and the Thrilling Locations book are fascinating and educational reads all in themselves. The Basic Game book has extensive background on 007`s different skills, the women he encounters, the villians he thwarts and the henchmen he kills. Chapter 15 gives a background history of M.I.6, and Page 118 goes into detail about how James` parents died, plus other background information on him. Chapter 11 goes into great depth detailing everything you need to know about Bond`s equipment…his snowmobiles, weapons, jets, cars, yachts, gadgets, and more.

Thrilling Locations continues your journey into 007`s glamourous life with descriptions of elegant restaurants, luxury hotels, and fanastic traveling accomodations.

It contains 12 pages of full color photos, and over 100 black and white illustrations “that bring the world of first class travel…alive.” Thrilling Locations takes you to such places as the palatial Casino de Monte Carlo, The MGM Grand Hotel in Las Vegas, The Oriental Hotel in Bangkok, The Mandarin Hotel in Hong Kong, Tavern On The Green in New York, and aboard The Orient Express. Ever want to understand the games 007 plays in the casinos? Chapter 1 is devoted to nothing but that. Learn how to play Roulette, BlackJack, Craps, Baccarat and Chemin De Fer. Both Thrilling Locations and The Basic Game book take you into the luxurious, secret and mysterious world of James Bond that got you so interested in the first place. A definite collectors item!

Dr.No: “Welcome to the island of death. Something is terribly wrong on the island paradise of Jamaica. The alway reliable M.I.6 station head has failed to make his report and has since disappeared. What terrible secret is so important on Jamaica it is worth mudering an M.I.6 operative? All clues point to the existence of a mysterious figure unknown to the British Secret Service-someone called Dr.NO. Where is Dr.NO located and could he prove to be a threat to the rest of the world?”

The Dr.NO Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a standup screen containing a map of Jamaica and the floorplan of Dr.No`s lair!

The Man With the Golden Gun: “The next golden bullet has your number on it. Francisco Scaramanga-the Man With The Golden Gun-is the world`s consumate assassin. His fee: one million dollars. His signature: a golden bullet. His specialty: a single shot to kill his victim. Now Scaramanga is after a brilliant scientist and his Solex Agitator, and with it he will be able to create the ultimate firearm-a solar gun that uses the energy of the sun as its projectile. The master killer must be stopped before he can unleash his new golden gun against the free world. ”

The Man With The Golden Gun Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a stand up screen containing maps of the locations where the enemy is waiting.

Octopussy: “Udaipur, India. The City of Dreams. Somewhere in this opulent city the mysterious tradesmen known as Kamal Khan is bringing to fruition a plot that will throw the world into chaos. Elsewhere, in her island palace on Lake Pichola, the beautiful Octopussy is scheming to multiply her enormous store of priceless jewels. Meanwhile, on another continent, one of the great treasures of Tsarist Russia-the Faberge Egg-is being slowly transported by a deadly circus towards an unknown destination.”

The Octopussy Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a full color wrap around folder complete with a portfolio of the major non-player characters.
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A View To A Kill: “One of our 00 agents has disappeared! M.I.6 operative 004 is missing. His assignment was to infiltrate deep into the Soviet Union in order to retrieve a stolen microchip that is vital to England`s national defense. 004 never arrived at his rendevous point, and now someone must be sent into the frozen Siberian wastelands to find him. But the stolen microchip is just the tip of the iceberg-there is a conspiracy afoot that could disrupt the world`s economy. Is there enough time left to track down the ruthless mastermind and stop his earth shattering plot? ”

The A View To A Kill Adventure package contains: An illustrated 48 page Gamemasters Guide with complete instructions on running an adventure; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues and maps for the players; a stand up screen containing a map of the San Francisco Bay Area and floorplans of the Major Villian`s chateau.

ASSAULT! Published by Victory Games in 1986, this game uses the famous movie assault on the secret rocket base in “You Only Live Twice”.The James Bond Assault Game creates a unique opportunity for role players and simulation gamers to come together in a fast paced exciting game of commando combat! One player, assuming the role of the deadly Karl Ferenc Skorpios and his villainous gang, must successfully launch his rocket from the secret volcano base. The other player controls James Bond, Tiger Tanaka, Kissy Suzuki, as their intrepid ninja band must make the perilous descent from high atop the base to foil the evil plan. Individual pieces, representing the major characters and their troops, battle across the multi-level floor of the base, engage in fire combat and hand to hand struggles as the moments tick away until the launch . Easy to understand rules allow players to quickly begin playing the four scenarios, and rules for solitaire and gamemaster play add to the game`s diversity.

You Only Live Twice: Back of Beyond “Q Lab security has been breached. In the chill of pre-dawn London, a top secret file was stolen from Q Branch despite the tight security of M.I.6 headquarters. The files, containing chemical warfare secrets from Nazi Germany, were passed on before the thief was arrested. The culprit-one of the most trusted and loyal Q Branch technicians! Why has he turned against Queen and country? Who wields such power that he can force a loyal Briton to turn traitor? What havoc does th threaten to wreak with the stolen information?”

You Only Live Twice II: Back of Beyond takes you from London, England to Syndey, Australia. Your thrilling adventure will take you to such exotic locales as Ayers Rock, The Outback and Walkabout. If you survive.

Bond author Raymond Benson designed this game, and you can tell he has a real love of both James Bond and Australia (his debut novel, Zero Minus Ten, also took place in Australia). You Only Live Twice II is an illustrated 28 page GameMaster`s Guide with complete instructions on running the adventure; an Agent`s Briefing Dossier from M.I.6 with 6 Mission Sheets that provide clues and maps for the players; a stand up screen illustrating the Major Villians fortress and much, much more. This is my second favorite game (only because it`s slightly shorter than the others).

For Your Information Game Suppliment. Contains new rules, and special features such as info on brainwashing and amnesia, adventure generation system, more NPCs and locations, background on real-world intelligence organizations and more.

Goldfinger II: The Man With the Midas Touch: Goldfinger`s back, he`s mad, and he`s out for revenge. It seems he didn`t die from Operation Midas Touch (Goldfinger 1). He was severely hurt, yes, but he is alive, if only living in an iron lung. One thing that hasn`t changed is his love of gold, and he`ll do anything, and kill anyone, to get what he wants.

With Goldfinger 2, you`ll jump from Mexico City to the exotic canals of Xochimilco, to the Great Teothicuan Pyramids of ancient Mexico, to Pamplona, Spain, and all the way to Ankara, Turkey.

Goldfinger II: The Man With The Midas Touch is an illustrated 48 page GameMaster`s Guide with complete instructions on running the adventure alone or as a sequel; an Agent`s Briefing Dossier from M.I.6 with 8 Mission Sheets that provide clues for the players; a stand up screen containing maps of a subterranean cave and the enemy`s secret base and much, much more. This one`s my favorite!

Johnny Lightning and MGM to Release New Bond Wares

Sources reveal that a new line of Johnny Lightning Bond cars will be hitting the market in September. Additionally, MGM will be releasing a DVD version of the 1967 film “Casino Royale”.

The new line of Johnny Lightning cars commemorate 007`s greatest exploits. The new set of six collectible Bond cars will include:

Pola Ivanova`s Corvette from A View To A Kill
1957 Chevy Convertible (Dr. No)
1964 Aston Martin (Goldfinger)
1965 Mustang Convertible (Thunderball)
BMW Z3 (GoldenEye)
BMW Z8 (The World is Not Enough)

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Sources say Johnny Lightning is very interested in fan feedback on their latest line of Bond cars and plans to tailor future runs of vehicles to fan wishes. Perhaps a “comprehensive” Bond car collection is in the offing for memorabilia completists. Can anyone say, “Extra large cars display box, please?”

Also to be had soon is the “many-Bonded” Casino Royale on digital videodisc. Despite the fact that the soon-to be-issued “Casino Royale” will not be a part of the Bond Set 3 special editions on DVD, MGM now only has to release their recently acquired “Never Say Never Again” product to bring all 21 Bond titles, “legal” and otherwise, to home video disc players.

According to DVD/Laserdisc Newsletter, the On Her Majesty`s Secret Service Special Edition DVD is missing 27 seconds of footage (20 seconds from the stock car race and 7 seconds/3 lines of dialogue). If this is true, it`s a travesty of justice in more ways than one. Bond fans shelled out big money to buy special edition DVD titles in the second wave of films that were released and they deserve every second of the movie and then some. Not only should the film be presented in its original, full state, but it would have been nice had MGM included bonus, additional footage that was shot but not used (this is standard practice for many DVD Special Editions, such as Independence Day). The DVD/Laserdisc newsletter encourages readers to write John Cork to complain, but John`s comments on the matter are:

“I think it is closer to 10 seconds of footage missing, but it is irritating! MGM certainly knows as they called me to apologize. I did not have anything to do with the print. The only time I saw the particular print was when I was in the recording booth doing the interstitial commentary.

Oddly, there are ALWAYS timing issues between the print we first use (a letterbox transfer) and the new 16 X 9 transfers of the films with which they have to sync up our audio commentary track. There are many reasons this can occur, from a bad negative telecine to an inexact reel change during telecine, to a slight change in the pull-down rate, to damaged materials that have to be replaced from alternate prints that might have cuts.”–John Cork

James Bond and Wai Lin Are Back!

In development for Playstation. This game, being developed by Black Ops, is due to be released November 16th,1999. The game will be different from Goldeneye007 in that there will be much more variation in the type of action. Not just guns and explosions in this one. The game is viewed from the third person perspective, with Bond driving, skiing, flying and scuba diving. It`s less a remake of the film than it is a sequel. The plot deviates from the film by allegedly having Carver`s insane brother continuing with Elliot`s plan for world domination of the news market.

MGM Interactive decided that kind of game it wanted Tomorrow Never Dies to be was a game that recreated some of the best moments from all the Bond films. While Goldeneye007 has been universally praised for it`s goal of being more than just a shoot `em up, in essence it still is a “Doom” style game, albeit with more sophistication. Black Ops won`t just be using what it has created in the past for it`s other titles. No, instead, John Botti , CEO and President of Blacks Ops has promised that Tomorrow Never Dies will only incorporate about 30% of the currently existing technology that goes into it`s other games. thus making for one of the most technologically advanced, sophisticated and challenging Playstation games yet.

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In addition to playing Bond, gamers can also portray Bond Girl Wai Lin. Published by Electronic Arts, Tomorrow Never Dies is developed for PlayStation and will be available November 16. This title is rated T (for teens ages 13+). ($50)

James Bond 007: The Duel

You`re no longer just watching Bond. You are Bond – jumping into fast and furious action on your TV screen! And so begins the classic Sega Genesis Bond adventure, originally released in 1992! James Bond 007: The Duel, pits you against your worst enemy, a mad professor with the power to clone your past villains! What`s worse, this villain is planning to take over the world from his secret Caribbean island base.

This is where you come in. As Timothy Dalton`s 007, you pit yourself against five increasingly difficult levels in an effort to stop world domination. You`ll have your trustworthy PPK, as well as the occasional hand grenade, to carve your way through the Professor`s guards, and OddJob and Jaws! The game plays in the classic Genesis side-scrolling environment. You run, gun, and jump your way to victory, working towards your final confrontation inside a boiling volcano. Along the way, you`ll rescue several female hostages, all giving a gracious yelp when you save them.

This game is extremely difficult, making Goldeneye look like a game of solitaire. It`s not a matter of control (you can shoot in every direction), the bad guys are just really good! You face Jaws in the first level, and while he`s not difficult, it`s a big jolt to see his steel teeth in your face! The game supports one player, with MIDI music used thoroughly. The graphics are pretty standard, however I thought the ship level was outstanding. The game uses innovative features such as hand-over-hand climbing, full directional shooting, and ducking, which weren`t featured in a lot of games until around 1995.
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The price of this game was $38.96 when it originally was released. However, I picked up a copy for $15.00, and I`m sure you could find one for even less. While this game wasn`t a real hot seller, it still manages to capture 00-Flair for a 16-bit gamer. This is a great game for a rainy Saturday afternoon, just haul out your dusty Sega and have some friends over for some 007 action!

Review by Ben Zimmerman

Gigantic Goldeneye007 Guide With Hidden Mission And Cheats

Your name is Bond, James Bond. The Goldeneye team at Rare Ltd. have been squeezing everything they can out of the Nintendo 64 system to make a first person, cinematic experience that puts you into the action of the thriller.

Goldeneye 007 features action from Russia to Cuba, the likenesses of virtually all of the Goldeneye characters, and universally known Bond signatures such as the theme music, wild chase scenes and heart thumping escapes. As the British super agent, players will use a host of weapons to stop the Janus Corporation`s plot of nuclear extortion. That`s about all you have to worry about for plot. As in the movie itself, the plot is simply a means to cool action scenes.

From a detailed first person perspective, players look out on a world taken directly from the movie. In most areas, Bond has to think on his feet, avoid shooting enemies, penetrating installations and blowing up everything that looks expensive. But Bond is also the most versatile man on earth. Put him in a Russian tank and he will charge through bustling city traffic with no more concern than a hungry weasel in a chicken coop. Other vehicles will come into play, as well, but the flashy BMW didn`t make the cut. The designers also hope to maintain a sense of reality in the character of Bond. For instance you can`t carry an arsenal around with you. At most, you`ll be able to pack two weapons at one time. And Bond doesn`t magically heal himself using medical kits found scattered randomly about. When he`s hit, it reduces the effectiveness of his body armor.

Goldeneye explores many of the key areas in the movie, including the high dam, the nerve gas plant, the Russian base at Severnaya, the Soviet statue park, the military archives, the chase in St.Petersburg, the depot and missle train, and the antenna complex in Cuba.

Other areas that are merely glossed over in the film are also used as major levels in the game. You`ll be able to explore the destroyer, infiltrate a missle silo, dodge troops in the Cuban jungle and descend into the drainage caverns beneath the huge flooded antenna. The developers used actual blue prints of the set designs from the film and made numerous trips to the studios near London during the production of the movie.

The game designers spent much time thinking about their license to kill. The biggest advance in game play is that you will be able to shoot up, down, and all around at any angle. Movement through the game world has also been improved over most 3-D, first person games. Bond doesn`t just stand, walk and run. He (or rather you) will be able to kneel, climb ladders, walk up stairs realistically and move forward at a variable rate due to the Control Stick of the Nintendo 64 controller. Even more intriguing, you can control the volume of Bond`s footsteps by slowing down or speeding up, which may be just the trick you need to sneak past a wary guard.

Over the decades, James Bond has tracked down some of the most colorful villains in movies: Blofeld, Jaws, Goldfinger, Dr.No, and Scaramanga. In Goldeneye, you`ll face the treacherous Trevelyan (006), the cruel General Ourumov, and the twisted Onatopp. Digitalized texture maps of the actors` faces have been painted on the polygon figures to give an added sense of reality. But the developers went beyond using the latest villains. They also plan to include hidden areas featuring characters out of Bond`s past such as those mentioned above. Bond himself might even be shaken if not stirred by this high tech adventure of his illustrious career.

Characters Goldeneye007 is shown from the perspective of James Bond. Along the way, you`ll encounter characters from the film such as Natalya Simonova, Xenia Onatopp, Alec Trevelyan, Valentin Zukovsky, General Arkady Ourumov and Boris Greshenko.

On multiplayer level you`ll be able to choose from a wide assortment of different characters to be. They include Moonraker tecnicians, May Day, Baron Samedi, Jaws, Russian Helicopter Pilots and more.

Scenarios

There are 8 multiplayer scenarios for you to choose from: Competitive Shootout, free-for-all, two on two and two on one. Special match themes are based on other Bond films:

The Man With The Golden Gun– The player with the Golden Gun can defeat enemies with a single shot.

You Only Live Twice– you only have two lives in this round.

License To Kill— where every hit is fatal.

The Living Daylights—the winner is the player who carries the flag the longest.

Each mission level comes with a full debriefing. With each debriefing, you`ll receive six or seven pages in a dossier filled with confidential information from MI6. The first file always outlines the primary objective. You cannot continue to the next mission until you complete the objectives of the current mission level and get out alive. M, Q, and Moneypenny will also provide brief summaries to you as the game proceeds.

The number of objectives for each level increases with the difficulty level you choose. The most common objective for each level is to minimize civilian casualties. This is NOT Doom!

Guns

Sure, you`ve got lots of nifty gadgets, courtesy of Q, and weapons. But, the trick is to know how and when to use them. Don`t rely on them as a crutch. For Goldeneye007, Bond will carry covert modems, door decoders, automatic bomb defusers and high speed copying devices.

There are other special weapons hidden in crates and alcoves throughout the game. The savvy player will look for these extra special devices. The really resourceful player will figure out how to get multiple uses from each gadget. HINT HINT!

As a player, you are automatically fitted with handguns, automatic weapons and explosives. With the handguns you can use silencers, and some of these handguns have the potential to blow through doors. The automatics will hold off large contingents of enemies, BUT with the recoil your aim will be thrown off if you fire repeatedly.

1.) PP7: Has silencer capabilities with minimal stopping power. Low recoil. Magazine of 7, with a max of 800 bullets.

2.) DD44 Dostovei: VERY loud. Not recommended for enclosed area(Facility for example). Low recoil. Magazine of 8, with a max of 800 bullets.

3.) Golden Gun: Possibly the strongest of all the hand-guns. One shot SHOULD kill. Low recoil. Magazine of 1, with a max of 100.

4.) KF7 Soviet: Zoom capabilities. The Russian guard gun of choice. Medium Recoil. Magazine of 30, with a max of 400.

5.) Remote Mine: May not be a gun, but it is one very effective explosive. Best for out- door use :-). No recoil. Magazine of 1, with a max of 10.

6.) Timed Mine: Possibly the weirdest explosive because of its abilities. Takes about 3-5 seconds to go off. NOT recommended for any use whatsoever. Magazine of 1, with a max of 10.

7.) Proximity Mine: The very best of explosives. When a guard comes by, it will automatically explode. Doesn`t no the difference between friend or foe. Be careful! Magazine of 1, with a max of 10.

8.) Grenades: Toss a grenade; hope for the best. That`s all there is. Just be careful because like the timed mine, it takes about 3 seconds to explode. Magazine of 1, max of 10.

9.) Sniper Rifle: Zoom and silencer capabilities. The best gun for long-range killing. Useful for stages like Dam with the open areas. Magazine of 8, with a max of 400.

10.) D5K Deutsche: Maximum stopping power. Magazine of 30, with a max of 800.

11.) ZMG(9MM): Fast-Firing Sub-machine Gun. Very effective. Magazine of 32, with a max of 800.

12.) Klobb: worst recoil. Recommended to you 2 to make up for the sluggishness of just one. Magazine of 20, with a max of 800.

13.) Phantom: Very Good. Almost identical to the D5K Deutsche in terms of sound and stopping power. Magazine of 50, with a max of 800.

14.) US AR33 Assault Rife: Zoom capabilities. Has less recoil than the KF7 Soviet. Great with 2 at one time! Magazine of 30, with a max of 400.

15.) RC-P90: The best gun out of the entire Bond Arsenal. Truly one of the best guns out there, and just imagine with 2 at one time! Almost an endless Magazine of 80, with a max of 800!!!!!!!!

16.) Laser: Possibly one of the most useful guns because of its endless magazine of 0!! That`s right, there is an infinite amount of the “bullets” to go around, so have fun! It can also shoot through doors just incase some person is about to kill you.

17.) Watch Laser: Not exactly a weapon, but more of a gadget. This has an important use in the “Train” level of Golden Eye 007. It can be modified for a weapon IF USED UP CLOSE. Magazine of 1-300, with a max of 300.

18.) Rocket Launcher. This behemoth has the most effect stopping power. It releases a missile to anyone who wants to die instantly. Just don`t get to close, cause you will die too! Magazine of 1, with a max of 3.

19.) Grenade Launcher: With this weapon, you can just about destroy everything just like the Rocket Launcher. Alittle bit less accuracy, though. Magazine of 6, with a max of 12.

20.) Automatic Shot-Gun: This gun/rifle can clearly hurt an enemy. Has the ability to totally destroy certain objects as well. Magazine of 5, with a max of 100.

21.) Shot-Gun: Not exactly the “prettiest” thing you have, but just like the Automatic Shot-Gun, it does have an effect towards enemies as well as certain objects. Magazine of 5, with a max of 100.

22.) Throwing-Knife: Take a stab at chucking these bad-boys at bad guys and see what it does. “Re-defines stealth”. Magazine of 1-10, with a max of 10.

23.) Tank: I don`t like to consider this a weapon, but with the All-Guns mode, it is. This is 3 times more effect then the Rocket Launcher, therefore 3 times more likely that you will be killed by the explosion. Magazine of 1, with a max of 50.

24.) Tazer Boy: One of the most secret weapons. Can only be used in All-Guns mode. Little is known about such a weapon, except that you can mainly only use it up close to get the “full effect”.

25.) Your Hand: When all-else fails, this is your only means of survival. It obviously has an infinite amount of “bullets”.

Gadgets

1.) Plastic: A bomb that with kill. Enough said. C-4 explosives. Watch out………

2.) Bungee Rope: Automatically activated as you throw yourself off the dam in Byelemorye Dam. Also known as the Arkangelsk Dam.

3.) Bomb Defuser: Used for when Bond, James Bond, needs to defuse 2 bombs on the Frigate, the “La Fayette” in Monte Carlo. Just go up to the bomb and press A or B or Z.

4.) Key Analyzer: Useful in Severnaya when you need to copy the infamous Golden Eye key. Has been modified by “Q” and is now said to be quite easy to use: just walk up to it and press “Z”.

5.) Covert Modem: Used in the Arkangelsk Dam. Just press “Z” and aim it with “R”.

6.) Camera: The 007 camera used in many Bond movies. Just press “R” to aim the camera and take pictures!

7.) Door Decoder: This is extremely useful in the Facility because you need it to fulfill all of your missions. Dr. Doak will give it to you, but first you must find him………

8.) Detonator: You will automatically have it once you get any of the mines. Just press “Z” to blow mines up.

9.) Tracker Bug: The Janus Syndicate can run, but it surely cannot hide. That is because you have the tracker bug which you must use it in the Frigate, the La Fayette. Just press “R” to aim and Z to throw.

10.) Data Thief: Used to hack the passwords in Severnaya Bunker. Just go up to a mainframe and press “Z”.

11.) Watch Magnet: Also useful in the Severnaya bunker because with out it, you would be stuck in your jail cell. Just aim “R” and press “Z” to activate.

Controls

A:) The “A” is the Control Stick. This allows for 3D Movement in the 3D “terrain”. To move Bond, press “up” on the control stick to move Bond forward; press “down” to move Bond backward. The same goes for right and left.

B.) The “B” is the “B” Button. In GoldenEye 007, this is used as the “action” button. To open doors, just go up to one and press “B”. It will open. Also, you can use it to reload your magazine clip. While after firing your weapon, you can press “B” and it will reload.

C.) The “C” is the “A” button. This button is only used for scrolling forwards through your weapons. To scroll through backwards, just press “Z” and “A” simultaneously.

D.) The “D” is the “C-Buttons”. The “C” buttons are used to look up, down, strafe left and strafe right.

E.) The “E” is the Control pad. It acts just like the “C-Buttons”.

F.) The “F” is the start button. The start button is used to look at your deluxe “Q” Watch. This is the options screen where you can select between Aborting the mission, Sound options, weapons, or controlling.

G.) The “G” is the “Z” Button. The “Z” button, also known as the trigger button, is used to fire your weapon, and use any items that you have selected using the start option(s).

H.) The “H” is the “R” button. The “R” button is used for targeting. Just press “R” and the cross-hair will appear. Aim the cross-hair by holding the “R” button and moving the cross-hair using the control stick. It can also be used to throw objects like the tracker bug or the covert modem.

I.) The “I” is the “L” button. The “L” button is used just like the “R” button.

Character Backgrounds

1.) James Bond (007): The main character and hero of GoldenEye 007. You are 007, assigned to save the MI6 as well as the world from a Russian Space Weapons Facility. With a license to kill, you are forced to go to places like the Arkangelsk Dam, to Severnaya and even St. Petersburg.

2.) Natalya Simonova: Who James Bond rescues while trying to save himself in Severnaya. She is an Assistant Programmer at the Severnaya Space Station Facility in Russia, who almost gets killed by Russian guards in the second bunker.

3.) Alec Trevelyan: Friend of Foe? That is the question that you must decide for youself in GoldenEye as you and Alec Trevelyan try to save the world from the Chemical Weapons Facility in Byelomorye. He is later identified as a Lienz Cossack and Janus.

4.) Boris Grishenko: A brilliant Russian Programmer who likes to”spike” the FBI and the CIA. Was the only surviver at the Severnaya Incident along with Xenia Onatopp and General Arkady Ourumov(and Natalya Simonova). Is a serious threat to the entire world. He could even be the deadliest person alive…..

5.) Defense Minister Mishkin: This Russian Politburo Member intends on finding out exactly what happened at Severnaya. Even though he suspects General Ourumov, he still must lead out an investigation at the St. Petersburg Archives.

6.) Xenia Onatopp: She has theighs of steel, so you better stay out of their grasp. Was a former pilot of the Soviet Air Force, now is a Janus Operative. She is waiting in the Cuban Jungle……….

7.) General Arkady Ourumov: Was formally the head of the Soviet Space Weapons Divison until the Politburo suspected him of the Severnaya incident. Was not aware that Natayla Simonova witnessed the incedent, he is now out to find and kill her. He is the traitor of the Soviet Space Weapons Division and of the entire country of Russia.

8.) Valentin Zukosky: During the cold war in the early 60`s through the 70`s, he was a member of the KGB. He now operates an arms business near St. Petersburg, but has a permanent limp as a result to a past encounter with James Bond. He doesn`t want to have another limp with the other leg(I think), so he agrees to work with Bond. He claims “I like to see my compitition out of business”, but I think the opposite.

9.) May Day: Not much is known about this character except that she is in the multiplayer mode, NOT the main game. I repeat, she is NOT in the main game prior to previous belief.

10.) Jaws: This huge character will not bark, just bite! He has jaws of steel, literally, and can only be found in Aztec Complex in the Main Game and as a character in Mutliplayer mode. He isn`t exactly the best choice for multiplayer because since he is so big, he is an easy target to hit.

11.) Odd-Job: This little-man is quite odd. He is the smallest of all the characters, and he CANNOT be found in the main game. I highly recommend him in multiplayer because he is so small, it is hard to kill him.

12.) Baron Samedi: He, too, is very odd. Not much is known about his witch-craft or himself, except that he can be found in the Temple in the main game.

13.) Russian Soldier: The most common of all the Russian bad-guys.

14.) Russian Infantry

15.) Scientist 1: Can be found in the Facility stage.(Male)

16.) Scientist 2: Can also be found in the Facility stage.(Female)

17.) Russian Commander: Can be found in the Bunker and the Dam stages.

18.) Janus Marine: A Janus Operative. Can be found in Statue and possibly the Depot and Train stages.

19.) Naval Officer: Can be found in the Frigate stage(La Fayette).

20.) Helicopter Pilot. Cannot be found in the main game.

21.) St. Petersburg Guard: Can be found in the Statue level.

22.) Civilian 1: Can be found in the streets stage.

23.) Civilian 2: Can be found in the streets stage.

24.) Civilian 3: Can be found in the streets stage.

25.) Civilian 4: Can be found in the streets stage.

26.) Siberian Guard 1: Can be found in the Dam stage.

27.) Artic Commando

28.) Siberian Guard 2: Can be found in the Dam stage.

29.) Siberian Special Forces: Can be found in the Surface stage.

30.) Jungle Commando: Can be found in the Jungle stage.

31.) Janus Special Forces

32.) Moonraker Elite 1: Can be found in the Aztec Complex stage.

33.) Moonraker Elite 2: Can be found in the Aztec Complex stage.

There are more, about 31 more, however you will need the 64 characters code which can be found in the codes section.

Goldeneye Mission #1

Goldeneye007 Mission #1 begins in Arkangelsk and is divided into 3 subsections: the dam; the facility; and the runway. Within each subsection you`ll find various goals that must be achieved and a wide range of obstacles and enemies to overcome.

The Dam: Agent Level

OBJECTIVE: Bungee jump from platform.

At the first guard tower you`ll find a sniper rifle . Grab it. It`s useful for long range firing. At the second guard tower you`ll find body armor lying on the floor. Grab it. Most of the box crates contain weaponry or ammo. Take it. You cannot get enough. To activate the security walls, walk up to the control panel and hit the green button on your controller. To move through the fence(s) do the same. You`ll need to shoot the lock off the last fence in order to get to the dam.

You should now be on the dam. You`ll have to pass two guard towers to get to the launching pad for the bungee jump. It will be on your left.

The Dam: Secret Agent Level

Objective #1–Neutralize all alarms
Objective #2–Bunjee jump from platform

Repeat the same steps you took in Agent Level, but now you must also destroy the 4 alarm boxes. One is located before you get to the dam, and the other three are located in the guard towers.

The Dam: `00 Agent` Level

Objective #1–Neutralize all alarms
Objective #2–Install covert modem
Objective #3–Intercept data backup
Objective #4–Bungee jump from platform

The Facility: Agent Level

Objective #1–Gain entry to laboratory area
Objective #2– Contact double agent
Objective #3–Renevous with 006
Objective #4– Destroy the bottling tanks
Objective #5–Minimize Scientist Casualties

Leave the bathroom and begin your search of the lower lobby area. Pick up body armor and more weaponry. One soldier will have a security card that you`ll need. Look for him to drop it and then you will have to scoop it up. After about 10 minutes of running around…if you go back up to the bathroom and check the stalls, you`ll find a frightened scientist who drops his security level card. You`ll need that one also. With both security cards you can now access the rusty iron doors that will take you into the bottling areas. There, look for Dr. Doak. (Only on Secret Agent and `00` Agent levels is this necessary) He`s a scientist doubling for the good guys. He`ll give you a door decoder. It will help you gain access to the bottling plant. Once inside the bottling plant, plant your remote mines on the tanks. Only detonate them when Alec is far away from them. If you accidentally blow him up you fail the mission. Escape on the conveyor belt.

The Runway: Agent Level

On AGENT level you`ll have just two objectives: find the plane`s ignition key and escape in the light aircraft. It`s possible to escape the runway without destroying the bunkers from which the soldiers will be shooting at you. Here`s a step by step guide on what to do:

Carefully look to your right. There will be a guard directly to your right or hiding in an inlet. He`ll have grenades to pick off, plus a box of timed mines are sitting on the floor. Grab them.

You then need to leave the facility. You can slide down the ramp like in the movie or you can open a bay door. The noise of opening the bay door will definitely attract more soldiers. I suggest sliding down the ramp.

The airplane ignition key is in the building directly on your left. There`s a guard patroling outside the building and two inside. Be careful. The key is lying on the table.

Unless you`re prepared to shoot it out, there just happens to be a tank located at the far end of the bottling plant. Run to it and jump in.

Use the “A” button (blue) to change your firing mechanism from your gun hand to the cannon mounted on the tank. From here you will encounter heavy opposition. The plane is located halfway down the runway.

You can simply fire at the soldiers with the cannon, or still drive the tank while firing from any weapon you have handy. Don`t be afraid of these soldiers. You can run over them with your tank. Oh, they make a squishing sound when you run over them. Ugh!

Drive the tank up carefully next to the plane and get out. Run up to the door and press the “B” button. The plane will then take off. For Secret and 00 Agent levels you may need to knock out the firing bunkers first or they`ll shoot the plane down.

Runway: Secret Agent

Repeat steps from Agent Level, but now you must take out the two missle batteries

Objective #1–Find the plane`s ignition key
Objective #2–Eliminate missle battery
Objective #3– Escape in plane

Runway: `00` Agent Level

Repeat previous steps, but now you must eliminate the three firing trenches.

Objective #1–Find the plane`s ignition key
Objective #2– Destroy the heavy guns
Objective #3–Eliminate missle battery
Objective #4– Escape in plane

Goldeneye Mission #2

Mission #2 begins in Severnaya. The Severnaya level is divided into two subsections: Surface and Bunker.

Surface: Agent Level

Objective #1– Power down the communications dish
Objective#2- Enter the base via the ventilation tower

Surface: Secret Agent and 00 Agent

Objective #1– Power down the communications dish
Objective#2 – Obtain the safe key
Objective#3 – Steal the building plans
Objective#4 – Enter the base via the ventilation tower

Bunker: Agent Level

Objective 1 — Copy Goldeneye key; leave the original
Objective #2 — Photograph main video screen

Bunker: Secret Agent

Objective#1 Disrupt all surveillance equipment
Objective#2 Copy Goldeneye key; leave original
Objective#3 Photograph main video screen

Bunker: `00` Agent

Objective#1 Disrupt all surveillance equipment
Objective#2 Copy Goldeneye key and leave original
Objective#3 Get personnel to activate the computer
Objective#4 Download data from the computer
Objective#5 Photograph main video screen

Goldeneye Mission #3

Mission #3 takes place in Kirghizstan at a missle launch silo.

Silo: Agent Level

Objective #1 – Photograph the satellite
Objective #2 – Minimize Scientist Casualties

Silo: Secret Agent Level

Objective #1 – Photograph the satellite
Objective #2 – Retreive Telemetric Data
Objective #3 – Retreive Satellite Circuitry
Objective #4 – Minimize Scientist Casualties

Silo: `00` Agent

Objective #1–Plant bombs in fuel room
Objective #2–Photopgraph satellite
Objective #3–Obtain telemetric data
Objective #4–Retrieve satellite circuitry
Objective #5- Minimize Scientist Casulties

From the start, bear off to your left. Open door. Take out guard. Grab weapon. Follow the path up the stairs to the first labaratory. You`ll be met with heavy resistance along the way. Once inside Lab #1 get a keycard from one of the scientists to go to the next level of the silo. They`ll drop one in fear of being shot. Also, in the far left hand corner are two circuit boards. Pick them up.

With keycard in hand, go up the stairs and open the door. At interesection turn right and open door. You`re now in the missle silo.Take out guards and open door. Follow path up to the second laboratory. In the laboratory you`ll find body armor in the far left corner. Grab it. Also get a keycard from one of the scientists to get through the door and on to the next corridor.

At intersection hang right. Cross gangway, and proceed into labarotory. You`ll get yet another key card here, but peek around for a scientist hiding in a corner. He`s got a DAT that will prove vital for missions other than AGENT level.

Repeat the previous movements. At lab 4 you`ll find the Goldeneye satellite suspended in a blue harness. Pull out your camera and photograh it. Move up the stairs to the door. Open it. Ourumov will be with guards in the hallway. You can`t kill Orumov at this stage of the game, but you can shoot his briefcase away from him which may prove useful on missions of more dangerous levels.

At the intersection, turn left. Orumov should`ve fled that way. At Lab #5 all you need to do is manuever around the computers. In a side passage there will be an elevator. Get to it. That`s your escape route from this mission.

Goldeneye007 Mission #4

Mission #4 takes place in Monte Carlo aboard the LaFayette Frigate.

Frigate: Agent Level

Objective #1 – Rescue Hostages
Objective #2 – Plant tracking device on helicopter

Frigate: Secret and 00 Agent

Objective #1 Resuce the Hostages Objective #2 Disarm the bridge bomb Disarm the engine room bomb Plant the tracking device on the helicopter

Miscellaneous Tips

Learn to differentiate between a hostage and a captor. If you kill a hostage your mission is a failure. If you allow too many hostages to be killed by the guards your mission could also be a failure. When you see a gaurd aiming at a hostage you must act quickly, decisively and with good aim. These guards will shoot hostages so act fast!

You`ll automatically be armed with a tracking device on this mission. The Pirate Helicopter is on the bow of the ship. Come up close to it, choose the tracking device from the menu found in your laser watch, and plant it on the helicopter. Your mission will be a success when you`ve rescued at least one hostage and gotten back on the boat you got out of.

Goldeneye007 Mission #5

Mission #5 takes you back to Severnaya. This mission is again divided into two subsections: Bunker and Surface.

Surface: Agent Level

Objective #1–Break bunker communications link
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Surface: Secret Agent

Objective #1 – Break bunker communications link
Objective #2 – Disable support helicopter
Objective #3 – Gain entry into the bunker

Surface: 00 Agent

Objective #1 – Disrupt all surveillance equipment
Objective #2 – Break bunker communications link
Objective #3 – Disable support helicopter
Objective #4 – Gain entry into the bunker

How do you disrupt the surveillance equipment? Shoot the cameras! It`ll help cut down on the amount of guards that are able to find you.

How do you break the communications link? Go into the satelite dish control center (but do this only after you`ve gotten a security key card off a soldier), shoot up the equipment and leave. Sounds easy enough? Wrong. If you don`t shoot the computer and radio console before it comes on then it means you`ve been spotted and at that point, no matter how much you shoot the console to pieces, you will not be able to break the link.

Disable the helicopter? There`ll be a helicopter ready to take off. Pick a timed mine and latch it onto the helicopter, then run for cover into the bunker.Once inside the bunker you will be put in a jail cell next to Natalya.

Bunker: Agent Level

Objective #1 – Get CCTV Tape
Objective #2 – Escape with Natalya

Bunker: Secret Agent Level

Objective #1 – Compare Staff/Casualty List
Objective #2 – Recover the CCTV Tape
Objective #3 – Disable security cameras
Objective #4 – Escape with Natalya

Bunker: 00 Agent Level

Objective #1 Compare Staff/Casualty List Objective #2 – Recover the CCTV Tape Objective #3 – Disable Security Cameras Objective #4 – Recover the Goldeneye Operations Manual Objective #5 – Escape With Natalya

In your jail cell…go over and talk to Natalya. Then call the guard over to your cell. Pick your magetic watch from the menu. It`ll stealthily pull away the jail cell key from his body. Open your cell, but before you do, get yourself ready for hand to hand combat. You have no gun and the guard does. So, after opening the jail cell the guard will fire upon you. Run towards him and karate chop him. Grab his gun. Leave Natalya in the cell until you accomplish getting the CCTV tapes. She`ll just get in the way and get shot to death and then you`ll fail the mission.

Once you`ve busted Natalya out (with the key to her cell, not yours) your escape route should take you back to the Operations Center where they activate the Goldeneye. Natalya, who should be right behind you, will make a beeline for the computer console. Don`t bother trying to stop her. Why? Two reasons. The game designers programmed the scenario to go this way and also she`s a woman and is going to do whatever she wants anyway. Natalya will head over to the console and realize Ourumov activated the Goldeneye to fire upon Severnaya in 1 minute. You both have to escape. Stay in front of or behind Natalya depending upon where the shots are coming from. You`ve got body armor and she doesn`t, so you`ll need to provide cover for her. Open the glass doors, head down the corridor and up the stairs out into the night.

Goldeneye007 Mission #6

Mission #6 takes you to St. Petersburg. This misison is divided into five subsections. They are Statue Park, Military Archives, Streets, Depot, and Train.

Statue Park: Agent, Secret and 00 Agent Levels

Objective #1 – Contact Valentin
Objective #2 – Confront and unmask Janus
Objective #3 – Locate the Pirate Helicopter
Objective #4 – Resuce Natalya
Objective #5 – Locate Flight Recoder

Statue Park is very disorienting. Sort of moody or spooky and a virtual maze to go through. But here goes:

Valentine will be hiding inside of an opened, reddish colored box car. He`ll tell you where to meet Janus. Janus won`t meet you there until you`ve spoken with Valentine.

Use Lenin`s statue for cover, but you`ll have to drop your weapon, or else Janus won`t reveal his true identity to you. Once he has, then you can take up a defensive stance.

The helicopter is back at the park gates. You`ll need to memorize your route in order to get back to the helicopter in under 3 minutes(that`s when the helicopter is set to detonate).

A proximity mine is attached to the helicopter, so even if you make it to the helicopter with time to spare, the countdown clock will automatically reset to 15 seconds. Wake up Natalya and hide behind a statue.

After the helicopter explodes, you`ll need to get the flight recording data. The explosion will have thrown the data box (orange, with handles) clear away from the helicopter and somewhere at the bottom of the hill. Check around statues and poles. It`s there.

Once you`ve gotten the box, head back up to the gates to get Natalya. She will be held at gunpoint. DO NOT SHOOT! These are Mishkin`s guards who just want to talk to you. Lower your weapon and walk through the park gates. Mission Accomplished!

Military Archives: Agent Level

Objective #1–Escape from Interrogation room
Objective #2–Find Natalya
Objective #3–Escape with Natalya

Military Archives: Secret and 00 Agent Level

Objective #1–Escape from Interrogation room
Objective #2–Find Natalya
Objective #3–Recover the Helicopter Flight Recorder Data
Objective #4–Escape With Natalya

Unlike the movie, the two guards monitoring you in the interrogation room are not friendly, nor aligned with Mishkin. So, grab the weapon, dispatch the guards, and TRY to escape.

There will be a ton of guards in this corridor on you like fireflies. Better be prepared for a fight. In the room directly across the hall is some body armor. Get in there and grab it!

During several run throughs of this mission, i`ve run to the end of the corridor and hid under the stairwell. From that vantage point you can get guards coming down the stairs, plus use them to protect yourself from other guards at the far end of the hall from where you`ve just come. In a last ditch emergency only would I suggest hiding underneath the stairs. It seems to get the game in a rut, and a non stop continous line of soldiers run down it trying to kill you.
Natalya is in a room, behind an iron door, being held hostage. She`s at gunpoint, so you`ll need to get her guard first.

Once you`ve taken care of the guards, you and Natalya can shoot out the windows and jump to safety

Before leaving the archives you can find Mishkin and talk to him but it`s not necessary to accomplish this (Agent) mission.

Streets: Agent Level

Objective #1–Pursue Ourumov and Natalya
Objective #2–Minimize Civilian Casualties

Streets: Secret and 00 Agent

Objective #1 – Contact Valentin
Objective #2 – Pursue Ourumov and Natalya
Objective #3 – Minimize Civilian Casualties

After taking out several guards, you may want to get into the tank. You`ll have under 5 minutes to locate Ourumov and Natalya.

The path you`ll need to take is complicated, but here goes. Once onto the street, turn right. Keep following the streets. Make a left at the first street where you have a left hand turn option. Follow that path and turn right when you come to your first right hand turn option. At your very next first right hand turn option you`ll come across the train depot. Drive to the end. Mission Accomplished!

If for some reason you get a late start and lose large amounts of time…. Valentine is hiding in a building. Get out of the tank (or drive in the alleys for the more adventurous) and pull up to a building that looks like a theater. Valentine is inside and will call his people to delay Ourumov. That will reset your game time back to 5 more minutes.

Where exactly is Valentine located? Well, if you are coming just out of the archives building and onto the street, hang left and run (or drive) in between the buildings. He`ll be about a quarter mile down on the left.

Try not to run over civilians or land mines (the blue discs on the ground) The noise that sounds like Roman Candles going off are surface to air missles being aimed at the tank. Too many direct hits and your dead.

Depot: Agent Level

Objective #1 – Locate Trevelyan`s Train

Depot: Secret Agent Level

Objective #1 – Destroy the Computer Network
Objective #2 – Obtain the Safe Key
Objective #3 – Recover the Helicopter Blueprints
Objective #4 – Locate Trevelyan`s train

Depot: 00 Agent Level

Objective #1 – Destroy the Illegal Arms Cache
Objective #2 – Destroy the Computer Network
Objective #3 – Obtain the Safe Key
Objective #4 – Recover the Helicopter Blueprints
Objective #5 – Locate Trevelyan`s train

For 00 Agents and the Truly Daring: You`ve tracked down the Janus Base, including Natalya and Ourumov. They, plus Alec and Onatopp have boarded a train somewhere around the disused depot.

You`ll have five things to do in 00 Agent Difficulty. Destroy Illegal Arms Cache, Destroy Janus Computer Network, Find Safe Key, Recover Helicopter Blueprints, and Find Trevelyan`s Train. No problem; it`ll just give you more time to listen to this level`s music!

First, after eliminating the Janus Marines in the first compartment, leave by way of the gates and turn right. Keep going until you get to the second supply warehouse. In here is the Arms Cache (Did I mention it`s illegal?) Eliminate any lingering Marines inside and pick up the Rocket Launcher w/ Three Rockets. Walk back to a safe distance and blow up the brown ammo boxes with your D5K Deutsche. Remember to blow up ALL of the boxes or you won`t complete the mission.

Objective A: Complete.

Oh, by the way, don`t bother picking up the KF7 Soviets on the other three tables, okay? They don`t have any bullets in them. Open the door and be prepared to shoot. Janus Marines know your whereabouts, and will be waiting right at the door. After eliminating everyone in the vicinity, turn left and go straight to the last supply warehouse. Inside, Janus`s Computer Network is hacking from MI6 and will know all of their weaponry. Kill the Marines, then use your Rocket Launcher to destroy the turret gun. Then blow up the computer screen with the world map on it, and then the two Mainframes.

Objective B: Complete.

Then walk over to one of the computer desks and pick up the Safe Key.

Objective C: Complete.

Run back to where you found the Arms Cache, but this time, turn left. Enter the large empty building and go upstairs. Instead of entering the nearest door, turn left from it and open the safe. Turns out Janus is planning to build a bigger and better Pirate Helicopter. Grab the Blueprints for it.

Objective D: Complete.

Now enter the door, go down the stairs and open the door to reveal Trevelyan`s Covert Missile Train. It won`t leave without you.

Objective E: Complete.

Kill the guards inside and walk into the train. Now straighten your tie, loosen your cuffs, and you`re on your way!

Train: Agent Level

Objective #1–Disable the brake units
Objective #2–Rescue Natalya
Objective #3–Escape from the train

Train: Secret Agent

Objective #1 – Destroy the brake units
Objective #2 – Resuce Natalya
Objective #3 – Locate Janus`s secret base
Objective #4 – Escape to safety

Train: 00 Agent Level

Objective #1 Destroy the brake units
Objective #2 – Rescue Natalya
Objective #3 – Locate Janus`s secret base
Objective #4 – Crack Boris`s password
Objective #5 – Escape to safety

Each of the 6 train cars has a handbrake unit. You must destroy all 6 units in order to stop the train.

Natalya will be held at gunpoint by Ourumov. When Ourumov warns you to stop moving, STOP MOVING. Take aim at him and fire. Then fire at Xenia. If you hit her, you`ll gain extra time in escaping from the train. And you`ll need every second you can get.

Natalya will crack Boris` passwords. You just concentrate on opening that white square hatch in the corner. It`s locked down tight by nearly a dozen hinges. Use your laser wrist watch to burn off the hinges. Wait for Natalya to say she has Boris` password and then make a run for it!

Goldeneye007 Mission #7

Jungle: Agent Level

Objective #1 – Destroy the Drone Guns
Objective #2 – Eliminate Xenia
Objective #3 – Escort Natalya to Janus Base

Jungle: Secret and 00 Agent

Objective #1 – Destroy the Drone Guns
Objective #2 – Eliminate Xenia
Objective #3 – Blow up Ammo Dump
Objective #4 – Escort Natalya to Janus Base

There are multiple drone guns you must destroy. Run for cover once you hear incessant firing and look for where it is being fired from. Shoot all drone guns to complete Objective A.

The Janus Syndicate has a dangerous Assault Rifle– It would be perfect to use. Loud, but effective. Halfway across the bridge, Xenia Onatopp will call out to you. She hides behind a tree and will uncover herself. Use your automatic to fire on her, until she is fallen dead. That will complete Objective B.

Xenia is a devastating charcter. Even more deadly than in the film, and she`s virtually impossible to take on straight away. But Xenia has one weakness that can be exploited to your advantage: she won`t shoot diagonally across the bridge. Stand at the end of bridge and wait for Xenia to appear. Move to the left or right of the bridge and use the AR33 as Xenia tries to cross. She won`t return fire from the bridge unless you stand directly in front of her.

If your can kill her before she crosses over to your side, you can pick up her grendade launcher. Otherwise, you may have to get creative with your remote mines to destroy her. On Secret Agent level i`ve placed a remote mine at the end of the bridge, then ran backwards. I detonate the mine right as she crosses over it. That may help weaken her some. She`ll still survive it. From there you need to use the AR33 to keep firing away at her. I`ve found it effective to hide behind trees and let them take the full brunt of her assault. With a few shots from Natalya, Xenia usually goes down.

As soon as you cross the bridge, directly on your left there will be a drone gun hiding behind a tree. Take it out. Move forward and then on your right will be the cove where the ammo dump is. There is a drone gun inside the cove deeply hidden in the darkest parts of the cove. If you have your rocket launcher with you it may be wise to fire off as many rounds as possible here to help clear out any obstacles.

Walk up the pathway but be careful. On SECRET AGENT level there are two guards at the top. There`s also a step ladder. Climb it, but just as you reach the top, peek over. Don`t fully expose your presence. There`s a drone gun aimed right at you (on SECRET AGENT level) and another one behind and to the right of this one (on AGENT level). Also on SECRET AGENT level, there will be rectangular shaped boxes lying on the ground in the same area as the two drone guns. Destroy these boxes to complete objective C (on AGENT level). Finally, to complete the mission, run to the end of the jungle and enter the elevator.

Control Center: Agent, Secret and 00 Agent Levels

On SECRET AGENT level secure the area by shooting all the guards when out of the elevator. There will be 6 guards outside of the elevator, plus 3 drone guns suspended from the ceiling in hard to see areas. Once you take care of them, go back to the elevator and get Natalya. She won`t leave until you have secured the area.

Natalya will open a security blast door, so follow her orders and get to the control center of the base. She`ll stay behind. Natalya can only open one blast door. The rest will open only after you have completed certain tasks.

On the way, multiple guards will hide behind boxes, holding hand grenades. Defeat them and take the grenades. When you go through the security door Natalya has opened for you, there will be a long hall with a box of remote mines at the end. You`ll need them, and to get them you`ll have to take on a half dozen or more guards.

Boris will be there and try to shoot you, but he isn`t skilled at firearms and will drop the gun. Drop your guard and he will run away. Chase him and he`ll uncover body armor for you. Don`t kill him, or Natalya will refuse to help you.

There will be 6 armored mainframes you`ll need to destroy. Only 5 of them can be destroyed before Natalya comes back into play. Two are on the middle floor and two are on the bottom floor. One is behind the only security door that you`ll be able to access. Watch out! There are drone guns suspended from the ceiling! Mainframe number 5 is inside this room.

My next suggestion would be to prepare yourself for Natalya`s arrival. This part of the game is one of THE HARDEST stages you`re likely to encounter. You see, Natalya is the only one capable of destroying the Goldeneye, and she`ll be on the computer the whole time.

Guards will come from all angles to shoot her, so your best bet is to prepare the area to maximize every angle to your advantage. Blow up all the legs from underneath the computer tables except for the front/center computer console. This is where Natalya will work, and it will give you a clearer shot as all the guards start pouring in to kill you. Once you`ve got the computer area ready, go up the right hand staircase( if you are looking at the giant video screen) and open the security door. Natalya will exclaim: James, i`m coming!

Find where Natalya is and she will automatically open the door. She will make sure the GoldenEye is realigned to burn up in Earth`s atmosphere. She will activate the security systems. Protect her from any guards until she cracks the GoldenEye`s code and leaves. This completes Objectives A and B. Once she has realigned the satellite, she`ll take off, unharmed, and you`ll have to blow up the last mainframe. It`s on the bottom floor, behind a door previously inaccessible. Take your grenades or remote mines to blow up the Mainframes. This completes Objective C.

Leave by going through one of the blast doors and go across the room. Once Trevelyan says, “Too Slow, 007!”, go back to the other end of the room and escape through the elevator.

Water Caverns: Agent Level

Objective #1 – Minimize Scientist Casualties

Water Caverns: Secret Agent

Objective #1 – Destroy the Inlet Pump Controls
Objective #2 – Destroy the Outlet Pump Controls
Objective #3 – Destroy the Master Control Console
Objective #4 – Minimize Scientist Casualties

Water Caverns: `00` Agent

Objective #1 – Destroy the Inlet Pump Controls
Objective #2 – Destroy the Outlet Pump Controls
Objective #3 – Destroy the Master Conrol Console
Objective #4 – Use the radio to contact Jack Wade
Objective #5 – Minimize Scientist Casualties

Antenna Cradle: Agent, Secret, and 00 Agent Levels

Objective #1 – Destroy the Control Console
Objective #2 – Settle the score with Trevelyan

Immediately beginning this phase, there is some body armor directly behind you. Grab it! Once you reach the top of the cradle, Alec will activate the Goldeneye to go off in 3 minutes. The computer console is located inside one of two sheds. It`s protected by two drone guns suspended from the ceiling. Knockout the drone guns and destroy the computer console. Objective A completed.

There is body armor on the floor of the other shed. Grab it!

Only shots fired at close range will affect Trevelyan. They won`t kill him, but it will take several attempts at this before Trevelyan finally initiates the final part of the game: the ladder.

He`ll drop down several hundred feet while hanging onto the ladder. Follow him. But you better have your guns ready, because you`ll have only one chance to pick him off on the antenna or he`ll blow you off.

Goldeneye007 Aztec Mission (Bonus)

This secret mission opens up after beating all regular GoldenEye levels on Secret Agent Difficulty.The Drax Corperation is still operating, and they`ve got the best of the Moonraker Elite on this one– they`re armed with AR33s and they`re not afraid to use them.

Plus the best weapon, second only to the Golden Gun,is available in this mission. The Moonraker Laser can kill a regular trooper in one or two shots. You`re great with them, but the Elite are extremely deadly.

As soon as eliminating the Elite in the first two rooms, go across the stone board on the large hole and open up the wall on the other side. Eliminate the troops in the computer room and go into the mainframe by firing a few shots into it to attract attention.

Destroy the computer on the left in the room under the NASA Shuttle and run into the grating. Destroy the turrets on either side and watch out for the Moonraker Elite. Turn right to find some body armor.

Go to the left and enter the shuttle room, destroy the turrets, and defeat the Moonraker Elite. Go up the ladder and activate the computer to close the exhaust bay. Go down the ladder, and into the grating on the opposite side of the room.

Go down the stairs and you`ll find your good pal Jaws. Shoot him once with the laser and back into the shadows you go. As soon as he comes to get you, get close and start firing. His arms are too long, so it`ll be easier that way.

After eliminating Jaws, a silent alarm is activated and multiple guards with lasers will come after you. Grab the Smart Card from Jaws and run back to the computer room and place the Guidance Data Floppy Disk in the disk compartment.

Objective A: Complete.

Grab the Launch Protocol DAT from the computer desk and run back to the shuttle room. Go up the ladder, activate the computer to open the exhaust bay, and run across the room to the mainframe. Put in the DAT and run into a grating. The shuttle will blast off in thirty seconds. Guards will be a lot more abundant now, and be aware you still can die during this period, so be careful and fast.

There is no exit to this mission, but you will complete and exit the mission once the shuttle timer reaches zero.

Objective B: Complete.

Goldeneye007 Cheats

Cradle level with Gameshark: Turn on the code “Have all objectives done.” Also, turn on slow motion. Invisibility helps a lot, too. What you do is go to the control console in the room and destroy it. After you are done with that, you follow Trevelyan down the ramp and kill him. If he won`t die, the “All Weapons” Cheat will help. After you have successfully killed him, meet where the helicopter would pick you up. What should happen is Bond will be walking in slow motion to the helicopter and the helicopter should take off without him and you should still beat the level —-sent in by ???

Invisible mines: When you find an ammo crate, throw a mine on it. After you have completed that, get the crate(you won`t be getting the mine).Now, look around and see if you can find it. If you did everything right, the mine shoud appear to not be there. Just step back,and let her blow!

Flying mines: Throw a mine on a window. Then shoot the window out. The mine should not blow up, and should be floating in the air. Step back and blow it up!

Take a gun, find a scientist, shoot him in the leg twice, he pulls out a gun kill him take his gun, which is a DD4D and repeat with another scientist, if the second one is not dead, he takes out grenades. Of course this only works in Secret agent or 00 agent.–sent in by MadCat. Thanks.

If you beat the Aztec Temple on 00 agent and have completed all others on 00 agent, You go to the Egyptian Temple ,Home of the Golden Gun and of Baron Scaramanga!! He has 3 lives and ends up in 3 differents spots! —sent in by Roxanne Mundt.

If you have a gun that youcan hold 2 of, switch weapons superfast then fire. If it fires while you are switching, the weapons will lock, giving you a different weapon in each hand!—sent in Roxanne Mundt.

if you`re in Multiplayer, shoot ammo boxes (not explosives in boxes) in may split into two!—sent in by Roxanne Mundt.

2x weapon code: To do it, you`ll have to have two sets of double weapons such as two Automatic Shotguns and two Sniper Rifles.This is a difficult trick to perform, so if you cant git it to work the first time, try it again and make some subtle changes to your timing. First, activate the second set of weapons you`d like to have and then press the A button. But beforethe gun rotates away press the Z trigger twice then release the A button but as soon and again AS SOON as you take your finger off the A buttn tap it again and then press the Z trigger until both weapons lock. If your timing is perfect you should have twop different sets of weapons.—sent in by Kid Comet!

Facility: Invincibility: Skip the intro movies and run straight for the hole in the ventilation system. As you are falling, open the door, and run out of the bathroom. Run straight down the stairs, strafing around the boxes on the left and right into the room below. Kill the guard with the keycard as soon as you can, making sure not to put a bullet in the wall. Otherwise, guards from the bathroom will run downstairs to kill you. After getting the keycard, run straight into the room with the security door switch, ignoring the guards inside completely. When you get to the small room with the lockers and two guards, ignore them and get out your mines. Open the door leading to the hall with three guards and throw a mine. While the mine is in mid-air and close to them, press A, B, and R at the same time to detonate the mine. Run into the room with the intersection, and take a left down that hall. Kill the guard in the corner, pull out your KF7 Soviet, and shoot the glass near the door. This will alert a guard on the other side. He will open the door. Cycle backwards (A and Z) with your weapons to the silenced PP7 and shoot the guard while he opens the door. Run upstairs into the lab, killing all but the scientists with your PP7. If you don`t find Dr. Doak, you have to start the level over again. If he is there (he can be in one of two glass rooms, or in the hall), the minute you get the decoder run straight for the decoder door. When you meet Trevelyan, start setting mines on the floor inbetween four gas tanks until you run out of mines. You need to lure Trevelyan away from the gas tanks before you detonate them, otherwise. . . well, you know. Start backing up to the conveyor belt exit, and when objective C is complete, blow the mines and bolt out.

Facility: Another Point of View

1. You will Start off in the vent. Take your first left and then a right to fall into the bathroom. open the stall door as you fall and ignore the gaurds completely.

2. (Be sure that as you leave the bathroom you have your mines equiped). Run out of the bathroom and down the stairway.

3. When you get to the bottom of the stairway look/aim downward and throw a mine. (Don`t throw the mine to close to the computer room door or the remote door opener will blow up). If the mine skips make sure that it is not to close too the computer room door. Take your time to ensure that the mine lands safely, but try not to get shot.

4. At the bottom of the stairs after dropping the mine, turn around to your left and go into the door under the stairway. At the same time you should be switching to PP7 silenced or if you find it easier you may use “unarmed”. (Note: You will find it useful in this level to change weapons by using your “change weopon” & “fire button” to cycle through your weopons backwards). After Entering the door kill the guard (preferably before he shoots) and take his keycard and gun.

5. For best results, wait a few seconds and then (with your detonator) blow up the mine killing all gaurds in the computer room and maybe one in the hall. Switch to your silenced PP7.

6. Run back out into the hall and then into the computer room (the door may or may not be open). Assuming that the computer is still working tag it and run back out into the hall. (Note: you may also find it nessecary to pick up droped ammo) Turn left and shoot any guards in the way as you run down the hall (try to kill but don`t worry if you just injure). Turn left as soon as you can and enter then immediatly exit the room with the remote door. Pass the locker room ignoring the guards and at the same time switch to your KF7 Soviet.

7. This next room is likely to be a drain for your health. Try to stand in the doorway and kill the gaurds as quickly as possible (this is a skill that good players/00Agents aquire). You may run in after killing one or two and take out the remaining opposition. Run to the next door and, to preserve health, instead of opening the door when it is right in front of you, turn to the right or left and tag it there.

8. Inside you should do the same thing to avoid being shot (get to one side of the room). Run out and turn left shooting the guards in your area (if the place is allready flooded with guards try your best to avoid the ones behind you). The noise of the KF7 Soviet should alert the guard on the other side of the security door and convince him to open it for you.

9. Once the door is opened, kill the guard and run into the lab area ignoring the gaurd in front of you. Turn to your right and run up the stairs (positioning this may be difficult). Kill the gaurds at the top as you make your way through the hall. (Long distance shooting may be nessecary to take out far away gaurds). After turning right from the long stretch of hallway, you should be able to see the glass windows of the laboratory.

10. Continue down the hall until you get to the area with two gaurds behind a pilar. Turn right when you get there and look for Doctor Doak. Should he not be there, quickly check the glassed in laboratories for him (you may not survive this task unless it is done quickly and your health is OK). If he is not in any of them your luck has run out and you must restart and try again. If you find Doctor Doak immediatly run up and talk to him. As soon as you say “Time to leave Doctor Doak”, run back to the hall (if you are not already there), and continue along (a left turn from where you originally came from). There will be a few guards in your way and it will be very important to kill them. Your health may be low (mine was). When you get to the bottling room door press “start” and equip your door decoder. Use it by pressing “Z” (Solitare).

11. Now the real pressure begins. As soon as the door is open, go down the stairs and over to the tanks. Begin talking to Alec Trevelyen. There are 10 tanks you must destroy, but only four mines. Place mines on the floor so that they land between four tanks. Then quickly run away from the tanks and try to avoid gunfire if it is there. You should run towards the conveyor belt exit which will be ahead at your right. Wait until Alec says “For England James” and make sure that he is far enough away from the tanks so that the explosions won`t kill him. Don`t worry, you should still have enough time. As soon as he is out of the way, Blow up the tanks with your detonator completing the objective and then run out of the facility on the conveyor belt.

Archives: Invisibility: When the level begins, slap the guard with the key and run out of the room before the other guy gets a chance to shoot at you. Remember that you should NEVER fire any weapon on this level. Run out of the interrogation room straight into the large room with two guards. Ignore them and run through the room and upstairs. When you open the door, chances are you will see a guard with twin Klobbs at the end of the hall. If you don`t run down the left hall fast enough, the bullets will knock you back and put your chances of getting invisibility in jeopardy. Ignore the guy with the soviet and run out of the door at the end of the hall. Take a left through the double doors, and find Natalya. Simply open the door, and when she screams “James!” turn around and run out of the double doors you came in by. Take a left down the straightaway to the stairs. Don`t worry if you get hit by bullets–they propell you forward faster more than they do damage. Also, don`t worry if you can`t see Natalya. When you get down the stairs, go right and into a room with bookshelves. The second you enter the room, run left. You should see another door in front of you. Take it, and then go left into the room with Dimitri Mishkin. Wait close to the door, and let him walk to you. While he`s talking, walk to the safe. You should walk to the closest left corner, so when he gives you the key you can open the safe and take the box even before the door opens completely. After taking the box, go right from the safe. The door there will put you into a short hall; pull out your DD4D and open the door at the end of the hall. It will put you into a room with windows and books–blow the windows and run outside. Both of these cheats take several tries, so don`t get discouraged if you don`t make it the first few times.

Disappearing Mines In Multiplayer select remote mines ane when you get them keep piling on top of each other. After about 30 mines they will start to disappear.

The Golden Gun and Baron Samedi in Egypt For the true 00 agents who were able to acquire Egyptian, but can`t seem to reach the Golden Gun, here`s how to get it. Make your way to the Golden Gun room to the right of where you start. When you step on the first tile beyond that narrow hallway, don`t take another step. The entire room is pressure sensitive, save for a few tiles that let you reach the gun safely. From where that tile is, take this path: left 2, forward 2, right 3, forward 2, left 1, forward 1, left 1, forward 2, right 1. This pattern should place you directly in front of the Golden Gun and its box of gold bullets. Take this and start using it immediately–you can kill everyone in one shot! Exit the room via the left exit (it has the same silver square as the door you came in) and pick up the body armor, and then continue out of that hall. You should drop down into a huge room. Run straight out until you see (and hear) Baron Samedi. Shoot him once (that`s all it should take, with the Golden Gun) and then go back to the room you started in. Baron has reappeared, and is back for more. Kill him this time, and the lights go out (not that you can avoid this). Now, run back to where Samedi was in the beginning. Check for any discoloration along the walls (you might want to try this before the lights go out), and try to open it like you would a door. The panel slides aside, allowing access to a long hall. There are several holes on the right side of the hall–they are there so drone guns have an open shot at you. Ignore them (not doing so will cost you time and energy) and take a left at the end of a hall. You should see a room with a large black pillar in the middle. Behind it is a stronger Samedi. Kill him and you`ve won. Also, don`t be afraid of getting the all guns cheat–it`s the easiest one to get in the entire game (and be sure to watch the entire ending “movie” for a disturbing clip. . .)—sent in by BrandonBond

20 SECOND TRICK: On the train in 00 agent, you have only 6 seconds after breaking Boris` password to get out with Nataylia alive. To change it to 20 sec, line up Ouromov`s head with Xenia. After shooting Ouromov in the head immediately shoot and kill Xenia. If you did it right you will now have 20 extra seconds, but she`ll (Xenia) appear in Cuba. But if you`re like me and want a challenge and make the make the game look like the movie you`ll try it without this Trick.

AZTEC STAGE: In the Aztec stage go to the second room where there is one man in a hall, one on each side of him and three in the back behind crates. Kill the guy in the hall and the two next to him. Then run out of the hall and directely to the left or right. Go up the little stairs to the platform and stop. The three guys left will aim but wont shoot at you. You can pivot around but don`t move or they will shoot. Then just kill them with your pistol to save ammo and be on your way. Sent in by — Travis Bowers

Rigging the World
In multiplayer you can rig all the devices including guns and ammo. This can only be used with mines but is best used with proximity mines. Pick up a gun or ammo or mines. Remember where it was. Throw a mine on the ammo box or gun. If using proximity mines when the ammo or gun reappears your enemy will see it but hopefully not the mine and get blown to smithereens. This also works on Body Armor. And it blows up the body armor so the enemy or you can`t pick it up for a couple of minutes. –DGGCruz@aol.com

Shoot Tank Shells From Your Forehead
This is a pretty cool glitch that works only in the tank levels (Streets or Runway). You also need to switch the infinite ammo code on. Go to the tank and climb on top. Switch your weapon to the one immediately before the tank shells. Then, while switching to the tank shells, jump off the tank. If you did it right, Bond`s weapon will still be switched to tank shells you`re ready to fire some “big ones” from your forehead.–DGGCruz@aol.com

Shortcut To Invisibility in Archives
When you start out go over to the guy with the key and slap him. Get the key and leave before the other person gets a chance to shoot you. When you open the door take a right. you will see a person standing their, run right past him and go up the steps. You will see a person with two klobbs, ignore him and turn all the way around and go straight. Take a right and go straight and the person standing their. Go through the door and go left through the double doors. Enter and go to the room where Natalya is. Just simply open the door and then open the door to the left of you . Go in to the room and go down the stairs. Ignore the person at the bottom of the stairs. Go straight to the double doors, open them. Go around the bookshelves and go right. Go straight and you will see a door. Go through it and then go left through the other door. Then you should be in the room with Mishkin. Wait till he gives you the key then get the helicopter recorder. Go out the opposite door you came (right behind the safe) then follow that hallway till you get to the door. Open it and pull out your DD44 Dostov and shoot the glass and get out. (hint: dont stop to shoot anyone and never shoot your gun until you get to the window!) —-By: Morgan of Seattle!

Mission 6: The Interrogation Room.
Don`t take the gun. Instead walk over to the first soldier and stand right next to him. He won`t do anything to you at first. Then whack him with your hand, one hit and he will be dead. Then immediately run over to the other soldier. You may need to crouch down to hit him as sometimes he crouches down. Whack him about three times to kill him. Now you have their guns. You can grab the one on the table if you want it. The advantage to doing this rather than grabbing the gun on the table immeadiately is that it will not alert anyone out in the hallway. You can then just walk right out and through the second door to get the armor. If you shoot the guards with the gun on the table you will get into a huge gun fight with the soldiers trying to come into the room. ——Mr. Camaro

More Archives suggestions
I have passed Goldeneye, needless to say my favorite game, and I just wanted to help some people out on an especially difficult level, the Military Archives on 00 Agent. I have found that the easiset and fastest way to beat the mission is to not shoot your gun at anyone at all. This stops the guards and infinite numbers of soldiers from coming as the shooting of the bad guys is for some reason not heard. This may seem a stupid idea, playing the level without any weapon, but it works, all you need is a bit of patience. When you meet a soldier two chops with your hand will usually kill him. This trick can also be used to get the invisibility cheat, you only need to chop the guard right in front of you to get the key, then you must rush out the door, let Natalya see you, talk to Mishkin, who is agonizingly slow, get the flight recorder, pull out any gun you have and shoot the window—-Tomas R.

This is a code I learned from a friend, so I can`t take all the credit. On multiplayer mode, select the bunker level (only for three players) and remote mines as your weapon. Get some mines and head for the large room with the T.V. screens hanging off the ceiling. Place a mine on each T.V. hanging down and detonate them all at once. Toss another mine out in the open. If done correctly, all the mines for the rest of the game will float in the air! This is a great trick to pull on the other players.

66 Characters in Multi-Player
This will double the amount of characters to choose from in Multiplayer mode.

Hold the L and R buttons and press C-Left
Hold the L button and press C-Up
Hold the L and R buttons and press “left” on the D pad
Hold the L button and press “right” on the D pad
Hold the R button and press “down” on the D pad
Hold the L and R buttons and press C-Left
Hold the L button and press C-Up
Hold the Land R buttons and press “right” on the D-pad
Hold the L and R button and press C-Down
Hold the L button and press “down” on the D pad.

Fall Brings New Bond Playthings

Now that the days are getting shorter, the nights longer and the temperatures cooler, Bond fans need new playthings to keep them occupied. October finds Johnny Lightning releasing Wave 2 of their signature James Bond series of racing cars while MGM gives us the final wave of Special Edition James Bond DVDs.

The new series of Johnny Lightning cars include the Corvette from A VIEW TO A KILL, the 1957 Chevy Convertible from DR.NO, the Aston-Martin from GOLDFINGER, the Ford-Mustang from THUNDERBALL and both BMWs from GOLDENEYE and THE WORLD IS NOT ENOUGH. www.fullgrid.com is just one on-line outlet that is selling the JL cars.

Meanwhile…the Special Edition DVD of THE LIVING DAYLIGHTS answers one lingering question: Who was the third solid contender for the role of James Bond in 1986? Michael Wilson mentioned in several interviews at the time that they had narrowed down the list to three: Brosnan and Dalton would seem obvious, so who was the other pick? Wilson refused to elaborate any further, but names thrown around included Finlay Light and Antony Hamilton. Now the documentary that goes into the making of THE LIVING DAYLIGHTS reveals Sam Neill`s test footage. It would seem that Sam Neill was the third contender for the role that Wilson had refused to name. Additionally, Mr. Neill probably gave permission for this test footage to be used, since generally the studios do not own it, but the actual star does.

There you should find detailed information about supplying medications. Erectile dysfunction usually comes 3-5 year before heart attack, so if the your ED is diagnosed then get the complete treatment to prevent heart attack. Along with lasting longer in bed, Musli Strong capsules and Shilajit capsules. Call a friend or hire a cab to drive you home and have nonalcoholic beverages. DIAMONDS ARE FOREVER has five deleted, or “lost” scenes. Included is the infamous “Sammy Davis, Jr. scene” (see THE EYE THAT NEVER SLEEPS for more details on all “lost scenes”), Bond having dinner with Plenty, Plenty returning to Bond`s room after being dumped in the pool (she reads Tiffany`s drivers license to see where she lives, thus answering the age old question of why Plenty ended up in Tiffany`s pool), the correct version of the Mustang on two wheels and an alternate ending of Wint and Kidd killing the dentist with the scorpion. Incidentally, Bruce Glover still owns the scorpion used in that scene. By the way, as it was mentioned among fans at the Bond Collectors Weekend…does anyone wonder if Wint and Kidd ever knew who they were working for? They never crossed paths with Blofeld or anyone associated with him.

Nintendo64 has pushed up the release date on THE WORLD IS NOT ENOUGH to October 17th, possibly to coincide with the release of the 3rd wave of DVDs. The Gameboy, Playstation and Playstation2 versions of THE WORLD IS NOT ENOUGH are all slated to debut in retail and on-line stores throughout November.

–Craig Chenery and Ad2Music assisted with this article.

Drive-By Shooting

In May 11th-13th, 2000, the Electronic Entertainment Expo, better known as E3, was ground zero for the unveiling of the next James Bond game from Electronic Arts tentatively titled “007 Racing”. As the hoped-for temporary title suggests, this is an all-racing, all-driving, action game.

Bond fans will certainly be excited to see that the Aston-Martin is one of six featured cars in the new game, including the BMW Z-3 and the Lotus Turbo Esprit. The other three cars identities aren`t yet known.

The game is labeled as “combat racing” though that doesn`t mean you can expect a Carmagheddon-style game, nor will it be a strictly speed game either. Bond has fifteen missions to complete, including a teaser mission unrelated to the rest of the game. Missoins may include you picking up stinger missles, destroying a helicopter, or doing stealth surveillance.
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Multi-player is planned, but it`s good to remember that as long as a game is in development, anything can happen (Tomorrow Never Dies was scheduled for multi-player and then was scrapped). “007 Racing” is schedule for release late in the third quarter/early fourth quarter of 2000. If The World Is Not Enough and 007Racing both make their due dates, Bond fans should have plenty of thrills to keep them busy this Fall.

Tomorrow Never Dies Score: Part Two

There will be a companion CD soundtrack, Tomorrow Never Dies: The Original Score to the Video Game, available later this month from Chapter III Records.

The CD will consist of a total of 17 different Bond-themed “electronica“ tracks, all of which are original Tommy Tallarico scores from the game. Tallarico is a game industry veteran best known for compiling video game soundtracks. The CD will be available for direct purchase via the product web site at www.bondmusic.com, followed by retail outlets starting on January 12, 2000.
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The website for Tommy Tallarico is www.tallarico.com. Sonic Mayhem also helped Tallarico score the music to the game. Their website can be found at www.sonicmayhem.com.

The James Bond Story

Five Bonds, 19 Films, Over 30 Years …the Girls, the Gadgets and more!

NEW YORK, NY—Bond, James Bond. Perhaps the greatest fictional cinema icon ever. He first appeared on the big screen in 1962 in Dr. No, and has remained the most powerful action hero ever since. The secret to his success is his adaptability. No matter what tight spot he finds himself, he always appears to be suave, sophisticated and cool. Now, for the first time, avid fans can own the ultimate and essential collector’s companion with THE JAMES BOND STORY. Fox Lorber CentreStage is releasing the comprehensive documentary day and date on video and DVD April 25. DVD special features include interactive menus, filmographies, production credits, scene access, trivia game and enhanced letterbox format.

As the 007 spy, Bond is constantly reinventing himself. And on the big screen, he has done this five times, as Sean Connery, Roger Moore, George Lazenby, Timothy Dalton and Pierce Brosnan. This documentary takes an up close and personal look at the different characterizations each actor has brought to the role to discover the elements that make up Bond…James Bond. It also traces the character back to its origin, the Bond novels by Ian Fleming, whose creation was semi-autobiographical.

From the gadgets to the girls (and they were plenty of both – the signature of all Bond films), THE JAMES BOND STORY also features interviews with Q (the late Desmond Llewelyn), Maud Adams, Jane Seymour, Terence Young (director), Cubby Broccoli (producer), Ian Fleming and more, along with extensive film clips from Dr. No to The World is Not Enough. This action packed documentary presents an in-depth look at the quintessential spy who has a license to kill.
Fox Lorber CentreStage will offer trade and consumer support for promotion of THE JAMES BOND STORY, including a national radio campaign in 20 top markets; post street date advertising in Premiere Magazine, Entertainment Weekly and more. Additionally, Fox Lorber CentreStage is conducting an exclusive online promotion at www.thejamesbondstory.com (trade site launch – 3/20/2000, consumer site launch – 4/25/2000), which will offer sweepstakes, contests and prizes to help drive customers in store.

Fox Lorber CentreStage distributes non-theatrical programming focusing on performance and the arts. It is a branded label of Winstar TV & Video’s home video division, a Winstar New Media Company. Other labels include Fox Lorber Films, Wellspring Media, Mystic Fire, and Winstar Home Entertainment.

Winstar New Media, a unit of Winstar Communications, Inc., is a diversified entertainment and information services company. The New York-based company produces and distributes business and consumer content through both interactive media and traditional media, including television, video, and radio.
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Consumers can order directly by calling 1-800-414-1690 or by visiting Winstar’s website at www.winstarvideo.com.

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THE JAMES BOND STORY
PRE-ORDER DATE: April 5, 2000 GENRE: Documentary
STREET DATE: April 25, 2000 VHS SRP: $14.98
RATING: Not rated VHS CAT #: WHE71236
LANGUAGE: English FORMAT: Color, VHS, DVD
RUNNING TIME: 52 minutes SCREENERS/ART: Avail. upon request
DVD CAT #: WHE73083 DVD SRP: $19.98

Real TWINE Track Listing Revealed

Beginning November 9th, US consumers can begin buying the soundtrack to The World is Not Enough. And what they may find is that the tracks are a little different in title, length and order than previously thought.

Here`s the original track list:

1. World Is Not Enough, The – Garbage
2 .Show Me The Money
3. Q Boat Chase
4. Bonding At The Computer
5. M`s Confession
6. Baku
7. Ski Chase
8. Elektra`s Theme: The Bedroom
9. Spying In Baku
10. Going Down
11. Pipeline
12. M And Renard
13. Caviar Factory
14. Garotte
15. Elektra Upstairs
16. Submarine
17. Christmas In Turkey
18. Only Myself To Blame – Scott Walker

Now here is the revised track listing as of 11-4-99 with old titles and chart positions in parentheses:

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2. Show Me The Money 1:28
3. Come In 007, Your Time Is Up (Q Boat Chase) 5:19
4. Access Denied (Bonding At The Computer) 1:33
5. M’s Confession 1:32
6. Welcome To Baku (Baku) 1:41
7. Casino (9.Spying In Baku) 2:55
8. Ice Bandits (7.Ski Chase) 3:52
9. Elektra’s Theme (8.Elektra’s Theme:The Bedroom) 2:06
10. Body Double (12.M And Renard) 3:00
11. Going Down: The Bunker (10. Going Down) 6:27
12. Pipeline (11.Pipeline) 4:15

Track 13 seems to be a new addition.

13. Remember Pleasure 2:45
14. Caviar Factory (13.) 6:01
15. Torture Queen (14. Garotte) 2:22
16. I Never Miss (15. Elektra Upstairs) 3:32
17. Submarine (16.) 10:19
18. Christmas In Turkey (17.) 1:27
19. Only Myself To Blame – Scott Walker (18.) 3:37

Netiher Scott Walker`s track nor Garbage`s theme song will accompany the closing credits. Instead, a techno version of the Bond theme, not unlike Moby`s, will usher movie goers out of the theater.

Oldies But Goodies

Dame Shirley Bassey will be back in music stores September 19th, 2000 with DIAMONDS ARE FOREVER:THE REMIX ALBUM. Bond afficianadoes will be interested in the song line up, which features the best of Shirley Bassey`s work re-mixed by some of the hottest DJs on the club scene. THE REMIX ALBUM includes the following songs:

-Where Do I Begin (awayTEAM)
-Goldfinger (Propellerheards)
-Light My Fire (Kenny Dope)
-Diamonds Are Forever (Mantronik)
-Easy Thing To Do (Nightmares On Wax)
-Never, Never, Never (Groove Armada)
-Big Spender (Wild Oscar)
-Spinning Wheel (DJ Spinna)
-Light My Fire (Twelftree)
-If You Go Away (DJ Skymoo aka Moloko)
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Dame Bassey`s first Bond hit, “Goldfinger”, is on the new WHO WANTS TO BE A MILLIONAIRE? soundtrack.

Guitarist/composer Vic Flick (The James Bond Theme with the John Barry Seven and featured guitarist on many of the James Bond films) is now in production on his latest CD entitled “James Bond Now”.

“Shaken Not Stirred,” “Nobody Does It Better” and “Live and Let Die” are three of the covered and original titles Flick is updating for this new compilation, now underway at Castle Oaks and Reseda Park Studios in California.

This title has been scheduled to be released as early as next month with Vic debuting the CD in person at Bond Weekend 2000 in New Orleans.

–Special thanks to Rebecca Schraner for her “heads up” on the new Shirley Bassey album.

License To Chill

Chromatic Records is getting set to release an album entitled “Licence to Chill”, a trip-hop tribute to the James Bond series. “Licence to Chill” is the brainchild of two musicians, Christoph Bull and Larry Washington, along with a host of guest musicians. The album is inspired by James Bond and the music that has transpired from his movies to enrich us all.

Track listing:

001. Introducing: JB
002. Diamonds Are Forever
003. Martini-Mix
004. Live And Let Die
005. Diamond Shake (Medley)
006. Concerto for G
007. License To Chill
008. Martini Dry
009. Diamonds R 4 Evah (Medley)
010. In The Hood Alone
011. Forever
012. You Know You Did (Live And Let Die – Reprise)
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014. Outroducing: JB

Street date: Feb
Internet Date: Jan (check back with us here at crcinfo@aol.com)

Release dates, retailers, and other album information can be found at: www.chromaticrecords.com

For suggestions or questions on the album, email: crcinfo@aol.com or phone (310)-281-6274

For submissions write:
Chromatic Records
8391 Beverly Blvd. Suite 226
Los Angeles, CA USA 90048
or fax:
(310)-854-5969

Jeff Marshall (Cyber) Studio Now Online!

For several years now, artist Jeff Marshall has been the point-man for a series of beautifully illustrated lithographs that not only recreate the world of 007, but harken back to the glory days of Bond poster artwork.

Now Jeff cordially invites you to visit Jeff Marshall Studio ONLINE, an “electronic gallery” showcasing his latest projects as well as past creative efforts.

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Just as importantly, the site will help connect the artist to the ever-growing online community. Please take a moment to bookmark the gallery at www.jeffmarshallstudio.com. In the meantime, you can familiarize yourself with some of his work by reading an interview he did with David Morefield at www.ianfleming.org/mkkbb/magazine/jeffmarshall.shtml.

Hollywood Expo & Toy Show to Feature Mr. Bond

The next Hollywood Expo will host an amazing assortment of celebrities from everyone’s favorite movie and TV shows and an incredible array of movie memorabilia!

Bond fans buckle up: Meet 007 actor George Lazenby from “On Her Majesty’s Secret Service”. Meet famous James Bond Villain Richard Kiel (Jaws). Bond girls Caroline Munro and Gloria Hendry will be on hand to keep the guys in line. And don’t forget, this may be your only chance to see the new Q-Boat from “The World Is Not Enough” (courtesy the Ian Fleming Foundation). This working jet powered boat was the most expensive Bond gadget built to date costing a cool $5,000,000! Also appearing, the slightly more affordable BMW Z8 (Bond’s newest car) costing Bond fans a mere $130,000. But don’t worry, Bond fans will be floored at the selection of all of the 007 merchandise and spy goodies from top national retailers. Don’t miss SPY GUISE’s own Lee Pfeiffer (author of “The Essential Bond”). Also appearing: the regional BMW Z3 rally of more than 100 cars, and the Lotus Club of America! Bond fans unite!

The truth is out there…

X-File fans – the government is out to get you. (but you already knew that) William B Davis, best known as the Cigarette Smoking Man will entertain the audience with a self written :45 minute sketch of his best X-Files moments. Later Lone Gun Man Tom Braidwood will set the record straight as he shares his behind the scene moments. These two seasoned regulars will be joined by X-File guest stars Agent Spender – Chris Owens, Claire Stansfield – Jersey Devil, and William Sanderson (of Newhart and Bladerunner fame)

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Over 150 exhibitors will bring there finest old and new collectibles, movie memorabilia, toys, comics, cards and more.

If that isn’t enough, let the kids duke it out in the Pokemon card tournament, or Nintendo 64 Pokemon Stadium demos. Other video games will be at hand for demo, and sale.

For more information, to schedule interviews at the show with the celebrities, to inquire on show sponsorships or booth space, contact Ben Stevens at 972-578-0213 or email him at Plano Show. For up to the minute celebrity additions, tickets, schedules, etc. check out HollywoodExpo.com.

Heineken Launches Ad Campaign Supporting “The World is Not Enough”

WHITE PLAINS, N.Y.–(BUSINESS WIRE)–Nov. 8,1999–James Bond might be known for his martinis (shaken, not stirred, thank you), but in a national television ad breaking this week, Bond`s gadget man “Q” affirms his preference for Heineken.

The campaign, supporting Heineken`s sponsorship of the November 19 launch of the new James Bond film, The World Is Not Enough, features Desmond Llewelyn (a.k.a. “Q”) in :30 television spots and radio ads describing gadgets he`s concocted to help him enjoy a bottle of Heineken beer. A corresponding print ad, which will run in November publications such as Sports Illustrated and TimeOut New York, includes a photo of a cold Heineken with the tagline “Some things shouldn`t be shaken or stirred,” and a teaser for the new film. Llewelyn is a veteran of Bond films, appearing in more than any other actor since the inception of the series in the early `60`s.

“Heineken prides itself on staying on top of the latest in movies and popular trends,” says Dan Tearno, Vice President of Corporate Affairs at Heineken USA. “We`re very excited to be supporting The World Is Not Enough, showcasing James Bond, the most successful film franchise of the century!”
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The campaign marks the second time Heineken has supported the James Bond franchise, after having sponsored the last Bond film, 1997`s Tomorrow Never Dies. Heineken also created a major ad campaign and sponsorship program for last summer`s Austin Powers The Spy Who Shagged Me hit. Heineken`s support of The World Is Not Enough also includes point-of-sale items, such as table tents, standees and banners, along with a consumer offer for a Heineken/James Bond leather jacket.

Lowe & Partners/SMS (New York), Heineken`s advertising agency, created the campaign. Heineken USA, Inc., the nation`s largest beer importer, is a subsidiary of Heineken N.V. (Netherlands), which is the world`s second-largest brewer. Brands imported into the U.S. include: Heineken Lager, the world`s most international beer brand; Heineken Special Dark, Amstel Light, the largest-selling imported light beer brand; Murphy`s Irish Stout; Murphy`s Irish Amber, the only authentically Irish amber imported to the U.S., and Buckler non-alcoholic brew.

Bond Poster Licensed To Thrill

Before he joined the Kiwanis family in its fight to save the world from iodine deficiency disorders (IDD), Roger Moore saved humanity from nuclear destruction in the 1977 film The Spy Who Loved Me. Moore, who starred in the movie as British agent James Bond, now fills the role of honorary chairman of Kiwanis’ Worldwide Service Project.

Barbara Bach and Richard Kiel as “Jaws” join Roger Moore on a movie poster with 007 appeal. The memory of the 007 production is preserved in a limited edition poster, which is being sold in support of the project to virtually eliminate the leading, preventable cause of mental retardation, IDD. Officially licensed by the 007 producers, the autographed lithograph is available at the Spy Guise Web site catalog (www.spyguise.com/shop.html) for $100. Thirty percent of each sale will be donated to the Kiwanis family’s IDD campaign.
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Best Buy Creates Bond Theme World For Collectors

MGM Home Entertainment (NYSE:MGM) and Best Buy Co., Inc. (NYSE:BBY) today announced a long-term strategic alliance to promote the most successful franchise in film history, James Bond. Beginning in 2002, North America’s leading electronics retailer, Best Buy, will team up with the ultimate technology gadget guru, James Bond, to celebrate the impending release of the 20th film in the series on November 22, 2002.

Best Buy Co., Inc. stores, including Best Buy, Sam Goody, Media Play, Suncoast, On-Cue and Future Shop, will create special Bond-themed environments within the stores to provide one-stop-shopping for consumers and establish the retailer as a premiere Bond retailer. Merchandise will include Bond DVD box sets, soundtracks, the James Bond interactive product line, as well as licensed product and related merchandise from promotional partners. Best Buy will support the effort with a multi-faceted marketing campaign including advertising circulars featuring James Bond that will be distributed to 50 million consumers, a Bond-themed sweepstakes and a Best Buy “Fun Zone” technology truck outfitted as a mobile Bond activity center. In addition, Best Buy stores will host the exclusive retail launch of the Bond 20 trailer.

“As the premier retailer of technology and entertainment products, Best Buy was our first choice for an alliance in support of our biggest film property,” said Blake Thomas, executive vice president of marketing – MGM Home Entertainment. “The Best Buy management team is known for its marketing prowess, and we are thrilled to be working with them on a campaign celebrating the imminent release of the 20th film in the Bond Franchise.”
“The high-tech gadgets and all-out action found throughout the James Bond series perfectly fits the interests of our customers, especially when delivered on DVD,” said Jeff Maynard, vice president of marketing services for Best Buy. “The enduring popularity of the James Bond franchise and the marketing savvy of MGM sets the stage for an exceptionally successful retail campaign.”

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About MGM Home Entertaiment MGM Home Entertainment controls the home video and DVD rights to the largest modern library of filmed entertainment in the world. The Company manages worldwide home video and DVD distribution rights to United Artists and current Metro-Goldwyn-Mayer theatrical releases, as well as titles from Orion, Goldwyn, and PolyGram libraries, totaling more than 4,100 films. For more information about MGM Home Entertainment, its products, and services, access MGM online at www.mgmhomevideo.com.

MGM Home Entertainment is now offering access to publicity artwork through a new image database website located at www.mgmhe-art.com. After initial registration, users may log in at any time and have access to downloadable, high-resolution images including DVD and VHS box and key art, title treatments and a wide variety of publicity stills. Artwork is available for all MGM titles that are currently in the marketplace.

About Best Buy Co., Inc. Minneapolis-based Best Buy Co., Inc. (NYSE:BBY) is North America’s number one specialty retailer of consumer electronics, personal computers, entertainment software and appliances. The Company operates retail stores and commercial web sites under the names: Best Buy (BestBuy.com), Future Shop (FutureShop.ca); Magnolia Hi-Fi (MagnoliaHiFi.com), Media Play (MediaPlay.com), On Cue (OnCue.com), Sam Goody (SamGoody.com), and Suncoast (Suncoast.com). The Company reaches consumers through more than 1,800 retail stores in the U.S., Canada, Puerto Rico and the U.S. Virgin Islands.

Collecting with A View To A Kill on James Bond

“A long time ago and far away,” Bond author Raymond Benson created a text adventure for the personal computer that allowed Bond fans to enter the world of A View To A Kill. Recently I asked Mr. Benson about this historic piece of Bond memorabilia, not commonly seen today… see below the interview our extensive listing detailing the many other “View” collectibles sought after today…

Matt Sherman: “Do you have any insight for us on the “A View To A Kill” text adventure you authored? Could you give us a brief rundown of the creative process involved? Were there interesting tie-in considerations to the MGM film that added to the creative process? Was it ever re-issued in a format that modern MAC and IBM users could play on today?”

Raymond Benson: “Wow, that was a long time ago. I had been hired by a software firm in White Plains, New York, called Angelsoft, which had been contracted by Mindscape to develop a series of text adventure “interactive fiction” games along the lines of the Infocom games (Zork I, Zork II and III, etc.). I remember that all we had to work with was the shooting script for “A View to a Kill”. (I also did the “Goldfinger” game, and a game based on Stephen King`s short story “The Mist”.)

My job was “designer and writer” and so I came up with the plot, locales, characters, dialogue, descriptions…everything one reads in the game as text, as well as how the game was played, what the player had to do, etc. We were limited in size and scope in those days, and the game probably seems pretty crude by today`s standards. It originally was published in the fall of 1985, for the IBM, Mac, and Apple IIc platforms. I`m not sure, but if you could get your hands on an IBM format, it might work on today`s PC. I only have Apple IIc copies, myself, and of course they`re dinosaurs.

I didn`t have any communication with EON on the game…perhaps Angelsoft did. I`m pretty sure EON had approval over our final game design, but I don`t remember having any problems. As I recall, the game is pretty faithful to the final film. (We also got to see a “rough cut” in New York…the film without the score or sound effects…which was very weird!)

There was a producer working with me and a lead programmer. There were probably one or two other programmers working under the lead person, but I`m not sure now. I do remember that no one was credited at all! I think that was the standard back then unless you were Richard Garriott or one of the early superstar game designers. (Oh yeah…the president of Angelsoft was a guy named Mercer Mayer, a famous children`s book writer who created “Grandpa and Me”, “Grandma and Me”, etc. I think the company folded two or three years later and he went back to doing what he does best…writing children`s books.)

That`s about all I can remember! –Raymond Benson”

More AVTAK Collectibles Besides the rare AVTAK text game by Raymond Benson, whose different boxes await your discovery in hobby shops and in garage sales in several different, now extremely difficult to find versions, there are lovely AVTAK collectibles available, if in sparse amounts and diversity compared to say, “Goldfinger” or “GoldenEye” goodies. Look for the following while you await forthcoming Grace Jones action figures and limited edition rock salt guns from…?

AVTAK Posters It is worth noting that “View” was the last Bond film to use hand drawn, “painted” poster artwork. All following films (in fact, Hollywood films in general) switched to photo stills and computer graphic montage designs in the late `80s.

I have included an 800 x 600 graphic with some of the different designs used in the AVTAK campaign. Click on the image on this page to see a blowup rendering of the graphic to download to your desktop, featuring some of the distinctive AVTAK campaigns.

More unusual poster campaigns highlighted AVTAK tie-ins to Renault cars and Michelin tires. Michelin was the brand Bond “sucks” from while underwater beneath Zorin and May Day. Shots of The Michelin Man are also strategically placed in the scene where Sir Godfrey Tibbett (Patrick Macnee) gets his Rolls washed–again. French car maker Renault gave away a new Renault 11 Turbo along with 100 AVTAK soundtrack cassettes for runners up in their big contest.

AVTAK Books “From A View To A Kill” was one of several of author Ian Fleming`s short stories featuring James Bond. “FAVTAK” (should that be pronounced “PHAV-TACK?”) first appeared in the compendium of Bond shorts entitled, “For Your Eyes Only”. This title, first printed as a complete set of five stories in 1960, was the sole Jonathan Cape book to utilize a glossy dustjacket for Bond. (Artist Richard Chopping once explained that he was fussed at incessantly by Ian Fleming. over many “re-paintings”, until he made the color of Bond`s eye visible through the peephole on the dustjacket that just-so shade of blue and gray that Fleming imagined Bond`s eyes to be.)

Completists collecting For Your Eyes Only for its AVTAK association need to grab everything from its large print edition for libraries to the two variant paperback covers by Signet, and not less than four completely different Pan covers from the UK, including the “stamp cover” and a young Melina with bow and arrow at the ready, plus British-run children`s editions with text edited down for young readers and more salacious comments lifted or changed, and countless variant covers by Jove, Berkley, Triad Granada and Coronet, and then foreign editions in at least eight languages other than English. The dustjacket artwork by Cuthill on the British Book Club is noteworthy, as is the pretty Michael J. Fein hardback edition rendered by Christoph Blumrich. (See accompanying photo collage of many of the covers on this page.)

Getting two full-length movies from one short story set including FAVTAK and FYEO is not bad, as good as even Stephen King has managed, and perhaps someday we fans can thrill to “Risico,” “The Hildebrand Rarity,” and “Quantum of Solace” on screen, lifted from the For Your Eyes Only collection. I can hear the script in my head now…”I`m going top kill you, Mr. Bond, to help ensure my quantum of solace for the afternoon.” “Not quite yet, Maximillian Risico. I was always better concerning the Hildebrand rarity.”

The majority generics on the other hand starts brand cialis no prescription find out for info working after 30 minutes minimum, depending on the body state and the last meal. But take not of the box and ingredients, not all things expensive are better than their cheaper counterparts. If cialis without prescription uk you can keep the blood glucose level normal, you may reduce the problems proportionately. This type of is cheap because it is cialis. AVTAK Magazines and Comics Comics fans and completists can grab the two-part serial of the FYEO movie or the countless magazine tie-ins to AVTAK from the Bond fan clubs and popular media. Sharper Image catalogs of the `80s featuring Melina`s crossbow from the FYEO film and AVTAK related items are especially noteworthy.

In comic form went original artwork and fun for the four-part “Find Your Fate” AVTAK series of children`s books. You only need any one of the four movie tie-in books to fantasize and role play as Bond to help him destroy Zorin`s master plans. A very rare French version went to print of these books using a different color palate on the cover, making it look as though Roger Moore has had way too much carrot juice to drink on the set!

AVTAK Toys and Vehicles Corgi issued no Bond goodies between the release of their “Octopussy” and “GoldenEye” lines twelve years apart, but Matchbox fans can still find both the Renault taxi that Bond sliced and then diced and also the Rolls Royce Silver Cloud II he used for “deep cover” with “Sir Godfrey Tibbett” assisting. Matchbox also created prototypes of a full vehicle set, an “Action Pack” with a Russian helicopter and San Francisco police car thrown in, which went unreleased.

Lone Star Toys produced a gun and holster set , sold in Europe, to tie in to the new movie. The set featured a cap shooting Walther PPK, with AVTAK shoulder holster and strap.

AVTAK Locations The Chateau Chantilly in the French countryside may be visited today by the fans desperately seeking Zorin, and no trip to Paris is complete without a spin up to the top of the Eiffel Tower where May Day caused a sensation (or should we say cause celebre instead?). Marvelous atmosphere shots and exteriors were lensed all over the San Francisco area as well. (Bond Weekend 2001, anyone? Iceland, which doubled for “Siberia” in the pre-credits sequence, is out for sure.)

AVTAK Props I don`t know how I would feel about owning a rock salt gun redo in my house or Q`s snooper pet, although a trick jockey`s whip could come in handy around the office (for keeping the British end up? Loud groan!) but “Bedlum” has some astounding AVTAK props in his catalog this month online at The Williams Collection.

Other Collectibles Chevron gasoline got into the Bond XIV act also. When Bond “protests” Zorin`s oil pumping station, in deleted scenes, (see photo and related story elsewhere at 007Forever) guess which brand of hat he wears? And when Stacey accidentally swings the fire engine ladder, with Bond on top, into a gas station, guess which corporate franchise is demolished in spectacular fashion, sign crashing down onscreen?

AVTAK scored in a box as “role playing on Her Majesty`s Secret Service module/game from Victory Games.” The artwork is fun, though I am not sure if it is a horse or the Tour Eiffel which is meant to be exploding!

A fun 45 record was run of the popular title song, which opened to reveal bullet holes inside.

The summer of ’85, of course, had Duran Duran claiming the pinnacle spot of BILLBOARD`S Top 100 Singles. The song lasted three weeks at the #1 spot, the first time a Bond tune had reached #1 in the United States (though other songs including Goldfinger came close on the charts). Duran Duran fever hit an all time high–and James Bond in our zeitgeist was all the better for it.

Some of the more unusual AVTAK LP`s and tapes are sought after, especially foreign versions. AVTAK artwork has also graced countless CD, VHS, Beta, Criterion LaserDisc and DVD versions to date with more in the works.

**In an article entitled “Hot Resurgence” by Tom Conroy and Rob Sheffield for the August 20, 1998 issue of Rolling Stone magazine, AVTAK was credited with the resurgence of snowboarding worldwide. Chris Ernst, founder of California’s Lord of the Boards series, concurred:

“The troubles started around 1985, when the James Bond film A View to a Kill featured a Grecian Formula-slickened Roger Moore busting down the slopes on a single plank. Ever since, snowboarding has been jammed down our collective throat and has brought with it such scourges as tongue studs, tattoos, baggy parkas and any number of bad bands. Though no one asked, they’ve begun to rap.”

Even musical artists have gotten in on the AVTAK action. “Shadz” of “Lingo” released the 1994 album “A View To A Kill”, while the punk/new wave band “Gob” did a thoroughly forgettable remake of Bond XIV’s title song, released in 1997.

Collecting with a “Butterfinger” on James Bond

Our exclusive interview with Craig Chenery, one of that rare breed who makes fan props in addition to owning a mega-collection.

Matt Sherman: How did you start collecting Bond?

Craig Chenery: Well, I`ve been a Bond fan for as long as I can remember. I was a wide-eyed kid playing with my Corgi Aston Martin and eagerly awaiting the release of the next movie! But my collecting has really taken off in the last five years, since I started writing my hit screenplay entitled, “Butterfinger” with my co-author pal, Dan. And, of course, the first Bond movie I saw, like many out there, was “Goldfinger”.

Matt: How did you start making your own “fan props”? Tell us about them?

Craig: I`ve always loved drawing and designing things on my computer. So designing new CD cases, video boxes and toy boxes is very appealing to me. And being limited to a certain amount of display space, I am always trying to come up with creative ways to display 007 pieces. Recent items I created were several custom figures to match the rest of the Exclusive Premiere series. I did a Roger Moore in full Tuxedo and a Sean Connery with long-sleeved shirt plus a shoulder holster. Also, I once made a custom box for the wonderful BMW Motorcycle from Tomorrow Never Dies. Now, my cheaper version of the bike was released by “Road and Track”. But is an exact replica of Bond`s bike and closely matches the more expensive BMW model, for only a few dollars. I recommend it, especially when you can make custom packaging for just a few dollars more! For the “Johnny Lightning” car series out recently, I have started creating packaging and obtaining vehicles for the bond movies not in the current series. At this time I have done a GoldenEye Ferrari and Aston Martin to my own specs, plus a “Man With The Golden Gun” AMC hornet and a Mercedes Benz from Octopussy.

I have also made a “For Your Eyes Only” Roger Moore standee. See our links to the stories of Dean Williams’ fan-made props, at BackBurner Productions.

Matt: How many James Bond items do you own?

Craig: I`m not entirely sure. At last “official count” I was approaching 800 items. [Mumbles under his breath…796…]

Matt: So, your favorite item, which you own?

Craig: This is a tough question! Obviously there are some pieces that I`ve invested a lot of money into and there are others that my friends, family or my fiancee have bought for me and each of those holds special memories for me. But I think I`d have to say my very favorite is an original advertising mat for the first theatrical release of Goldfinger. An ad mat is a rubber stamp formerly used in the printing industry for creating the original impressions of advertisements in newspapers and theatrical flyers. This one dates back to 1964! Joint runner ups would be my James Bond Film Festival poster advertising Thunderball that I don`t know too much about…any suggestions from the 007Forever fans?…and a personal fave, the Variety two-page picture spread dated 1986 announcing the first day’s shooting work on “The Living Daylights.” I am currently converting this photo to a gorgeous framed display with some promotional napkins and other special Living Daylights items I own.

Matt: Any exciting “war stories” for us on how you earned a special collectible or funny stories on how a rare collectible got away?

Most men across the globe are still living in the misconceptions about impotency. The online drivers’ ed course allows you or your child to different driving conditions including moist streets, snow, freeways, rural streets, night driving a vehicle, etc. cialis canada mastercard Other individuals just think that their vision problems and will seek out the proper care. Moti Bhasma: It boosts absorption of calcium and ensures glowing skin. Craig: A few years back I found a pristine set of Tarot Cards from Live And Let Die at an antique store for a very reasonable price. The store I was at had a restaurant in one corner. [Matt: A real “Collectors’ Corner.” Craig: You bet!] But I had the cards on my tray and when I disposed of my food I also disposed of my tarot cards! Of course I didn`t realize my great blunder until I was on my way home two hours later! One is probably first aware when rooting through disposed garbage that your James Bond hobby has taken on a whole new level of excitement! I`ve also had a few instances, probably like many 007Forever fans, when I discovered a choice item at a store, and then gone to an ATM machine or to walk around and think over a purchase only to return and someone else has purchased it! But that happens to the best of us collectors. I have since learned to “buy it when I see it.” I really don`t fight too hard to obtain Bond things. I have the theory that if I`m destined to own something I will get it in time…but if that is the theory, “WHERE ARE MY TAROT CARDS?” 🙂

Matt: Are you considering a trip as a dealer/fan to Bond Collectors` Weekend in New Orleans, probably September 2000?

Craig: Hmm…September…my birthday…Yep, I`m definitely considering it! It`s a long way from Phoenix though. I will more than likely go as a fan. To haul all my stuff across the country is a feat I`m not sure I`m prepared to face just yet…!

Matt: What are some of the trends you foresee in Bond collecting?

Craig: In my humble opinion, I think it`s very tough to predict at the moment. With the ever-increasing world of auction sites everything is becoming a “collectible.” I`m seeing a lot of prices go up on items for little reason. Don`t get me wrong, I have actually found some of the auction sites quite useful but mainly from a research point of view. They have been a very good resource in discovering items I hadn`t yet seen before. But in my opinion it does take a lot of the fun out of collecting. Half the fun is stumbling upon something you are not looking for when you are out. My friends have often pointed out that I must have “Double-Oh vision!” I seem to be able to find things in the strangest of places.

Matt: How have your Bond prices/inventory changed over the year?

Craig: In all honesty I prefer to do trading rather than selling. I find I get attached to items and then I find it hard to let them go. Usually I`ll trade if I get duplicates of items. But even then it can be tough. I think I`ve reached the point where collecting changes into hoarding. 🙂 My fiancee has changed from calling it a hobby to a habit to “obsession.” I don`t like putting items up for auction if I can help it. I`m not out for a profit, I like being able to share rare items when I find them.

Matt: Do you have any tips for aspiring Bond collectors?

Craig: Absolutely! The way I try (emphasis on try!) to collect is to focus on a certain area at a time. At the moment I am focusing on quality trading cards. When I feel like that area is complete I move on to the next. But the most important thing is to enjoy your hobby. Collecting Bond memorabilia is a ton of fun. It`s a great way to meet new people and make new friends also, like at your Bond Collectors’ Weekends. There are a lot of great collectibles out there and a lot of ways to discover them. Be it the Internet, toy stores, comic book stores or old bookstores (my personal favorite source from which some of my most valuable and favorite pieces have been found). One more word of advice, in my opinion the fans should be wary of auction sites. Do your homework before placing a bid on something. Make sure you are bidding what the item is worth. It is very easy to overpay on something when caught up in a bidding war. A little time researching can save you a lot of disappointment when the product arrives. Believe me I`ve been there. “Burned and learned,” so to speak. Another good tip…if you ever decide to photograph your collection, make sure the room you set it up in is on a ground floor…hauling 25 boxes up and down three flights of stairs is no joke. 🙂 Also if you happen to be in Phoenix area you can visit my collection and check out the “Empire of Toys.” My personal Bond haven.

Matt: What else do you specialize in?

Craig: There`s more to life than James Bond? Oh! Thanks, Matt!

Collecting the Asian World of James Bond

In Roger Somchai ’s own words for 007Forever (Roger is a super-collector of Asian Bond goodies):

“About myself, I was a 007 fan since I was a child, I love 007’s artwork first, then music, then movies. My favorite Bond is Roger Moore and “Spy” is my favorite film. In fact, I enjoy nonstop big scenes, new devices and exciting stunning locales more than the story, so “You Only Live Twice” and “Moonraker” are also my Bonds to love. In my homepage, every item is for sale, but I myself have many, not for sale items…maybe 1,000 items? They represent my collection since I was a child and sites like 007Forever, Lee Pfeiffer’s site, and auctions online also help me plenty.

Because I am a TV station’s supervisor and run work for a local “infotainment” program, I always have chance to know more, see more and even get more…last year when Pierce Brosnan came to Hong Kong for the Tomorrow Never Dies movie I got the chance to interview with him face to face, but I did not have courage to take pics with him! What a pity!! In fact, he had come here twice and I met him twice and lost my chances twice too! [Not good, because You Only Film Twice–Editors]

I have “good connections” in Japan, Thailand and Hong Kong so I can get official stuff so very easily for the fans of 007Forever.

In my personal collection, my favorite piece is a 007-logo shaped radio, I got it two years before now when I went to New York and visited the home of SpyGuise [Lee Pfeiffer’s shop]. The clock was made in Hong Kong and came from the early 1970’s, very Roger Moore, I love it very much! In fact, I have spent so much money in my collection, that online purchases are every night’s job…help me, I can’t stop it! I hope that my so-called Bond business can make me some money back…not profit, at least not to lose too much, anyway! Last year when I went to Japan, I bought some rare Bond items.

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About the Bond Collectors’ Weekend in New Orleans, I will not be visiting, probably, because it’s a little too far from Hong Kong. Come here instead! [Maybe we will for BCW 2001–Editors]

I, myself, besides Bond, am also a collector of camouflage gear, I collect every possible item of camouflage color, and would like to be a camouflage man or secret agent.

I look forward to trading items with the 007Forever Bond fans. Write soon!
Yours, Roger”

You may write Roger Somchai and see his pages at Asian Bond Collectibles.

Collecting On Her Majesty’s Secret Service

Charles Helfenstein just might be the premier collector of memorabilia surrounding the 1969 James Bond movie “On Her Majesty`s Secret Service.”

It was that collection, and his connections with the film`s director, Peter Hunt, which brought Mr. Helfenstein from his Mount Pleasant home to Hollywood and to the attention of the producer of a new series of Bond films for DVD.

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For the full story, be sure to visit the Frederick News-Post.

Collecting James Bond From Behind The Camera

Matt Sherman: “Tell us about your professional association with the new special edition sets of Bond DVDs.”

Paul Scrabo: Well, I helped with the Bond Special Edition LaserDiscs of “Goldfinger” and “Thunderball” that came out in 1995. Lee Pfeiffer, John Cork and Mark Cerulli were the brains behind them. We were friends, of course, and since my spouse George Ann is a lighting director, and I have shot and edited various video projects, we did some of the photography, and I helped assemble a few of the commentary tracks. The elements were used later again for their DVD versions. With the newer Bond DVDs coming out, produced by David Naylor, John Cork and Bruce Scivally, we were a small part of a huge team of videographers who traveled all over with the producers.

Matt: “Why did you start collecting from the exotic world of James Bond, 007? What types of collectibles do you like the most?”

Paul: Well, I saw Goldfinger in the theatre back in 1965 (!) and loved the entire Bond style. I’m sure some of us almost chronicle our lives through the Bond films that came out during the years! I’m happy that I’m married to a marvelous woman who likes James Bond (O.H.M.S.S. is her favorite) and appreciates collectibles. We’re not completists, but we like the more unusual items…and the Corgi toys!

Matt: “What are some of your most prized 007 and Hollywood Treasures?”

Paul: Our favorites aren’t necessarily the most expensive; but we did get hold of a Moonraker pinball machine, which sometimes works! I suppose our most “prized” item is the O.H.M.S.S. wedding ring that we were LUCKY to get at the Christie’s auction a few years ago. Now, they say it’s most likely a promotional copy, that a few were made for jewelry stores to promote the film, but no one has seen any more of these, and a Bond collecting expert of some note has said, “It just could be the one.” (!)

As far as a prized “Hollywood Collectible”; I only have one; but it is from my all-time favorite film, “It’s a Mad, Mad, Mad, Mad World”; the original Jack Davis painting for the film’s poster.

Matt: “Tell us about Scrabo.com and its features, Bond and non-Bond related.”
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Paul: It’s really a home base to connect with nice and creative people. It has 200 megabytes of space, which is pretty huge. I’ve only used ten percent so far, and that’s a lot of pages and graphics! I just enjoy doing projects, and sharing fun things we’ve participated in. The FOR BOND FANS ONLY section has new items added all the time; photos from the assorted Bond events, rarities like Desmond’s speech from the Cubby tribute (in Streaming Audio). The Bond sites out there are remarkable! No way could I top them! My Bond section could not keep up with the latest news, but it will always have off-beat attractions!

The FRONT ROW section is dedicated to a show I’ve been producing that deals with cult/movie fandom. Different RealVideo episodes all the time, we have authors on, b-movie stars, etc. So far, it’s being broadcast on DUTV in Philadelphia as well! Rich Scrivani is the host, and he does a fantastic job. Of course, we plan to do a “Bond” show, with Lee Pfeiffer as the guest! The INDEPENDENT FILM section deals with my support and affection for low-budget filmmakers, and my slow going attempt to make a feature. The web site is fun, not for any profit, so please check it out!

Matt: “What are some of your fondest memories for Bond?”

Paul: To meet Lois Maxwell and Desmond, and tell them how much they played a part in your life, as I’m sure many reading this have. The behind the scenes people like Derek Meddings. He was so nice. And John Barry. But the best memories, truly, are with “the group”, the Bond fans, all of us together. Great people.

Matt: “What’s next and upcoming at Scrabo.com?”

Paul: Photo albums from some of our Bondian trips, lots of nostalgia, some rarities. Whatever may be fun!

–Paul Scrabo and George Ann Muller are too modest about their amazing James Bond collectibles, some of which they will share at Bond Weekend 2000 this September.

Collecting Great Spies With Danny Biederman

Danny Biederman is a screenwriter, author, and consultant specializing in movie and TV spy fiction. His credits include scripts for NBC and ABC TV shows, including the MGM spy series Gavilan starring Robert Urich, and The Avengers: The Journey Back hosted by Patrick Macnee. He produced and directed the documentary A Spy For All Seasons featuring Sean Connery and developed scripts for Paramount’s The Renegades, and the children’s series
Bugzburg and James Bond, Jr.

Biederman has worked extensively for MGM Studios as a special consultant on the James Bond property, providing expert advice on all aspects of the world’s most famous fictional spy. He is the author of EMI’s The Best of Bond…James Bond, an internationally marketed CD booklet covering the entire history of the 007 film series. Danny has been published in dozens of international magazines and best-selling books. He has written about the spy genre for such publications as Playboy, the Los Angeles Times, P.O.V., and Emmy. He has also consulted on the world of pop spies for American Movie Classics, Landmark Theaters, American Cinematheque, Taft Entertainment, MGM, and veteran producer Sam Rolfe.
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Biederman lives in Los Angeles with his wife, Bea, and their children Illya, Moriah Flint, and Bond-all named for fictional spies.

–Watch for our soon upcoming interview with Danny Biederman at 007Forever. Danny’s collection has recently made trips to top spy shows and a special, private showing inside CIA Headquarters in Langley, Virginia!

Collecting Celebrities With Jordan Charter

Matt Sherman: You are planning an upcoming “Thunderball” showing for the big screen. What was your inspiration for that…why did you choose Thunderball for the fans to see again?

Jordan Charter: Ah yes. I chose Thunderball because this year is it’s 35th Anniversary, and since a lot of young fans only have gotten to see it on video or TBS but they didn’t get to see it on the big screen. Which is the way a Bond film should be seen. I got my inspiration from watching the film. I was ill one day and Bond always makes me feel better and I chose Thunderball to watch, well, about halfway through the film and I said to myself, “This is one of those films where you need to see it on the big screen,” so I jotted down some ideas and eventually I had organized a little celebration.

I have put this on the back burner until I can ask Sean Connery to attend. Really! I get to meet numerous celebrities here and there. Literally last night, I met Cher and the wrestler Goldberg. I also got to meet the Playboy triplets (again)! Also, my current home of South Dakota really has little of Mr. Bond to see! Sure we have casinos, ski resorts, and the like but nothing really to see that far in depth. So far, I have planned on taking guests to “Reptile Gardens” where a crocodile from “Live and Let Die” is on display and to “Nelson’s Car Garage” where several props are on display, including the Aston Martin from The Living Daylights and the Cagiva motorcycle from GoldenEye. I’ll keep you updated on that. I may just have to push the date for it back a little. I’ll let you and everyone at 007Forever know what’s going on and when.

Matt: What started you on collecting Mr. Bond’s world?

Jordan: This is a hard question to answer. I know I became a fan after seeing The Spy Who Loved Me, seeing “Atlantis” rising out of the water was mesmerizing for me. Anyway, whenever I saw something James Bond I’d buy it. Then I got Internet access early on, in 1995, and it became easier to find stuff, and I just kept getting more and more! In the month of July of last year I spent around $3,000 on Bond memorabilia!

My collection has around 600 pieces of quality Bond stuff. Not too shabby in my opinion! Just yesterday I realized that I have literally no place for anymore stuff! But that won’t stop me! 🙂 Matt: What, in your opinion, then, makes collecting James Bondiana better than, say, collecting dust or rare toilet tank fittings? Jordan: LOL! Well, I like the hunt for something new and unusual and I like to spend money. In a way, I feel this is better than investing in the stock market because you know this stuff will go up in value, and the only way you can lose is if you have a natural disaster or don’t know how to properly keep your stuff mint.

I don’t just collect for the money aspect either, though, I just like James Bond and that’s reason enough, isn’t it?

Matt: What’s the most outrageous collectible(s) you own? What would be a fantasy collectible you would like to own?

Jordan: Outrageous? Well I don’t know if I have anything I’d call outrageous. I did buy a “Goldfinger” Furby off of eBay.com but when I received it, it turned out someone had just taken one of those McDonalds Furbys and painted it gold and stuck it to a wood pedestal! That is the only mistake in buying James Bond I feel I have ever made. I keep it out just as a reminder not to be such a fool again!

Matt: Tell us about your “brushes with greatness,” Jordan, with stars like Willie Nelson and Sean Connery.

Jordan: Where I live is near a small city, Sturgis. Every year in Sturgis there is the world famous “Sturgis Motorcycle Rallies and Races,” anyway, the area hires big name celebrities for entertainment. I am really good friends with a man who owns a big hotel where the biggest celebrities stay when they visit. He thinks I’m the Black Hills’ “ambassador of goodwill” if you will! : ) So he always introduces me to the stars. So far I have met Willie Nelson, the Playboy Triplets from the December ’99 issue, Chubby Checker, the Coasters, Kevin Costner, the Kennedys (JFK, Jr. most notable of the bunch). Those are just a few people I’ve met.

As for Sean Connery, my mom works with someone that is a good friend of his and she set up a dinner meeting for us. Sean Connery comes up here every once in awhile to get away from it all. Apparently maintains a home in this area somewhere, I don’t know for sure. Anyway we had dinner, and spoke at length, and we got along quite famously, actually. I held off on the “taking pictures and interviewing him” for the next time we meet. I didn’t want to leave that kind of impression on him on the first meeting. It was a hard thing for me not to do as a fan!

Matt: Tell him Matt Sherman of 007Forever says “hello”. He’s one of my biggest fans!

Jordan: LOL!

Matt: Tell us about meeting “Plenty O’Toole” at Bond Collectors’ Weekend in Las Vegas. You interviewed her for your website?

It has been seen that people are finding ways to treat every symptoms of erectile dysfunction that last for a short as well amerikabulteni.com levitra 10 mg as long period. When these biochemical toxins are not counteracted or eliminated, they can irritate or inflame the cells and tissues, blocking normal functions on all levels of the body. With help of these alternatives, one can get control over the cialis cheap prices visit here now treatment, to the patients. You can increase testosterone levels through cialis uk http://amerikabulteni.com/2018/10/17/nba-kurenin-en-populer-spor-ligi-olma-yolunda/ consuming testosterone boosting foods. Jordan: Well I owe thanks to you, Alan Stephenson, Michael Kersey and the other Bond Weekend hosts for that, don’t I? I attended your second annual Bond Collectors’ Weekend last year in Las Vegas and had a wonderful time! One of your special guests was Lana Wood and weeks before going to the meeting I a asked a newsgroup online what questions should be asked for the interview you set for me to do, and they gave me some pretty strange ones too! I added my own questions to their list and when we were sitting at the head table together in Planet Hollywood, above the Diamonds Are Forever Moonbuggy and Octopussy Bede Jet, Lana graciously allowed me to interview her at length and we had a marvelous informal chat as well.

I was afraid I was going to miss her dramatic entrance into Planet Hollywood since Don and Marsha McGregor were standing in line with me for the “Atlantis” ride there nearby Planet Hollywood in Caesars Palace. As we stood in line I kept saying, “We’re going to miss Lana!” So we jumped out of line, got a refund and ran all the way back to Planet Hollywood! As it turned out she wasn’t even supposed to be there for another hour until Weekend attendees finished their meals! I got a lot of ribbing by Don for that! That was an interesting day for everyone, wasn’t it?

Matt: It was. I was nearly arrested at the airport while Lana and an actress friend sped away in Bond’s Aston Martin with Jim Sieff and Nate Sears. I am delighted to announce that Don & Marsha McGregor of Bond Weekend fame, will be joining us again at this year’s Bond Weekend, next month in New Orleans. Don;s interviews are at 007Forever for those interested in researching his work. Is Don a loony guy or what?

Jordan: He is a very loony guy, but he’s a cool guy! I am delighted to get to see Don again this summer. That will be a fun time, but Don’s a fun guy then, isn’t he?

Matt: What advice do you have for fans planning to attend Bond Weekend 2000 next month?

Jordan: Bring A LOT of money! There’s tons of neat stuff there to buy and see, and trade for as well. Also talk to everyone you can, everyone has very cool stories and are really nice people to be around. Last year in Vegas, I met Bond authors and writers, celebs and super-collectors whose collectibles boggled my mind!

Matt: What goodies are you bringing to show off?

Jordan: Well, I hope to bring some of my prop collection. My World Is Not Enough original caviar jar and cigar tube, (beware of imitations!) my “Max Zorin” prop check, my “Kamal Khan” check, some rare storyboard work, and anything else fun I acquire by that time. Will you have room for me to show off all 600 of my collectibles? 😉

Matt: Side question: We recently completed a special 15th anniversary “A View To A Kill” retrospective at 007Forever. What’s your take on AVTAK? Turkey or “turn key” James Bond film?

Jordan: A View To A Kill…It has a lot of good qualities about it but it also has a lot of bad qualities! Christopher Walken is a great villain…

Matt: I invited him to Bond Weekend 2000 but he couldn’t book because of upcoming film projects…

Jordan: …And the bridge fight is one of the best. On the other hand there is the redoubtable Tanya Roberts and the entire fire truck scene, which was the dumbest thing I have EVER seen. I’d say A View To A Kill is in neutral territory with me. I don’t hate any Bond piece but I don’t love it either.

Matt: Okay, now I’m just being silly…who should replace Pierce Brosnan at the helm after he departs?

Jordan: Right now Pierce is the only one I can picture in the role. A while back I would have said Rupert Everett but now I strongly believe he couldn’t handle it! I am hoping Pierce hangs on for another four or five films! Ask me in a couple years and we’ll see how I feel about it then.

–Matt Sherman & Jordan Charter are today the co-editors-in-chief of www.007Forever.com.

Mr. Boer, Meet Mr. Brosnan

…”My name is Boer…James Boer.” I’m Dutch, and my middle name is Jacobus (“James”). I’ve handed Pierce Brosnan the story excerpted here . . . Think my biggest hero is James Bond? It’s the Lord Jesus Christ!

Before you leave this BondFanEvents page thinking I’m a Jesus freak, I encourage you to read a bit longer! Or as Q says, “Now pay attention, 007!” The reason I love Christ above our friend James is that Christ paid for my sin!

The Bible says all of us are sinners, breaking God’s law in actions, words and thoughts. Even 007, though sarcastic, agrees with this in For Your Eyes Only, saying to Q, “Forgive me father, for I have sinned.” Our sin and guilt separate us from God. To go to heaven, however, we must be perfect. We can never go to heaven on our merits.

God loves us, though, and wants us to be with Him in heaven eternally. God sent His Son, Jesus Christ, to earth to take our sin. Christ went to the cross and paid for sin there, taking punishment we deserve. After, He rose from the dead proving He had paid for sin. All He asks us to do in response is to place our trust in what He has done, not trusting our merits to get to heaven but what He did. The Bible says that:
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“…God so loved the world, that He gave His only begotten Son, that whoever trusts in Him, will not perish, but have eternal life.”

It’s simple, God loves me, but I have sinned. Jesus paid for my sin and if I trust Him, I am assured of heaven! I know for certain I have eternal life and my sin is forgiven! I have a purpose to live for, to tell others what Christ did for me! “It’s a new world…with new dangers…but you can still depend on one man…Jesus Christ!”

—Kees Boer has been with 007Forever.com’s Bond Weekends since they were a fevered dream of a few crazy folk.

Collecting the Autographs of James Bond

With Alex Brauchle

Matt: How did you start collecting Bond autographs?

Alexander: The first Bond autograph I received about 13 years ago; a wonderful Roger Moore piece signed for a friend at a German television station. After this, I began to pursue all the Bonds for signings; after I had them all, as do most Bond hunters nowadays, I started to collect the girls’ inscribed stuff. Later, villains and behind the scenes people were also followed by exciting Bond related documents and movie props used on screen!

Matt: Just how many autographed items from the world of James Bond do you own now?

Alex: Would you believe it? Nearly 4,000 items!

Matt: 4,000 of them! Your very favorite item which you own? Is there such a thing?

Alex: An 8″ x 10″ original movie still signed by Adolfo Celi, [“Emilio Largo” in “Thunderball”] the king of all 007 autographs and the rarest! But, it is hard to say for certain as I have many other very rare and wonderful pieces, like authentic Sean Connery signings. 90% of Connery “signings” are clever forgeries! I love my Harold Sakata and Goldfinger cast signed pieces, with up to a dozen signatures on one still (!) and everyone loves the movie props; some major pieces like Drax’s girl’s miniskirts from Moonraker; “real” gold bars from Goldfinger; a one–meter long life boat from Tomorrow Never Dies’ Devonshire ship model used in the film; Valentin Zukovsky’s caviar jar from the recent “World Is Not Enough” and much more…you see it is hard to say what is my favorite piece…[smiles].

Matt: Any exciting “war stories” for our readers on how you earned a special collectible or perhaps funny stories on how a rare collectibles got away from your grasp?

Alex: Always interesting is the “great auction war,” for example the battle royal at Christie’s auction house last year. [Note: Proxy bidders from around the world stormed this exciting auction online and through intermediaries.] A nice, charming story was with Pierce Brosnan when he filmed in Hamburg, Germany the TND film. I was there to meet with him in his spare time between filming shots. Pierce is a gracious and courteous star, who signed all items for all comers. For me he signed on the back of a police officers shirt to have something to lean upon! At that time, I met with a lot of Bond girls and Desmond Llewelyn who will be sorely missed, Gotz Otto who played “Stamper” and many others.

Matt: Do you have any tips for aspiring bond autograph collectors?
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Alex: Research all the information you can on any signed piece before you buy. Examine the genuine article yourself before you buy anything. The very best is to ask several dealers or collectors what they think about a particular autographed item. I am also willing to help in this field always, we can put the power together to run unscrupulous dealers out of the Bond business! I also have a private black list of bad sellers…any 007Forever fan can have it on request!

[Note from Matt and Alex: Three keys to getting signed pieces from the stars themselves 97% of the time 1) ask for the item to be inscribed to you personally, an assurance for the actor that the item is not for immediate resale 2) enclose the item you want signed to inside a padded, self-addressed stamped envelope or enclose international stamp coupons for items to be shipped back to you overseas 3) include a brief, heartfelt note about how you enjoy the actor’s work. Following these three steps often mean collectors receive delightful personalized correspondence attached to their star autographs!]

Matt: Are you considering a trip as a dealer/fan to Bond Collectors’ Weekend in New Orleans?

Alex: It would certainly be an interesting event as I go over as I can to make an appearance in the US. I think Bond fans there at your New Orleans meet will appreciate my wares.

Matt: What are some of the trends you foresee in autograph collecting? How have “Bonds on the market” changed over the years?

Alex: The trends are bad for collectors! Every day, it seems, more and more fakes hit the market and people without a source of reference like you, Matt or me, buy such bad stuff. I am working at the moment on a signature reference book specialized on James Bond stars! [Watch for excerpts here at Collectors’ Corner.] I authenticate most of my stuff in the very best way: I have a great signature library from my in person visits with Bond movie stars…from the 60’s until through today’s celebrities. Especially helpful is my extensive signature documentation for the writings of Sean Connery. I am searching for an American publisher for my reference book, which will be ready at end of this year! Now the prices for the good stuff, the fully authenticated stuff, seems to increase each day as many celebrities have stopped signing, even in personal appearances, and are very hard to get as is Connery. Sean Connery’s true signature is extremely tough to find, and at the same time, Mr. Brosnan has too many fans that request an autograph to sharply increase his signing value.

Matt: What else do you specialize in Bond-wise?

Alex: Original movie props used and made for the Bond movies as mentioned; 007-related documents, especially signed contracts from the stars themselves, star-signed checks and bill payments, inscribed books and private documents, for an example Sean Connery’s private membership card from Beverly Hills Country Club…my thanks to 007Forever’s readers for providing this opportunity. I look ahead to receiving their email!

More collecting story ideas? Write us!

Collecting the Autographs of Bond: 100-Plus Celeb Addresses!

Collecting the signatures of our favorite celebrities has been a favorite hobby for decades.

Although, getting a celebrity’s autograph isn’t always easy! You either have to pay ridiculously high prices for an autograph from an autograph dealer or be located in an area where celebrities can be found around every corner. Unfortunately most of us don’t have the money to hand over to those greedy autograph dealers nor do we live in areas with large amounts of celebrites. Lucky for us we can get autographs the inexpensive way, through the mail (TTM)! Not many people know that all you have to do to get a celebrity’s autograph is write them a nice, sincere letter asking for an autograph. Here’s a comprehensive list of James Bond celebrity addresses and tips on how to start collecting autographs through the mail.

TIPS

1) Write a short but sincere letter. Compliment them on their work and then ask for an autograph. Celebrities don’t have the time to read a 700 page fan letter!

2) Include something for the celebrity to sign. Sometimes the celeb will have something to send you but not always so it is best if you include something as an “assurance” policy.

3) Include a SASE (self-addressed stamped envelope) along with your letter and anything you want singed. Celebs receive dozens, sometimes hundreds, of autograph requests each week and can’t afford to pay for postage to everyone.

4) Keep us updated! If you have any successes let us know. We’d love to hear from you!

The List

A

Maud Adams – Octopussy – Octopussy/Andrea Anders – TMWTGG
PO Box 10838
Beverly Hills, CA 90212-3838
USA

Woody Allen – Dr. Noah – Casino Royale
48 E. 92nd St.
New York, NY 10128-1316
USA
(Signed photo – 2 weeks)

or

c/o Sweetland Productions Inc.
41 W. 56th Street
New York, NY 10019
USA
(Signed photo – 1 month)

Ursula Andress – Honey Ryder – Dr. No
Lamonstr 9
81679 Mumlinchen
Germany

Michael Apted – Director – TWINE
13176 Boca De Canon Lane
Los Angeles, CA 90049
USA

David Arnold – Composer – Shaken and Stirred, TND and TWINE
29-33 Berners Street
London W1P 4AA
England

Rowan Atikinson – Nigel Small-Fawcett – NSNA
c/o P.B.J. Mgmt.
47 Dean Street
London W1V 5HL
England
(Pre-print photo and letter from secretary – 3 months)

or

c/o P.B.J. Management Ltd
5 Soho Square
London W1V 5DE
England

Claudine Auger – Domino Derval – Thunderball
c/o WMA
151 El Camino Dr.
Bevery Hills, CA 90212
USA
(Signed photo – 2 weeks)
or

10 Avenue George V
75008 Paris
France
(2 photos – 2 weeks)

B

George Baker – Sir Hilary Bray – OHMSS/ Captian Benson – TSWLM
c/o Shepherd Ford
13 Radnor Walk
London SW3 4BP
England
(Signed photo – 2 months)

Joe Don Baker – Whitaker – TLD/ Jack Wade – GoldenEye & TND
23339 Hatteras
Woodland Hills CA 91364
USA
(Signed photo – 1-2 weeks)

John Barry – Composer
540 Centre Island Rd.
Oyster Bay NY 11771
USA

Kim Basinger – Domino Petachi – NSNA
11288 Ventura Blvd. #414
Studio City CA 91604-3149
USA
(Signed photo (possible pre-print) – 2 months)
or

4833 Don Juan Pl
Woodland Hills, CA 91364-4705
USA
Signed photo (possible pre-print) – 2 months)

Shirley Bassey – Singer – Goldfinger, DAF and Moonraker
c/o Stellar Mgmt. Ltd.
74 Wimpole Street
London W1M7DD
England
(Signed photo – 2-3 months)

or

5th Floor – Axis Centre
Hogarth Business Park
Burlington Lane
London W4 2TH
England

or

24 Ave. Princess Grace #1200
Monte Carlo
Monaco

Patrick Bauchau – Scarpine – AVTAK
c/o DS Web Design
107 N. Reino Rd. #184
Newbury Park, CA 91320-3738
USA
(Signed photo – 1-2 months)

Sean Bean – Alev Trevelyan – GoldenEye
c/o ICM
76 Oxford Street
London W1N OAX
England
(Signed photo – 1 week)

Kabir Bedi – Gobinda – Octopussy
10000 Santa Monica Blvd.#400
Los Angeles CA 90067
USA

or

8271 Melrose Ave #202
Los Angeles, CA 90046
USA

Jean-Paul Belmundo – French foriegn legionnaire – Casino Royale
9 Rue Des St.Peres
75007 Paris
France
(Signed photo – 3 months)

Jacqueline Bisset – Miss Goodthighs – Casino Royale
1815 Benedict Canyon
Beverly Hills, CA 90210-2006
USA
(Signed 2 photos – 2 weeks)

or

Guttman Associates
118 S Beverly Drive
Beverly Hills, CA 90212
USA
(Signed photo – 2 weeks)

Honor Blackman – Pussy Galore – Goldfinger
c/o Ladkin Personal Management
Suite 1
Ground Floor
1 Duchess Street
London W1N 3DE
England
(Signed photo – 1 week)

or

c/o Michael Ladkin
11 Southwick Mews
London W2 1JG
England

or

c/o N.S.M.
The Nightingale Centre
8 Balham Hill
London SW129EA
England
(Signed photo – 2 week)

Bruce Boa – West German Base General – Octopussy
c/o Road Company
22 Poland Street
W1V 3DD
England
(Signed photo – 3 weeks)

Samantha Bond – Moneypenny – GoldenEye/TND/TWINE
Pebro House
13 St. Martin’s Road
London SW9 0SP
England
(2 signed photos – 1 month)

Calore Bouquet – Melina Havelock – FYEO
c/o Intertalents
5 Rue Clement Marot
75008 Paris
France
(Signed photo – 1 month)

John Bowe – Colonel Feyador – TLD
c/o Coronation Street
Granada Television
Quay Street
Manchester M60 9EA
England
(Signed photo – 2 week)

Klaus Maria Brandauer – Maximillian Largo – NSNA
Bartensteingasse 8/9
1010 Wien
Austria
(Signed photo – 1 week)

Paul Brooke – Bunky – FYEO
19 Sydney Mews
London SW3 6HL
England
(Signed photo – 1 week)

Pierce Brosnan – James Bond
c/o The Pierce Brosnan International Fan Club
23852 Pacific Coast Highway, Suite 007
Malibu, CA 90265
USA

Robert Brown – Admiral Hargreaves – TSWLM/ M – Octopussy-LTK
c/o British Equity – Guild House
Upper St. Martin’s Lane
London, WC2H 9EG
England

Ricou Browning – Underwater director -Thunderball & NSNA
5221 SW 196th Lane
Fort Lauderdale, FL 33332
USA
(Signed photo for $20 – 3 weeks)

Jeremy Bulloch – Smithers – Octopussy
c/o Barry Brown Partner
47 West Square
London
SE11 4SP
United Kingdom
(Signed photo and letter – 2 weeks)

C

David Calder – Robert King – TWINE
1 Winterwell Rd.
London SW2 5TB
England

Barbara Carrera – Fatima Blush – NSNA
PO Box 7631
Beverly Hills, CA 90212-7631
USA

Robert Carlyle – Renard – TWINE
c/o ICM
76 Oxford St.
London W1N 0AX
England
(Signed photo – 2 weeks)

or

c/o Sally Long-Innes
76 Oxford Street
London WIN 0AX
England

Martin Campbell – Director – GoldenEye
c/o ICM
8942 Wilshire Blvd. #219
Beverly Hills, CA 90211-1908
USA

Bernie Casey – Felix Leiter – NSNA
6145 Flight Ave.
Los Angeles, CA 90056
USA

Lois Chiles – Dr. Holly Goodhead – Moonraker
644 San Lorenzo
Santa Monica, CA 91376
USA

Eric Clapton – Writer/Singer – Lost LTK Theme song
Roger Forrester Management
18 Harley House
Regents Park
London NW1 5HE
England

John Cleese – Q’s Assistant – TWINE
82 Ladbroke Road
London W11 3NU
England

Robbie Coltrane – Valentin Zukovsky – GoldenEye/TWINE
c/o CDA
19 Sydney Mews
London SW36HL
England
(Signed photo – 1 month)

Sean Connery – James Bond
c/o CAA
9830 Wilshire Blvd.
Beverly Hills, CA 90212
USA

Jason Connery – Ian Fleming – The Private Life of Ian Fleming
c/o Joe Jameson Plaza
555 King Rd. #219
London, SW10 0SZ
England

Bill Conti – Composer – FYEO
117 Fremont Place
Los Angeles, CA 90005
USA
(Signed photo and letter – 4 months)

Rita Coolidge – Singer – Octopussy
560 Hilbert Dr.
Falbrook, CA 92028-1602
USA
(Signed photo – 2 months)

Francis Ford Coppola – Contributed ideas to NSNA script.
916 Kearny St.
San Francisco, CA 91433
USA

Ronnie Corbett – Polo – Casino Rolyale
c/o Artist Mail
BBC Information
P.O. Box 1116
Belfast BT2 7AJ
England
Signed photo – 2 months)

Sheryl Crow
c/o The Sheryl Crow Fanclub
Fanscape
3191 W. Cahuenga Blvd
Los Angeles CA 90268
USA
(Signed photo – 2 weeks)

or

10345 W. Olympic Blvd. #200
Los Angeles, CA 90064-2524
USA
(Signed photo – 2 weeks)

Alan Cumming – Boris – GoldenEye
c/o Tracy Brennan
International Creative Management
8942 Wilshire Blvd.
Beverly Hills, CA 90212
USA
(Signed photo – 2-3 months)

D

Maryam d’Abo – Kara – TLD
2-4 Noel Street
London W1V 3RB
England
(Signed photo – 2 weeks)

Timothy Dalton – James Bond
21 Golden Square
London W1R 3PA
England
(Signed photo – 2 months)

Charles Dance – Claus – FYEO/ Ian Fleming – Spymaster
c/o ICM,
Oxford House
76 Oxford St
London W1N 0AX
(Signed photo – 2 months)

Robert Davi – Franz Sanchez – LTK
1907 Vallecito Dr.
San Pedro, CA 90732
USA
(Signed photo – 4 months)

Jimmy Dean – Willard Whyte – DAF
8000 Centerview Pkwy Suite 400
Cordova, TN 38018-7927
USA
(Signed photo letter – 1 month)

Benicio Del Toro – Dario – LTK
c/o IFA Talent Agency
8730 Sunset Blvd. #490
Los Angeles, CA 90069
USA

Judi Dench – M – GoldenEye/TND/TWINE
c/o Julian Belfrage Assoc
46 Albemarle Street
London W1X 4PP
England
(Signed photo – 2-4 weeks)

or

c/o Incoming Mail
BBC TV Centre, Wood Lane
London W1R 7RJ
England
(Signed photo – 2-3 weeks)

Lisa Dergan- Herself – Midsummer Nights Doom
9899 Santa Monica Blvd #640
Beverly Hills, CA 90212
USA
((Signed photo – 1 month)

Alison Doody – Jenny Flex – AVTAK
c/o Julian Belfrage Associates
46 Albermarle Street
London W1X 4PP
England

Karin Dor – Helga Brandt – YOLT
Nördliche Münchner Str. 43
82031 Grumlinwald
Germany

Minnie Driver – Irina -GoldenEye
c/o Studio Fan Mail
1122 S. Robertson Blvd. #15
Los Angeles, CA. 90036
USA
(Signed photo (pre-print) – 2 weeks)

Duran Duran – Band – AVTAK
Box 21
London W10 6XA
England

E

Shirley Eaton – Jill Masterson – Goldfinger
Guild House
Upper St. Martin’s Lane
London WC2H 9EG
England
(Signed photo – 1 month)

F

Edward Fox – M – NSNA
25 Maida
London W2 1ST
(Signed photo – 5 months)

or

c/o CDA
19 Sydney Mews
London SW36HL
England
(Signed photo – 1 week)

Fiona Fullerton – Pola Ivanova – AVTAK
c/o London Management
2-4 Noel Street
London W1V3RB
England

G

Garbage – Band – TWINE
c/o Smart Studios Inc.
1254 E. Washington Ave.
Madison, WI 53703
USA
(Signed photo – 2 months)

Eunice Gayson – Sylvia Trench – Dr. No/FRWL
Spotlight
7 Leicester Pl
London WC2h 7BP
England

Prunella Gee – Patricia Fearing – NSNA
c/o MLPM
11 Southwick Mews
London W2 1JG
England

John Glen – Director – FYEO – LTK
9A Barkston Gardens
London SW5
England
(Signed photo – 2 weeks)

Bruce Glover – Mr. Wint – DAF
11449 Woodbine Street
Los Angeles, CA 90066

Julian Glover – Kristatos – FYEO
19 Ullswater Rd.
London SW13
England
Signed photo -& 2 weeks)

H

Lani Hall – Singer – NSNA
360 S. La Cienega Blvd.
Los Angeles, CA 90048
USA

or

31930 Pacific Coast Hwy.
Malibu, CA 90265
USA

Guy Hamilton – Director – GF/DAF/LALD/TMWTGG
22 Mont Port
Puerto Andraitz
Mallorca
Baleares
Spain
(Signed photo – 2 weeks

Marvin Hamlisch – Composer – TSWLM
970 Park Ave. #501
New York, NY 10028
USA
(Signed photo – 2 weeks)

Jan Hanley – Italian allergy victim – OHMSS
c\o Talkies George Healtcote Mgmt.
Neals Yard
London WC2H 9DP
England

Teri Hatcher – Paris Carver – TND
10100 Santa Monica Blvd. #410
Los Angeles, CA 900676
USA
Signed photo (autopen?) – 2 months)

David Hedison – Felix Leiter – LALD/LTK
PO Box 1470
Beverly Hills, CA 90213
USA
(Signed photo – 2 weeks)

Gloria Hendry – Rosie Carver – LALD
733 N. Steward St. #PH
Los Angeles, CA 90038
USA

Peter Hunt – Director – OHMSS/ Editor – Various
2337 Roscomare Road Bldg 2145
Los Angeles, CA 90077-1851
(Two signed photos – 3 months)

I

J

Clifton James – JW Pepper – LALD/TMWTGG
500 West 43rd St. Apt 26J
New York, NY 10036
USA

Famke Janssen – Xenia Onatopp – GoldenEye
Anxiety can lessen your erections. Contact between the brain and other organs has further devastating permanent consequences, such as loss of sexual function, loss of bladder and bowel control, and loss of the ability to control body temperature and blood pressure. It is necessary to see a doctor in case of overdose is highly essential as it is prescribed by the doctor Consume it at least 30 minutes to discuss your condition and propose the treatment plan. Final Remarks! Purchasing anti-impotence medicine online offers convenience in more ways than one. c/o UTA
9560 Wilshire Blvd. #500
Beverly Hills, CA 90212
USA

Ricky Jay – Gupta – TND
c/o Creative Artists Agency
9830 Wilshire Blvd.
Beverly Hills, CA 90212
USA

Lynn-Holly Johnson – Bibi Dahl – FYEO
178 S. Victory Blvd. #205
Burbank, CA 91502-2881
USA

or

c/o Cavaleri
405 W. Riverside Dr #2
Burbank, CA 91506
USA

Tom Jones – Singer -Thunderball
c/o MGM Grand
3799 S. Las Vegas Blvd
Las Vegas, NV 89109
USA
(Signed photo – 2 months)

Louis Jourdan – Kamal Kahn – Octopussy
1139 Maybrook
Beverly Hills, CA 90210
USA
(Signed photo – 2 months)

K

Michael Kamen – Composer – LTK
c/o Gofanie/Schwarz/Robert
3301 Barham Blvd. #201
Los Angeles, CA 90068
USA

Tcheky Karyo – Dimitri Mishkin – GoldenEye
c/o Artmedia
10 Avenue George-
V75008 Paris
France

Geoffrey Keen – Minister of Defense – numerous
50 Lock Rd. Ham.
Richmond
Surrey TW10 LN
England
(Signed photo – 1 month)

Deborah Kerr – Mimi – Casino Royale
Wyhergut
The Klosters
7250 Grisons
Switzerland
(Signed photo – 2 months)

Richard Kiel – Jaws – TSWLM/Moonraker
c/o Richard Kiel Fan Club
PO Box 1719
Coarsegold, CA 93614
USA
Website – http://www.richardkiel.com

or

PO Box 1719
Coarsegold, CA 93614
USA

Michael Kitchen – Bill Tanner – GoldenEye/TND
c/o Markham And Froggatt Ltd
Julian House
4 Windmill Street
London W1P 1HF
England
(Signed photo – 2-3 weeks)

or

c/o Granada TV
Quay St
Manchester M60 96A
England
(Signed photo and letter – 2-3 weeks)

Gladys Knight – Singer – LTK
2801 Yorkshire Ave.
Henderson, NV 89014
USA
(Signed photo – 1-2 months)

or

3221 La Mirada Avenue
Las Vegas, NV 89120-301
USA

Burt Kwouk – Mr. Ling – Goldfinger
c/o London Management
2-4 Noel Street
London W1V 3RB
England
(2 signed photos – 1 month)

L

Patti LaBelle – Singer – LTK
1212 Grennox Rd.
Wynnewood, PA 19096
USA
(2 months)

Daliah Lavi – the “detainer” – Casino Royale
Dahlierweg 2
58313 Herdecke
Germany

Marc Lawrence – Gangster – DAF/Rodney – TMWTGG
2200 N. Vista Gande Ave.
Palm Springs, CA. 92262
USA

George Lazenby – James Bond
145 S. Fairfax Ave. #310
Los Angeles, CA 90036
USA

Christopher Lee – Francisco Scaramanga – TMWTGG
c/o Jean Diamond
London management
2-4 Noel St.
London WLV 3RB
England
(Signed photo – 2 months)
Website – http://www.christopherleeweb.com>http://www.christopherleeweb.com

Valerie Leon – Hotel Receptionist – TSWLM/ Deep sea fisher – NSNA
c/o Incoming Mail
B.B.C. Television Centre
Woodlane
London W12 7RJ
England
(Signed postcard – 2 months)

Michael Lonsdale – Hugo Drax – Moonraker
c/o Agence France Degand
25 Rue Du Foy
75008 Paris
France
(Signed photo – 2-3 weeks)

Carey Lowell – Pam Bouvier – LTK
c/o Law Order
Pier62 @ W.23rd St.
2nd Floor
New York, NY 10011
USA

or

c/o ICM
8942 Wilshire Blvd
Beverly Hills, CA 90211
USA

Lulu – Singer -TMWTGG
Running Dog Management
PO Box 225
Sunbury on Thames
Middlesex TW16 5RT
England

or

2 King Street
London SW1Y 6QL
England

Joanna Lumley – English allergy patient – OHMSS
c/o Artist Mail
BBC Information
PO Box 1116
Belfast 7AJ
Norhtern Ireland
(Signed photo – 2 months)

or

Conway, van Gelder, Robinson
3rd Floor
18-21 Jermyn Street
London SW1Y 6HP
England
(Signed photo – 2 weeks)

Dolph Lundgren – Venz – AVTAK
c/o William Morris Agency
151 El Camino Dr
Beverly Hills, CA 90212
USA
(Signed photo – 2 months)

M

Paul McCartney – Singer – LALD
MPL
One Soho Square
London W1V
England
(Only signs for special occaisons)

Alec McCowen – Algernon – NSNA
c/o Conway Van Gelder Robinson
18-21 Jemyn Street
London SW1Y 6NB
England

Everett McGill – Killifer – LTK
c/o JAG
5555 Melrose Ave
Hollywood, CA 90038
USA
(Signed photo – 1 month)

John McLusky – Artist/Writer – Bond strip – The Daily Express
55/57 High Street
Metheringham
Lincoln
Lincs. LN4 3DZ
England

Patrick Malahide – Lachaise – TWINE
c/o ICM
Oxford House
76 Oxford St
London W1N OAX
England

Patrick Macnee – Tibbett – AVTAK
PO Box 1853
Rancho Mirage, CA 92270
USA
(Visit http://www.patrickmacnee.com before you send anything)

Art Malik – Kamran Shaw – TLD
c/o PFD
Drury House
34-43 Russel Street
London WC2B 5HA
England

George Martin – Composer – LALD
c/o Air JEB Management
2 Sudbury Hill
Harrow on the Hill
Middx HA1 3SB
England
(Signed photo – 1 month)

Lois Maxwell – Miss Moneypenny – Dr. No – AVTAK
c/o ICM
76 Oxford St.
Oxford House
London W1N OAX
England
(Signed photo – 3 weeks)

or

150 Carlton St. E. #200
Toronto, Ontario M5K 2E1
Canada

Lorrie Menconi – Miss February on Playboy Bond ‘reads’ – OHMSS
PO Box 4394
Chatsworth, CA. 91313
USA

Roger Moore – James Bond
2-4 Noel Street #43
London W1V 3RB
England
(Signed photo – 2 months)

Caroline Munro – Naomi – TSWLM
c/o ICM
Oxford House
76 Oxford St
London W1N 0AX
England
(Signed photo $10, 3 months)

or

PO Box 2589
London, W1A 3NQ
England
(fan club info.)

N

Christopher Neame – Fallon – LTK
c/o Stone Manners Agency
8436 W 3rd St. Suite 740
Los Angeles, CA 90048
USA
(Signed photo – 1 month)

or

c/o Talent Group, Inc.
6300 Wilshire Blvd. #900
Los Angeles, CA 90048
USA

Barry Nelson – James Bond – Casino Royale ’54
134 West 58 Street
New York, NY 10019
USA

Wayne Newton – Prof. Joe Butcher – LTK
3422 Happy Lane
Las Vegas, NV 89120
USA
(Signed photo – 1 month)
Website – http://www.waynenewton.net

O

Peter O’Toole – Bagpipe player – Casino Royale
c/o William Morris Agency
31-32 Soho Square
London W1V 5DG
England

or

c/o Veerline Ltd.
8 Baker Street
GB-London WAA 1DA
England

or

54 Baker Street
London W1M 1DJ
United Kingdom

P

Geoffrey Palmer
c/o Marmont Management Ltd
Langham House
308 Regent St
London W1R 5AL

Joanna Pettet – Mata Bond – Casino Royale
c/o Paradigm Agency
10100 Santa Monica Blvd. #2500
Los Angeles, CA. 90067
USA

Jonathan Pryce – Elliot Carver – TND
c/o Julian Belfrage Assoc.
46 Albemarle St
London W1X4PP
England

Q

Anna Quayle – Frau Hoffner – Casino Royale
c/o CDA
47 Courtfield Rd.
London SW7 4DB
England

R

Diana Rigg – Tracy di Vicenzo – OHMSS
c/o London Management
Noel House
2-4 Noel St.
London W1V 3RB
England
(Signed photo – 1 month)

Tanya Roberts – Stacy Sutton – AVTAK
c/o SFM
1122 S. Robertson Boulevard. #15
Los Angeles, CA 90035
USA
(Signed (pre-print) photo – 1 month)

or

7436 Del Zuro Drive
Los Angeles, CA 90046-1328
USA
(Unsiged photo – 1 year)

S

Jill St. John – Tiffany Case – DAF
c/o Borinstein Oreck Bogart
3172 Dona Susana Dr.
Studio City, CA 91604
USA

Colin Salmon – Robinson – TND/TWINE
c/o Markham Froggatt
Julian House
4 Windmill St.
London W1P 1HF
England

Izabella Scorupco – Natalya Simonova – GoldenEye
c/o Int’l Creative Mgmt.
8492 Wilshire Blvd.
Beverly Hills, CA 90211
USA
Website – http://www.izabella-scorupco.com

Jane Seymour – Solitaire – LALD
PO BOX 548
Agoura, CA 91376-0548
USA
(Signed photo ($10 donation) – 2 months)

Hugh Sidey – Columnist – Revealed FRWL was on JFK’s fav. books list.
c/o Time Inc.
Editorial Dept.
1050 Connecticut Ave. NW.
Washington, DC. 20036
USA

Carly Simon – Singer – TSWLM
Box 679
Branford, CT 06405
USA
(Signed photo (pre-print) – 2 weeks)

Nancy Sinatra – Singer – YOLT
c/o Bootleggers
PO Box 10236
Beverly Hills CA 90213
USA
Signed photo (with $10 donation) – 4 months)

Madeline Smith – Miss Caruso – LALD
c/o George Heathcote
12 Neals Yard
London WC2H 9DP
England

Putter Smith – Mr. Kidd – DAF
318 Fairview Ave.
South Pasadena, CA 91030
USA

Talisa Soto – Lupe Lamora – LTK
9200 Sunset Blvd. #900
Los Angeles, CA 90069
USA

Roger Spottiswoode – Director – TND
132 Spaulding Dr. #217
Beverly Hills, CA. 90212
USA

or

c/o WMA
151 El Camino Dr.
Beverly Hills, CA. 90212
USA

Graham Stark – Cashier – Casino Royale
c/o International Creative Mgmt.
76 Oxford Street
London W1N 0AX
England

Don Stroud – Heller- LTK
PO Box 1496
Manhattan Beach, CA 90267
USA
(Signed photo ($15) – 1-2 years)

or

1347 Gates Ave.
Manhattan Beach, CA 90266-6907
USA

T

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Email – plenty007@hotmail.com
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When the Snow Melts

The Snow Melted: A Review of the Albert R. Broccoli Autobiography When the Snow Melts
by Alan D. Stephenson

Autobiographies are a two-edged sword: On the one side, reading the subject’s own words theoretically preclude any hearsay or poor research. On the other, unless the subject was in actual practice an author, the reader must often wade through less than stellar writing.

Such is the case of When the Snow Melts, the life story of late film producer Albert Romolo Broccoli, best known for having brought to the screen—along with business partner Harry Saltzman—legendary secret agent James Bond.

Let me preface these remarks by stating that Broccoli’s contributions to the film industry—not simply on a commercial basis but a personal one—are unparalleled in modern movie making. Broccoli was an old-school auteur in the mold of Goldwyn or Selznick. But unlike the personas often associated with those moguls, “Cubby”—a moniker bestowed on him as a child for his similarity to a certain comic strip character—could be a man of great generosity and humble gestures. That he overcame ignoble beginnings to reach this pinnacle is also a matter of no contest. Yet over the course of 327 pages it’s also apparent that Broccoli was more than a little enamoured of his own publicity and easily dismissive of that which failed to reinforce the myth, two conditions that may also have fueled his ability to hold a grudge; who better to hold in disregard than those with a potential to upset the legend?

Broccoli’s formative years were definitely earthy and the reverence he held for his parents was unstinting. But more than a few entries—like the one noting young Albert’s inspirational encounter with Lindbergh as the aviator embarked on his historic transatlantic flight—impart a surreal, screenplay-like quality to much of the proceedings, something which co-writer Donald Zec undoubtedly enabled, though his contribution beyond the pro- and epilogues is unclear. (For example, certain turns of phrase appear so frequently [e.g., “in the event”] you might wonder if anyone was consulted on the project at all.)
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The chapters detailing to Broccoli’s childhood are few and brief, the bulk of the book focusing instead on his introduction to Hollywood and the characters populating it prior to WWII, then shifting to his post-war career in film—first as an agent and later as a producer-including his various marriages. (Broccoli writes lovingly of each but it is third and last wife Dana—who would figure prominently in shaping the Bond films—for whom he surely held the greatest affection. Indeed, the book is dedicated to her.)

As the result of a chance meeting, Albert became fast friends with Howard Hughes. Though popularly remembered as a wealthy recluse and aviation innovator, Hughes also dabbled in film (though more to the point of this book, he dabbled in starlets). While their lifelong friendship is fascinating—Broccoli’s anecdotes offer a unique perspective on Hughes, underscored by the men’s contrasting styles-many of the stories have little or nothing to do with Cubby’s own rise to fame. Indeed, a good portion of … Snow essentially amounts to a wholly unrelated biography of Hughes, a pattern repeated with passages on Connery, Moore, et al. I would rather have read more on Broccoli’s stint in the navy—”a lively and eventful three years” to which he grants a cursory four pages—the first of several instances where a possibly unimpressive record (he never rose above ensign) appears to have been glossed-over in favor of his own brand of bravado.

The balance of the book is devoted to Broccoli’s orchestration of the most successful film franchise in history. It’s this latter half of the biography that will naturally appeal to 007 fans but also where the story telling gets most unwieldy. For example, a long section about Grace Jones seems designed primarily to vilify her for what most already know: Entitled or not-Broccoli doesn’t openly take sides on this one-she’s given to regular bouts of diva-like behavior. Perhaps Broccoli wanted to tell some stories we hadn’t heard before, but so much of this comes-off as petty. Why else mention Connery’s suit against EON—a move which Cubby clearly regarded as ungrateful—while skipping the infamous McClory trial or the founding—along with Harry Saltzman—of tax-shelter Danjaq? In that same vein, Broccoli is kind in his recollections regarding Saltzman, but it’s clear he found their partnership more often trying than enduring.

The book is obviously skewed in favor of the Bond series (it did, after all, consume the last 35 years of Broccoli’s life) with occasional references throughout even the early chapters. As such, it’s sure to please those hardcore fans seeking every nuance and thus willing to excuse the occasional sin of omission. The casual reader, however, may be disappointed by the manuscript itself and Broccoli’s lack of humility—despite constant protestations to the contrary—in particular.

Even before his untimely death in 1995, those who knew Cubby were quick to cite at least his magnanimity if not his actual genius yet these qualities are—surprisingly—not exhibited in …Snow…. Indeed, nothing here really gets at the heart of the man; the book is essentially a reasonably detailed chronicle of events sans introspection. I’m not suggesting that yet another Hollywood “tell all” was needed but some “why” along with the “how” would have been a welcome addition. EON is effectively a family business with a well-deserved reputation for acting defensively; Broccoli’s death may still be too recent a memory for them to permit a third-party biography, but one suspects there’s an untold story equal to what’s revealed in When the Snow Melts and we can only hope that one day it also gets written.

Tomorrow Never Dies (Novelization)

Movie novelizations are notoriously bad, as the action is badly translated from the silver screen to the printed page. Thankfully, Raymond Benson`s adaptation of the 18th Bond movie, Tomorrow Never Dies, is an exception. Far from being a direct copy of what was seen in the cinema, the novel nevertheless remains faithful to Roger Spottiswoode`s film.

Just as a chef perfects a familiar recipe Benson had tweaked the plot of Tomorrow Never Dies to produce an original and compelling read. Without budgetary or time restraints, time is given to character development and background. We learn of Carver`s rise to power and the seeds of his madness, while Wai-Lin`s mission is given some much-needed back-story, which only strengthens the already impressive character.

The central theme of media manipulation is also examined in more detail than was seen on screen, with nice touches such as M leaking misinformation to the British press to ensure her position at MI6 is secure, adding a feeling of realism to the snowballing world crises.
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One of the biggest changes is the character of Paris, now a far-more independent character ready to leave her husband at the drop of a hat – or dress – and willing to wear her involvement with 007 on her sleeve. Unfortunately, without the entrapment of a marriage impossible to escape, Paris loses her desperation and sympathy this making her death less of a tragedy.

While Tomorrow Never Dies fails to touch Zero Minus Ten`s crown, the novel stands head and shoulders above the usual tie-in pap and successful captures the excitement of one of the best Bond films in the canon.

The World Is Not Enough (Novelization)

Raymond Benson’s novelization of The World Is Not Enough screenplay reads “fast and loose,” but of necessity, the book follows the screenplay so closely that fans will have to dig in with grit to unearth the fans’ treasures hidden inside.

By Mr. Benson’s own admission, he was rushed by Hodder & Staughton’s publishing schedule combined with a fast post-production on the TWINE final film, to do very much of anything exotic or innovative with the book. Raymond Benson’s knowledge of the James Bond phenomenon is encyclopedic in nature, however, and besides being a leading Bond writer, he is a fan’s fan who can recall chapter and verse of any significant Bond novel section, and he adds spicy details to his 007 movie novels.

Tidbits of Flemingiana are scattered throughout the TWINE novel, as when Bond savors the “scent and smell and sweat” of Valentin Zhukovsky’s casino (confer with Chapter 1 of “Casino Royale”). There are fun pokes at the Purvis/Wade/Feirstein scripts of recent years, shared lovingly, like when M admonishes Bond that “Contrary to what you may believe, Double-O Seven, the world is not populated by madmen who can hollow out volcanoes, fill them with big breasted women, and threaten the world with nuclear annihilation . . . ” (!) from a rejected Bruce Feirstein script bit. Benson adds his response, “Bond grinned at the irony of her remark . . . “. Bond ducks into the Bilbao, Spain art museum for a wistful look at great works after leaping from a window away from a sniper, in another place. We get fun and Fleming-like travelogue, weapons and vehicle details throughout.

Another help for any avid Bond movie fan Mr. Benson provides is his thorough covering over of some of the final film’s weightier continuity errors in his work, a pleasant tradition dating back to the first Bond novelization for “The Spy Who Loved Me”. How does Bond’s small craft leap up to destroy “Giuliana’s” gun placement on her boat? (Bond uses her craft as a launch ramp.) Why do all four of the dreaded parahawks chase down Bond instead of at least half targeting Elektra King on the slopes, to make Renard’s “attack” on her look valid? (Two hawks indeed chase King in the novel, until she is “frightened” enough to turn tail and head conveniently in Bond’s direction.) Bar bets and newsgroup disputes on TWINE continuity errors should be checked here first. Mr. Benson is thoroughly meticulous in making Bond’s world dovetail with our real world where possible.
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Best of all the goodies, a delightfully Fleming-ish chapter late in the book explores in detail Renard’s history as a terrorist/Bond villain. Benson’s yarn of villain Renard and his “affair” with Elektra King receive treatment from Benson at a clever spot in the narrative, and makes this book worth a read by itself. Thanks, Raymond!

In sum, “The World Is Not Enough” movie novel gives readers a quick taste of Bond while they await Benson’s forthcoming novel, “Doubleshot”. Plus in its first printing British hardcover, The World Is Not Enough from Hodder & Staughton, is fetching US $75 to $150 for its scarcity only two months after publication! (Rumor has it Hodder ran merely 2,250 copies of the first printing state, with many copies gone to libraries immediately.) Oh Hodder, when will you promote your Bond novels like you did years ago, when John Gardner standees and fancy displays headlined “License Renewed” and every Bond novel hit the NY Times list?

–Matt Sherman collects all the British Bond firsts and many more hot collectibles with you at 007Forever Collectors’ Corner.